Dungeon Crawl Stone Soup version 0.30-a0-358-g0d69a1922f (webtiles) character file. Game seed: 12076852733865446743 46 Zarkath the Magician (level 3, -2/27 HPs) Began as a Djinni Necromancer on Nov 10, 2022. Killed from afar by Terence (16 damage) ... with a bolt of dispelling energy ... on level 2 of the Dungeon. The game lasted 00:02:18 (801 turns). Zarkath the Magician (Djinni Necromancer) Turns: 801, Time: 00:02:18 Health: -2/27 AC: 3 Str: 7 XL: 3 Next: 92% Gold: 30 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . e - +2 sling (freeze) rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn g - ring of positive energy MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons e - a +2 sling of freezing (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery g - a ring of positive energy (left hand) Scrolls h - a scroll of vulnerability {unknown} j - a scroll of blinking {unknown} Potions c - a potion of invisibility {unknown} d - a potion of berserk rage {unknown} f - a potion of degeneration {unknown} i - a potion of haste {unknown} k - a potion of heal wounds {unknown} Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 68% 1d7 3% 1 b - Vampiric Draining Necr 17% 2d7 9% 3 c - Animate Dead Necr 17% N/A 28% 4 d - Agony Necr 17% N/A 63% 5 e - Sting Tmut/Pois 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence shouts! Terence is lightly wounded. Terence zaps a wand. The bolt of dispelling energy misses you. Terence zaps a wand. The bolt of dispelling energy hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +0 ring mail and carrying a wand of quicksilver (7) (lightly wounded, ally target) Attack! Your bat skeleton barely misses Terence. Your bat skeleton completely misses Terence. Terence hits your bat skeleton with a +0 mace. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Your bat skeleton barely misses Terence. Your bat skeleton hits Terence but does no damage. Terence hits your bat skeleton with a +0 mace! Your bat skeleton is destroyed! Terence zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! You die... #.####### #@# #.# #.# #.# #.# #.# #.# #@# #.# #.# #.############ #............# ##########.### #<# #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 6 bats A frilled lizard (D:1) 4 kobolds (D:1) 2 rats 32 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A goblin (D:1) A kobold (D:1) A frilled lizard (D:1) 4 creatures vanquished. Vanquished Creatures (others) 3 plants (D:1) 3 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zarkath the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Zarkath set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 193 | D:1 | Reached skill level 1 in Fighting 262 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 262 | D:1 | Learned a level 1 spell: Sting 775 | D:2 | Noticed Terence 801 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_rooms, serial_bayou_pond_b, nrook_campfire D:2: layout_basic, serial_shops, shop, nicolae_lakefront_shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Action || total -------------------------++------- Fire: Sling || 29 Cast: Necrotise || 42 Armor: Robe || 11 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 811 | 795 | 16 | 61 | 527 | 2 | 405.5 | Dungeon | 811 | 795 | 16 | 61 | 527 | 2 | 405.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 710 daAuts D:2: 101 daAuts