Xerdoz Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (27, 38, D:1) a +0 mace (31, -4, D:1) a +0 hand axe (40, 8, D:1) 16 arrows Level 2 of the Dungeon (10, 0, D:2) a +2 pair of boots (17, -33, D:2) a +0 mace (47, -45, D:2) a +0 club (53, -42, D:2) a +0 dagger (53, -15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 23, D:3) a +0 whip (25, -5, D:3) a +0 quarterstaff (33, -18, D:3) a +0 dagger a +0 club (34, -18, D:3) a +0 war axe a +0 leather armour a +0 dagger a +1 dagger of electrocution a cursed +0 leather armour (43, -21, D:3) a +0 leather armour (57, -14, D:3) a +0 dagger a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (unseen) (5, -2, D:4) a scroll of enchant weapon (20, 5, D:4) a scroll of identify (32, -1, D:4) a +0 giant spiked club an ogre skeleton (38, -3, D:4) a +0 morningstar (40, -6, D:4) a +0 spear (42, 0, D:4) 28 arrows (53, 19, D:4) a +0 mace (55, 13, D:4) an uncursed ring of attention the +1 dagger of Broken Luck {drain, +Rage +Inv Dex-5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It lets you turn invisible. It lets you go berserk. It makes you more stealthy.