Dungeon Crawl Stone Soup version 0.32-a0-39-g5c88369fb2 (webtiles) character file. Game seed: 11802297620290722358 51 anet the Conjurer (level 3, -1/29 HPs) Began as a Hill Orc Conjurer on Jan 24, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:38 (1950 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 1950, Time: 00:04:39 Health: -1/29 AC: 5 Str: 15 XL: 3 Next: 83% Magic: 1/5 EV: 10 Int: 20 God: Gold: 99 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . m - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + n - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) h - a +0 dagger of holy wrath Armour d - a +0 robe m - a +0 ring mail (worn) p - a +0 chain mail Jewellery n - a +6 ring of strength (left hand) Talismans e - a maw talisman Scrolls c - 3 scrolls of identify {unknown} k - a scroll of poison {unknown} l - 2 scrolls of teleportation {unknown} o - a scroll of immolation {unknown} Potions b - 2 potions of magic f - 3 potions of curing {unknown} g - a potion of haste {unknown} i - a potion of degeneration {unknown} j - 2 potions of berserk rage {unknown} Skills: - Level 2.0 Fighting + Level 2.2 Axes - Level 0.1 Ranged Weapons - Level 2.0 Armour - Level 1.5 Dodging - Level 1.5 Stealth - Level 0.1 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 6% 1 r - Searing Ray Conj 34% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 2% N/A 43% 2 Sublimation of Blood Necr 1% N/A 43% 2 Stone Arrow Conj/Erth 18% 3d8 38% 3 Call Canine Familiar Summ 1% N/A 67% 3 Frozen Ramparts Ice 2% 1d1 67% 3 Sigil of Binding Hex 1% N/A 67% 3 Fulminant Prism Conj/Alch 4% 3d5 80% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 80% 4 Animate Armour Summ/Erth 2% N/A 97% 4 Dimensional Bullseye Hex/Tloc 0% N/A 97% 4 Petrify Alch/Erth 1% N/A 97% 4 Irradiate Conj/Alch 4% 3d13 98% 5 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:2 Grinder Message History Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard hits you with a +0 dagger. Unknown command. Unknown command. You miss the orc wizard. The orc wizard misses you. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you. You closely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. You puncture the orc wizard! The orc wizard is severely wounded. The orc wizard misses you. The orc wizard barely misses you. You completely miss the orc wizard. The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit the orc wizard. The orc wizard is almost dead. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. You die... #(......[..# #o.........# #..........# #oo........# ###..........# #<)..........# #o#...(......# #o#..........# #@#..........# #.##.######### #.##..# ........# ....P...# P####...# +...# #...# #...# You could see an orc wizard and an orc. Vanquished Creatures 2 adders (D:2) An orc (D:3) 5 bats A giant cockroach (D:1) 3 goblins 4 hobgoblins (D:1) 7 kobolds A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 99 | D:1 | Reached skill level 1 in Axes 99 | D:1 | Reached XP level 2. HP: 10/22 MP: 1/4 103 | D:1 | Learned a level 2 spell: Searing Ray 184 | D:1 | Reached skill level 1 in Fighting 194 | D:1 | Found Ratuddem's Antique Armour Emporium. 198 | D:1 | Reached skill level 1 in Armour 736 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/5 1245 | D:2 | Got Wetiek's Almanac of the Tundra and Beguiling 1844 | D:3 | Noticed Grinder 1852 | D:3 | Paralysed by Grinder for 2 turns 1950 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, serial_shops, shop D:2: layout_loops_corners, minmay_misc_feat_hallway, minmay_tromino_v7 D:3: layout_rooms, mainiacjoe_overflow_brackets, chequers_temple_overflow_statue_of_worship, serial_shops, shop, corexii_shack, grunt_ministairs_13, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 1 2 | 2.2 Fighting | 1 2 | 2.0 Armour | 1 2 | 2.0 Ranged Weapons | | 0.1 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.1 Spellcasting | | 1.5 Conjurations | | 4.0 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Club || 16 Trident || 21 Cast: Magic Dart || 46 Searing Ray || 3 Armour: Robe || 27 Ring mail || 14 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1961 | 1882 | 79 | 99 | 1556 | 3 | 653.7 | Dungeon | 1961 | 1882 | 79 | 99 | 1556 | 3 | 653.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1075 daAuts D:1: 714 daAuts D:3: 171 daAuts