Xpym Level 1 of the Dungeon (16, -3, D:1) a +0 robe (24, -28, D:1) a +0 spear (31, -18, D:1) a +0 short sword (33, -41, D:1) a book of Debilitation (34, 0, D:1) a +0 scale mail (41, -32, D:1) 2 stones (52, -36, D:1) a +0 spear (53, -5, D:1) a +0 dagger (54, -14, D:1) a +0 ring mail (56, -42, D:1) 2 stones a +0 short sword (56, -25, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Xuahiuc's General Store a potion of degeneration (14 gold) a scroll of noise (14 gold) a ring of see invisible (210 gold) a +1 robe of willpower (177 gold) a +0 robe (9 gold) a scroll of revelation (105 gold) a +0 quarterstaff (56 gold) [Shop] Rocu's Jewellery Emporium a +4 ring of slaying (1014 gold) a +5 ring of evasion (468 gold) a flux talisman (390 gold) a blade talisman (520 gold) a storm talisman (1478 gold) a ring of ice (325 gold) a beast talisman (260 gold) the amulet of the Original Sin {Acrobat +Blink Slay+2} (681 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). +Blink: It lets you blink. [Shop] Kiqiw's Antique Weapon Shoppe a +0 short sword (90 gold) a +0 spear (90 gold) a +0 club (30 gold) a +1 scimitar of draining (426 gold) a +0 sling (45 gold) a +2 trident of protection (486 gold) the +9 dire flail of Winter {pain, *Slow rC+ rN++ SInv} (2343 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a +0 long sword (105 gold) [Shop] Egrooc's Assorted Antiques a scroll of identify (44 gold) a potion of curing (66 gold) a potion of curing (66 gold) a wand of paralysis (10) (528 gold) a scroll of identify (44 gold) a +1 pair of boots of stealth (363 gold) a sack of spiders (880 gold) a +2 helmet of see invisible (473 gold) a +0 ring mail (88 gold) the +0 pair of gloves of Pan-Flutes {Harm +Inv rN+ rCorr} (622 gold) rN+: It protects you from negative energy. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +0 great mace (143 gold) (0, 0, D:2) a +0 whip (4, -41, D:2) a +0 ring mail (12, -42, D:2) a +0 short sword 5 stones (16, -11, D:2) a +0 club (23, -50, D:2) a +0 club (23, -14, D:2) a +0 club (30, -41, D:2) a +0 short sword (39, -35, D:2) 5 stones (47, -9, D:2) a blade talisman (48, -9, D:2) a +0 club 5 stones a +2 dagger of holy wrath (53, -38, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (10, 1, D:3) a +0 robe (16, -14, D:3) 2 stones (22, -19, D:3) a ball python corpse (23, -5, D:3) a +0 hand axe (30, 21, D:3) a +0 club a +0 ring mail (31, 17, D:3) 5 stones (40, -5, D:3) a jackal corpse (skeletalised by now) (40, -2, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (5, -1, D:4) 9 gold pieces