Dungeon Crawl Stone Soup version 0.32-a0-765-gfba4d74c8c (webtiles) character file. Game seed: 4410315682913802126 81 anet the Apothecary (level 4, 0/32 HPs) Began as a Djinni Hedge Wizard on Mar 18, 2024. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:03:50 (2119 turns). anet the Apothecary (Djinni Hedge Wizard) Turns: 2119, Time: 00:03:50 Health: 0/32 AC: 2 Str: 9 XL: 4 Next: 68% Gold: 150 EV: 8 Int: 15 God: SH: 8 Dex: 15 rFire + + . a - +2 short sword (elec) rCold x . . f - +0 kite shield rNeg . . . j - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons a - a +2 short sword of electrocution (weapon) b - a +0 sling Armour c - a +0 hat (worn) f - a +0 kite shield (worn) j - a +0 robe (worn) o - a +0 ring mail r - a +0 scale mail s - a +0 leather armour Jewellery m - a ring of ice Talismans l - a flux talisman Scrolls d - a scroll of enchant weapon e - 2 scrolls of fear {unknown} h - a scroll of silence {unknown} i - 2 scrolls of noise {unknown} n - a scroll of teleportation {unknown} p - a scroll of vulnerability {unknown} q - a scroll of identify {unknown} Potions g - 2 potions of resistance {unknown} k - 2 potions of haste {unknown} Skills: - Level 1.0 Fighting * Level 0.8 Long Blades * Level 0.7 Ranged Weapons - Level 1.0 Armour - Level 2.1 Dodging - Level 1.5 Stealth - Level 1.0 Shields + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes Level 0.0 Charms + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations Level 0.0 Transmutations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy - Level 1.0 Invocations - Level 1.0 Evocations * Level 0.7 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 34% 1 b - Slow Hex 44% N/A 34% 1 c - Blink Tloc 22% N/A 45% 2 d - Call Imp Summ 22% N/A 45% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 71% 3 f - Sting Conj/Alch 44% 1d5 34% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Training target 1.0 for Invocations reached! Training target 1.0 for Evocations reached! Your Fighting skill increases to level 1! Your Armour skill increases to level 1! Your Shields skill increases to level 1! Your Invocations skill increases to level 1! Your Evocations skill increases to level 1! Unknown command. Your +2 short sword of electrocution stops crackling. b - a +0 sling (weapon) You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. An orc priest comes into view. It is wielding a +0 trident. You shoot a sling bullet. The orc priest shouts! The sling bullet hits the orc priest! The orc priest is heavily wounded. The orc priest casts a cantrip, but nothing happens. You hear the crackle of electricity. a - a +2 short sword of electrocution (weapon) You block the orc priest's attack. You hit the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 trident. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the orc priest. The orc priest is severely wounded. You block the orc priest's attack. You closely miss the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #†##.####.####...... #.##....#........... ##.##.##.###.###..... #.....#.............# #..####..#######..#.# #........# ...#.. #..#.##.## ...### #...o....# ..# #.##@#...# ... #.#<....###### #............. ####.......... #.........# #..######.# ...... #######. .# You could see an orc priest. Vanquished Creatures An orc priest (D:2) An adder (D:2) 3 dart slugs A ribbon worm (D:2) An orc (D:2) 4 endoplasms A giant cockroach (D:2) 2 goblins A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas 2 ball pythons 4 frilled lizards 6 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 840 | D:2 | Reached XP level 3. HP: 14/26 MP: 0/0 840 | D:2 | Learned a level 1 spell: Sting 1404 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 2069 | D:2 | Reached skill level 1 in Fighting 2069 | D:2 | Reached skill level 1 in Armour 2069 | D:2 | Reached skill level 1 in Shields 2069 | D:2 | Reached skill level 1 in Invocations 2069 | D:2 | Reached skill level 1 in Evocations 2119 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, minmay_misc_feat_rows, dreamdust_princess_corridor D:2: layout_basic D:3: corexii_shack_village, layout_basic, tso_oasis_becter, mainiacjoe_overflow_swirl Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Armour | 1 | 1.0 Shields | 1 | 1.0 Invocations | 1 | 1.0 Evocations | 1 | 1.0 Long Blades | | 0.8 Ranged Weapons | | 0.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Shapeshifting | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Short sword | 56 | 8 || 64 Fire: Sling | 24 | 8 || 32 Cast: Magic Dart | 17 | || 17 Use: Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 37 | 4 || 41 Dodge: Dodged | 23 | || 23 Block: Kite shield | 21 | 5 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2151 | 2052 | 99 | 123 | 1594 | 3 | 717.0 | Dungeon | 2151 | 2052 | 99 | 123 | 1594 | 3 | 717.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1235 daAuts D:1: 801 daAuts D:3: 114 daAuts