babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 hand axe a +0 leather armour a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 8, D) an amulet of reflection (61, 26, D) a +0 pair of boots of flying (62, 0, D) a +6 hunting sling (62, 1, D) a +1 scythe of flaming (62, 8, D) a +4 flail of protection (62, 10, D) a +0 flail a +0 robe (62, 11, D) a +0 rapier a +4 ring mail of cold resistance (62, 16, D) a scarf of repulsion (62, 26, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (62, 27, D) a +1 falchion of flaming (62, 30, D) a +0 club (62, 32, D) a +0 falchion (63, 0, D) a +4 hand crossbow (63, 11, D) a +3 flail of draining a +0 chain mail (63, 16, D) a +1 shortbow of flaming (63, 17, D) an amulet of faith (63, 26, D) a book of Annihilations (63, 27, D) a +1 vorpal hand axe (64, 16, D) the +8 hand axe of the Sky {vorpal, rN++ Str-3} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). rN: It greatly protects you from negative energy. (64, 17, D) a +0 morningstar of protection (64, 26, D) a +4 plate armour of poison resistance (64, 27, D) a book of Callings (64, 31, D) a +0 club (still there?) a draconian corpse (still there?) (65, 26, D) a +1 hunting sling of freezing (67, 0, D) a +2 lajatang of speed (68, 0, D) a +3 ring mail of cold resistance (70, 9, D) a lightning rod (4/4) (71, 8, D) a piece from Xom's chessboard (15/15) (71, 9, D) a +0 giant club (71, 12, D) a +0 giant club a +0 dire flail of protection (71, 16, D) a phantom mirror (71, 17, D) the +5 plate armour "Luem" {*Corrode rPois rN+ Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (71, 26, D) a condenser vane (71, 27, D) the +0 robe of Peit {Str+3} Str: It affects your strength (+3). (72, 9, D) a +4 chain mail of cold resistance (72, 11, D) a +0 giant spiked club a +0 giant club (72, 16, D) the +0 scale mail of the Alphagorgon {rPois} rPois: It protects you from poison. (72, 17, D) a +2 antimagic halberd (72, 27, D) a +2 dagger of protection (73, 1, D) a +0 ring mail of poison resistance (73, 9, D) a +0 giant club a +0 giant spiked club (73, 16, D) a +2 vampiric trident (73, 26, D) a +2 hat (75, 1, D) a +6 ring of intelligence