acidapple Level 1 of the Dungeon (0, 0, D:1) a +0 club a cursed -2 club a +0 dagger (0, 14, D:1) a cursed +0 leather armour (9, 21, D:1) 22 stones (10, -6, D:1) a cursed -1 club (14, -13, D:1) a +0 club (20, -3, D:1) 15 sling bullets (21, -7, D:1) a +0 dagger (22, -10, D:1) 12 stones (23, -20, D:1) a +0 club (23, 8, D:1) a +0 club (24, 8, D:1) 19 stones (37, 6, D:1) a +0 helmet (48, -17, D:1) 21 stones (51, -1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 antimagic flail (8, 11, D:2) a +0 club (12, 35, D:2) 19 stones (14, 35, D:2) a +0 robe (16, -3, D:2) 19 stones (22, 15, D:2) 20 stones (22, 25, D:2) a +0 ring mail (23, 14, D:2) 14 stones (28, 23, D:2) a +0 ring mail (28, 40, D:2) a stone (29, 41, D:2) 2 stones (35, 31, D:2) a +0 mace (36, -2, D:2) a +0 scimitar (40, 11, D:2) 26 stones (48, 36, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (4, 55, D:3) a +0 dagger (11, 34, D:3) a cursed -1 mace a +0 club (17, 20, D:3) a +0 dagger (26, 3, D:3) a +0 ring mail (28, 9, D:3) a +0 club (31, 8, D:3) 2 stones (34, 23, D:3) a +0 club a +0 dagger (36, 10, D:3) a stone (38, 11, D:3) a +0 short sword 2 stones (47, 28, D:3) a +0 dagger (61, 17, D:3) 17 sling bullets Level 4 of the Dungeon [Shop] Laps's Magic Scroll Shoppe a scroll of vulnerability (105 gold) a scroll of identify (28 gold) a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) a scroll of enchant armour (105 gold) (2, 18, D:4) 3 stones (4, 25, D:4) a +0 whip of draining a +0 scale mail a +0 club a +0 chain mail (5, 24, D:4) a +0 dagger a cursed +0 robe (5, 25, D:4) a cursed -2 club 14 stones (7, 20, D:4) 2 stones (9, 20, D:4) a stone (17, 1, D:4) a +0 war axe a +2 robe of the Archmagi (21, 10, D:4) a +0 giant spiked club (28, -18, D:4) a +0 falchion (36, 2, D:4) a +0 dagger a +0 robe (37, 2, D:4) a +0 club (38, 2, D:4) a +0 club (42, -2, D:4) a +0 morningstar Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, 24, D:5) a +0 ring mail (4, 11, D:5) 19 stones (10, 30, D:5) 20 stones (12, 0, D:5) 22 stones (13, 26, D:5) a +0 ring mail (16, 23, D:5) a +0 club (21, -14, D:5) a +0 whip (21, 25, D:5) 17 stones (31, 11, D:5) a +0 falchion (31, 24, D:5) 19 stones (33, 1, D:5) a +0 dagger a +0 robe (34, 1, D:5) a +0 rapier a +0 chain mail (49, 14, D:5) a +0 morningstar (49, 19, D:5) a +0 dagger a +0 animal skin Level 6 of the Dungeon (0, 0, D:6) a +0 flail (9, 1, D:6) a +0 long sword (10, 13, D:6) 25 stones (15, 14, D:6) a +0 flail (38, 30, D:6) a +0 quarterstaff (44, 9, D:6) a +1 flail of draining 26 stones (46, 14, D:6) the +6 war axe "acidapple's Foe" {flame, +Fly rPois rF- Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (56, 18, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) an uncursed staff of summoning (2, 5, D:7) a +0 morningstar (21, -37, D:7) a +0 ring mail (22, -32, D:7) 14 stones (22, -31, D:7) a +0 ring mail (23, -42, D:7) a +0 trident (29, -24, D:7) 2 tomahawks (29, -9, D:7) a +0 robe a +0 dagger (30, -9, D:7) a +0 scale mail a +0 club (31, -10, D:7) a +0 hand axe (31, -9, D:7) a +0 dagger (34, -16, D:7) a +0 ring mail (35, -24, D:7) a +0 plate armour (39, -14, D:7) a +0 dagger (40, 11, D:7) a +0 shortbow (46, -36, D:7) 10 stones (47, 3, D:7) 15 stones (51, -37, D:7) a +0 shortbow (56, -8, D:7) a +0 club (56, -7, D:7) a +0 dagger a +0 scale mail (60, 4, D:7) the +1 scale mail of Gooleo {*Drain rPois rC+++} It renders you almost immune to cold. It protects you from poison. It causes draining when unequipped. (61, -21, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour a +0 war axe a +0 hand axe (0, 3, D:8) a +0 shortbow of