afd Level 1 of the Dungeon (2, -13, D:1) a stone (2, -11, D:1) a stone (2, -10, D:1) a stone (2, -9, D:1) a stone (2, -8, D:1) a stone (8, 4, D:1) a +0 ring mail (13, -18, D:1) a cursed -2 club (24, -15, D:1) a +0 club (24, 7, D:1) a -2 dagger (38, -28, D:1) 26 arrows (48, -6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 27 stones (8, 0, D:2) a +0 club (17, -3, D:2) a +0 leather armour (18, -25, D:2) 14 bolts (18, 6, D:2) a +0 club (26, -12, D:2) a +0 scale mail (31, -21, D:2) a +0 leather armour (31, 4, D:2) a +0 club (31, 5, D:2) a +0 whip a +0 robe (33, 3, D:2) a +0 robe (45, -17, D:2) a +0 chain mail (49, -13, D:2) a kobold corpse (skeletalised by now) Level 3 of the Dungeon (5, -8, D:3) a +0 leather armour (15, -6, D:3) a frilled lizard corpse (skeletalised by now) (24, -12, D:3) a +0 club (27, -12, D:3) a +0 club a goblin corpse (skeletalised by now) (33, 6, D:3) a +0 falchion (36, 5, D:3) a +0 club 5 stones a hobgoblin corpse (37, 5, D:3) a hobgoblin skeleton (56, 4, D:3) a cursed -1 club a hobgoblin corpse Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (0, 6, D:5) a +0 morningstar (2, -1, D:5) a +0 chain mail (4, 0, D:5) a +1 scimitar of slicing (4, 6, D:5) the +4 halberd of the Tired Scars {pain, rC+ Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It protects you from cold.