Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 1395644232506421243 0 ababab the Vexing (level 1, -1/7 HPs) Began as a Felid Enchanter on Nov 27, 2022. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:04 (18 turns). ababab the Vexing (Felid Enchanter) Turns: 18, Time: 00:00:05 Health: -1/7 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 17 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: invisible, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of invisibility Skills: + Level 0.0 Fighting + Level 2.6 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat * Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 15% N/A 11% 3 Tukima's Dance Hex 15% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 13% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, ababab the Felid Enchanter. Will you be the one to retrieve the awesome Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. You open the large door. There is a large open door here. There is a large open door here. A hobgoblin comes into view. Found a golden potion. A hobgoblin is nearby! A hobgoblin is nearby! An endoplasm comes into view. You scratch the endoplasm but do no damage. The hobgoblin shouts! The endoplasm hits you. You scratch the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You fade into invisibility! The endoplasm freezes you. You are frozen. You die... .. #####.... .. #......... ... ###+###......... .#.. .............## ...###........?..~# #.......$.......~## ###..............~~~# .......8..@g.....# .#.##...##J.....# ##.##........# #'#.........# #'#..........# ##⌠##...!..#### +⌠<⌠+......# ##⌠##......# #+#.......# You could see an endoplasm and a hobgoblin (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ababab the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 18 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_b, chequers_serial_rivers_room_b Action || total -------------------------++------- Melee: Unarmed || 2 Use: Potion || 1