antlorb Level 1 of the Dungeon (0, 0, D:1) 8 gold pieces Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 24, D:2) a +0 dagger (11, 35, D:2) 4 poisoned darts (21, 33, D:2) a beast talisman (25, 31, D:2) a +0 robe (34, 4, D:2) 7 stones (37, 1, D:2) a javelin 3 throwing nets (39, 14, D:2) a +0 short sword (53, -14, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -7, D:3) a +0 helmet (6, -11, D:3) 3 stones (7, -7, D:3) a +0 ring mail (14, 14, D:3) a +0 spear (14, 15, D:3) a +0 club a +0 whip a +0 club a +2 flail of protection (15, -25, D:3) a +0 dagger a boomerang (15, -24, D:3) a +0 mace (15, -23, D:3) a +0 club a +0 leather armour (17, -13, D:3) 6 stones (28, -18, D:3) a +0 chain mail a +0 scale mail (35, -19, D:3) a +0 sling a +0 dagger (44, 1, D:3) a +0 leather armour a +0 whip a +0 hand axe a +0 robe a +0 dagger a +0 hand axe a +0 hand axe (45, 1, D:3) a +0 club Level 4 of the Dungeon [Shop] Urorafafie's Antique Weapon Shop a +0 whip (70 gold) a +1 flail of venom (313 gold) a +3 dagger of speed (644 gold) a +0 whip (70 gold) a +0 war axe (98 gold) a +1 sling of flaming (271 gold) a +4 orcbow of freezing (792 gold) the +6 halberd of Resumed Hostilities {spect, rElec Dex+3} (1688 gold) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. [Shop] Erigioz's Antique Armour Shoppe a +0 pair of boots of flying (333 gold) a +0 ring mail (116 gold) a +0 helmet (130 gold) a +0 leather armour (58 gold) a +0 helmet (130 gold) a +2 plate armour of fire resistance (1160 gold) a +1 scale mail of fire resistance (464 gold) [Shop] Qingi's Book Shoppe a book of Hexes (432 gold) the Elucidation of Ruinous Chemistry (384 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Searing Ray Conjuration 2 c - Sticky Flame Fire/Alchemy 4 d - Freezing Cloud Conjuration/Ice/Air 5 Great Wizards, Vol. II (456 gold) a book of the Tundra (360 gold) a book of Death (528 gold) the Quarto of Violent Transmogrification (384 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Ignite Poison Fire/Alchemy 4 [Shop] Ubuj Noa's General Store a potion of magic (96 gold) a +0 trident (42 gold) a maw talisman (360 gold) a +0 chain mail (54 gold) a +4 ring of protection (432 gold) a +0 leather armour (24 gold) (0, 0, D:4) a +0 robe (4, 27, D:4) a +0 long sword (7, 6, D:4) a +0 dagger (9, 1, D:4) 4 stones (12, 38, D:4) a +2 whip of flaming (19, 5, D:4) a staff of alchemy (28, 19, D:4) a +0 short sword (35, 0, D:4) a +0 robe (36, 8, D:4) a +0 dagger (36, 10, D:4) a +0 robe (36, 14, D:4) a +0 leather armour a +0 rapier of holy wrath (39, -4, D:4) a +0 short sword a +0 leather armour (39, -3, D:4) a +0 dagger a +1 robe of fire resistance (50, -4, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a scroll of noise (4, -30, D:5) a potion of degeneration (4, -21, D:5) a +0 spear (4, -2, D:5) a +0 robe (10, -39, D:5) a +0 quarterstaff (25, 19, D:5) a +0 flail a +0 scale mail (41, 16, D:5) 4 stones (48, -37, D:5) a +0 rapier (51, -28, D:5) 3 stones (64, -41, D:5) a +0 club a +0 leather armour (64, -40, D:5) a +0 flail a +0 scale mail a +0 dagger of venom a +0 robe a +0 whip a +0 ring mail (64, -39, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Xeugil's One-of-a-Kind Rings a +1 ring of slaying (78 gold) a +7 ring of evasion (858 gold) the ring "Qyant" {rElec rF+ rC+ Will+ Str+2 Int+3} (807 gold) [ring of protection from cold] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. a +10 ring of strength (1183 gold) a +2 ring of dexterity (39 gold) the ring "Fethrism" {EV+3 Dex+2} (275 gold) [ring of evasion] EV+3: It affects your evasion (+3). Dex+2: It affects your dexterity (+2). a +1 ring of protection (39 gold) the ring "Ohyo" {rElec rC+ rN+ MP+9 Str+2} (642 gold) [ring of magical power] Str+2: It affects your strength (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (0, 0, D:6) a +1 flail (8, -2, D:6) a +0 mace (13, -7, D:6) 5 stones (26, -16, D:6) a +0 short sword a +0 leather armour (28, -24, D:6) a +0 leather armour (29, -20, D:6) a +0 hand axe a +0 scale mail (31, -22, D:6) a +0 whip (31, -21, D:6) a +0 glaive a +0 chain mail (31, -17, D:6) a +0 dagger a +0 robe (41, 6, D:6) a +0 spear (42, 16, D:6) a +0 whip a +0 club 3 boomerangs a +0 leather armour a +0 whip a +0 leather armour (42, 17, D:6) a +0 flail a +0 orcbow (46, -12, D:6) a +0 robe (46, -11, D:6) a +1 heavy flail a +0 robe a +0 battleaxe a +0 robe (47, -12, D:6) a +3 falchion a +0 robe (50, -2, D:6) a +0 dire flail a +0 chain mail (51, -21, D:6) a +0 ring mail (54, -2, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 dagger 2 stones a +0 club a curare-tipped dart (0, 1, D:7) a +0 short sword 7 poisoned darts (1, -5, D:7) a +0 helmet (1, 0, D:7) a +0 hand axe a +0 leather armour (2, 6, D:7) a +0 short sword a +2 orcbow of draining a +0 plate armour (3, 7, D:7) a +0 flail 2 boomerangs a +0 leather armour (4, 6, D:7) a +0 short sword a +1 leather armour of willpower (4, 7, D:7) a +0 dagger a +0 robe (5, 13, D:7) a +0 dagger a +0 robe (10, -23, D:7) 5 stones (12, -13, D:7) a +0 dagger (12, -8, D:7) a +0 giant club (28, -14, D:7) a +0 club (29, -13, D:7) a book of Scorching (33, 19, D:7) a +0 flail a +0 club (34, 19, D:7) a +0 flail (35, 19, D:7) a +0 spear (35, 20, D:7) a +0 spear a +0 ring mail a +0 kite shield Level 8 of the Dungeon (0, 0, D:8) a yak corpse