Dungeon Crawl Stone Soup version 0.27-a0-1280-g9d2d252d84 (webtiles) character file. Game seed: 11639945020954263204 44 anet the Conjurer (level 3, -8/20 HPs) Began as a Deep Elf Conjurer on June 13, 2021. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1419 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 1419, Time: 00:02:17 Health: -8/20 AC: 3 Str: 5 XL: 3 Next: 39% Magic: 3/10 EV: 12 Int: 22 God: Gold: 118 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . a - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Missiles b - 12 stones f - 17 arrows j - 16 bolts Armour d - a +0 leather armour (worn) g - a +0 ring mail h - a +0 robe Scrolls e - a scroll of noise {unknown} i - a scroll of holy word {unknown} Potions c - 2 potions of lignification {unknown} Skills: + Level 1.1 Fighting + Level 1.0 Armour + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 r - Searing Ray Conj 46% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 22% 3 Fulminant Prism Conj/Hex 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 72% to hit) The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! Your Fighting skill increases to level 1! Your Armour skill increases to level 1! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You start resting. An orc comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The orc shouts! You hear a shout! The searing ray hits the orc. The orc is almost dead. Without enough magic to sustain it, your searing ray dissipates. The orc barely misses you. You hit the orc. You kill the orc! An orc priest comes into view. It is wielding a +0 dagger. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Found a quarterstaff. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.....#########)##..........##... #####.....o..)..##............... .....#########.........#......... .....# #.........#......... .....# ######)........#.#....... .....####...##...........#....... ............##...........#...†... ..........o.##..........>#####... ................@.........# #... ####.....##...............# #... #.....##...............####... #......#.....#....#........... ........#.....#....#........... .........#.....#....#........... )...............#....#........#.. ...............##....#........#.. +........#.. You could see an orc priest. Vanquished Creatures An orc wizard (D:2) An adder (D:1) 3 orcs (D:2) A goblin (D:1) 2 ball pythons A kobold (D:1) A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 511 | D:1 | Found a faded altar of an unknown god. 925 | D:1 | Reached XP level 2. HP: 7/16 MP: 2/8 928 | D:1 | Learned a level 2 spell: Searing Ray 1374 | D:2 | Reached skill level 1 in Fighting 1374 | D:2 | Reached skill level 1 in Armour 1374 | D:2 | Reached XP level 3. HP: 12/20 MP: 0/10 1419 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, chequers_ecumenical_altar_simple_redux, hangedman_decor_diamond_cutter, minmay_misc_feat_rugged, minivault_4 D:2: cheibrodos_pilgrimage, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Armour | 1 | 1.0 Dodging | 3 | 3.1 Stealth | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Whip || 1 Cast: Magic Dart || 10 Searing Ray || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1421 | 1081 | 340 | 190 | 779 | 2 | 710.5 | Dungeon | 1421 | 1081 | 340 | 190 | 779 | 2 | 710.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1189 daAuts D:2: 231 daAuts