anet Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 38, D:1) a +0 club (11, 4, D:1) a +0 short sword (11, 10, D:1) a +0 dagger (11, 22, D:1) a +0 club (13, 24, D:1) a +0 club (17, 40, D:1) a +0 robe (24, 38, D:1) a +0 robe (25, 42, D:1) a +0 dagger (37, 38, D:1) a +0 club (38, -1, D:1) a +0 club (40, 19, D:1) a +0 hunting sling (44, 43, D:1) a +0 dagger (49, 27, D:1) a +0 dagger (51, 32, D:1) a +0 club a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (16, 6, D:2) a +0 club (22, 7, D:2) a +0 club (22, 8, D:2) a +0 club (33, 32, D:2) a +0 club a +0 leather armour (52, 18, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Hiqemo" {Wiz rElec MR+ MP+9 Int+2} (7270 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the +2 ring mail "Zifikor" {+Blink rCorr Slay+5} (5460 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you blink. It provides partial protection from all sources of acid and corrosion. the cursed +2 dagger of True Grit {vamp, Dex+3} (2630 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It has a curse placed upon it. the +9 hunting sling "Zehuysio" {venom, SInv} (5800 gold) It poisons the ammo it fires. It lets you see invisible. (12, 17, D:3) a +0 trident (15, -20, D:3) a +0 short sword (27, -19, D:3) a +0 whip (27, -12, D:3) a cursed -2 short sword a +0 short sword a +0 club (27, 8, D:3) a +0 hand axe (28, -11, D:3) a +0 hand axe (29, -7, D:3) a +0 whip (37, 5, D:3) a +0 short sword (38, 12, D:3) a +0 robe (47, 11, D:3) a cursed -2 club (50, 14, D:3) a +0 halberd (51, 15, D:3) a +0 flail (51, 16, D:3) a +0 halberd (51, 17, D:3) a +0 flail (52, -13, D:3) a +0 chain mail (52, 19, D:3) a +0 short sword (54, -5, D:3) a +1 whip of holy wrath (54, 6, D:3) a +0 whip (56, -1, D:3) a +0 club (59, -16, D:3) a +0 spear (63, -18, D:3) a +0 dagger Level 4 of the Dungeon (32, 2, D:4) a +0 quarterstaff (34, -11, D:4) a +0 robe a +0 leather armour a +0 whip a +0 scale mail a +0 dagger a +0 short sword a +0 dagger a cursed +0 robe (44, 1, D:4) a +0 club (49, -14, D:4) a +0 dagger (52, -9, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, -22, D:5) a +0 whip (4, -28, D:5) a +0 club (17, 0, D:5) a +0 ring mail (18, -21, D:5) a +0 ring mail (25, -7, D:5) a +0 hand axe a +0 dagger a +0 robe a +0 dagger (32, 27, D:5) a +0 halberd a +0 robe (32, 28, D:5) a +0 spear (37, -18, D:5) a +0 giant club (39, -23, D:5) a +0 flail (43, -10, D:5) a +0 whip a cursed +0 leather armour (46, -17, D:5) a +0 leather armour a +0 short sword (47, -18, D:5) a +0 robe a +0 hand axe (47, -15, D:5) a +0 ring mail a +0 short sword a +2 hand axe a +0 hand axe (48, -18, D:5) a +0 robe (49, -18, D:5) a +0 whip of electrocution Level 6 of the Dungeon (0, 0, D:6) a potion of ambrosia (7, -5, D:6) a +0 hand axe (still there?) a +0 leather armour (still there?) (7, -4, D:6) a stone (8, -1, D:6) an arrow (9, 0, D:6) an arrow (9, 1, D:6) an arrow (10, 2, D:6) an arrow (11, -21, D:6) a +0 rapier (13, -9, D:6) a +0 ring mail (14, -15, D:6) a +0 quarterstaff (17, -14, D:6) a +0 short sword (19, -2, D:6) a potion of lignification (20, -26, D:6) a ration (21, -24, D:6) an arrow (21, -23, D:6) an arrow (21, -22, D:6) an arrow (unseen) (21, -21, D:6) a stone (21, -20, D:6) a stone (21, -11, D:6) a stone (22, -25, D:6) an arrow (22, -19, D:6) an arrow (22, -18, D:6) 2 stones (29, -17, D:6) a throwing net (29, -13, D:6) a stone (unseen) (29, -12, D:6) a stone (29, -11, D:6) a stone (32, -16, D:6) an arrow (33, -15, D:6) a +0 whip (34, -14, D:6) a stone (35, -13, D:6) a stone (35, -12, D:6) a stone (37, -15, D:6) a +0 chain mail (37, -10, D:6) a stone (38, -12, D:6) a scroll of remove curse the Ecumenical Temple