freezing (0, 4, D:8) a +0 robe a +0 falchion of freezing (1, 1, D:8) a +0 dagger (2, 2, D:8) a +0 club (3, -1, D:8) a +0 halberd a +0 plate armour (4, -1, D:8) a +0 giant club (4, 4, D:8) a +0 leather armour a +0 hand axe (5, -2, D:8) a +0 club (6, -1, D:8) a +0 chain mail (8, 21, D:8) a cursed +0 flail a +0 robe (8, 22, D:8) a cursed +0 mace a +0 robe (9, -1, D:8) a cursed -2 hand axe (9, 9, D:8) 19 bolts (9, 22, D:8) a cursed -1 great sword a +0 robe a +0 scimitar a +0 robe (11, -4, D:8) a tomahawk (12, -6, D:8) a tomahawk (12, -1, D:8) a +0 flail (12, 0, D:8) a +0 falchion a +0 club (13, -5, D:8) a +0 flail a +0 ring mail a cursed +0 dagger (13, -4, D:8) a tomahawk (13, -3, D:8) a +0 mace a +0 ring mail (13, 1, D:8) a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 war axe (14, 28, D:8) a +0 dagger (15, -4, D:8) a +0 dagger (16, -4, D:8) a +0 hand axe (22, -8, D:8) a +0 whip (23, 30, D:8) 20 stones (29, -3, D:8) a +0 morningstar a +0 leather armour (31, 0, D:8) a +1 leather armour of cold resistance (32, -3, D:8) a +0 mace a +0 scale mail a +0 mace a +0 ring mail (37, 16, D:8) a +0 war axe a +0 hunting sling a +4 ring mail (40, 18, D:8) a +0 short sword a +0 chain mail (45, 15, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) 24 stones (2, 39, D:9) a +0 hand axe (7, -4, D:9) a +0 shortbow (9, 8, D:9) a cursed +0 long sword a +0 robe (9, 11, D:9) a +3 mace a +0 robe (10, 8, D:9) a +4 spear a +0 robe (10, 9, D:9) a +2 flail a +0 robe a cursed +4 war axe a +0 robe (10, 15, D:9) a scroll of immolation (14, 27, D:9) a +0 ring mail (20, 24, D:9) 22 stones (21, 35, D:9) a +0 dagger (22, 12, D:9) a +0 short sword (22, 33, D:9) a cursed -3 club (22, 35, D:9) a +0 trident a +0 leather armour (28, -1, D:9) 13 stones (28, 32, D:9) a +0 dagger a +0 robe (32, 27, D:9) 23 poisoned needles Level 10 of the Dungeon (0, 0, D:10) a +0 flail a +0 chain mail (5, -15, D:10) a +0 robe a cursed +3 halberd of freezing (8, 1, D:10) 3 stones (11, -39, D:10) a +0 robe a +0 dagger (11, -16, D:10) a +0 dagger a +0 robe (11, -8, D:10) a tomahawk a +0 club (11, -6, D:10) 2 stones a +2 short sword of draining (11, -5, D:10) a cursed -3 dagger a +0 short sword (11, -4, D:10) a stone a +0 dagger (11, -1, D:10) 2 tomahawks (11, 2, D:10) a stone (12, -16, D:10) a +4 trident a +0 robe (12, -5, D:10) 8 poisoned needles a +0 blowgun (13, -15, D:10) a cursed +4 flail a +0 robe (16, -33, D:10) a cursed -1 giant spiked club a +0 giant club (21, 11, D:10) a +1 leather armour of poison resistance (23, -37, D:10) a +0 dagger a +0 robe (24, 3, D:10) a +0 whip (26, 2, D:10) a +2 leather armour of cold resistance a +0 club 2 tomahawks (26, 3, D:10) a +0 chain mail a +0 scimitar (26, 5, D:10) a tomahawk (26, 9, D:10) a tomahawk (32, -1, D:10) a +0 flail (42, 14, D:10) a +0 scale mail (47, -31, D:10) a +0 scale mail (49, 0, D:10) a +1 dagger of venom (54, 7, D:10) a +0 naga barding (55, 0, D:10) a +1 hunting sling of velocity Level 11 of the Dungeon (0, 0, D:11) a scroll of immolation (7, 10, D:11) a +0 scale mail (15, -3, D:11) a +0 shortbow (16, 5, D:11) a +0 chain mail (17, 3, D:11) a +0 shortbow (17, 4, D:11) a +0 shortbow (18, 3, D:11) a +0 trident a +0 leather armour (19, 2, D:11) a +0 chain mail (19, 3, D:11) a +0 club (22, 9, D:11) 15 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) the +7 dagger "Yboril Yrphung" {vamp, rPois rC+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from cold. It protects you from poison. (2, 20, Lair:1) a +0 chain mail (3, 22, Lair:1) a +0 quarterstaff of freezing (11, -16, Lair:1) a crystal ball of energy