armaa the Dungeon (0, 0, D) a +0 club a kobold corpse a jackal corpse (0, 1, D) a giant cockroach corpse (0, 36, D) an uncursed staff of energy a wand of fire (7) (0, 37, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of protection the +1 broad axe of Felayheu {freeze, rC+ Int+6 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+3). It protects you from cold. (0, 38, D) a +0 helmet (0, 39, D) a +0 cloak (0, 40, D) a cursed -3 giant club (still there?) a +2 ring mail (still there?) (0, 41, D) a curare-tipped needle (0, 44, D) a +0 flail (0, 45, D) a +0 dagger (unseen)