Dungeon Crawl Stone Soup version 0.29-a0-67-g1d65ae1bb4 (webtiles) character file. Game seed: 5188570013726065470 7 bezhaha the Vexing (level 1, -2/13 HPs) Began as a Vampire Enchanter on Feb 3, 2022. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (164 turns). bezhaha the Vexing (Vampire Enchanter) Turns: 164, Time: 00:00:30 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 83% Magic: 3/3 EV: 12 Int: 17 God: Gold: 28 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis + d - +1 short sword (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons d - a +1 short sword of electrocution (weapon) Armour b - a +0 robe (worn) Scrolls a - a scroll of teleportation {unknown} Potions c - a potion of invisibility Skills: * Level 1.2 Short Blades - Level 2.1 Dodging + Level 4.6 Stealth * Level 2.1 Spellcasting + Level 4.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History A rat is nearby! A rat is nearby! The helpless rat fails to defend itself. You puncture the rat! You kill the rat! a - a scroll labelled MUMUBAO ATERIWAI You now have 24 gold pieces (gained 8). Found a leather armour. No target in view! You now have 28 gold pieces (gained 4). A quokka comes into view. A quokka is nearby! A quokka is nearby! The quokka barely misses you. You hit the quokka but do no damage. Your bite misses the quokka. The quokka bites you. You hit the quokka. The quokka is lightly wounded. The quokka bites you. You are too injured to fight recklessly! A quokka is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka. The quokka is heavily wounded. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The quokka is heavily wounded. The quokka barely misses you. You closely miss the quokka. The quokka is heavily wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you. You die... ..#................. #.#....).........# #................# ##...............# #.>.............## ###..............### #....####.#$......# #...... #.#.....#.##+# #....##.#.#.[.@....... #..... #.#####r...... #...... #. ....... ....... ....... ##+##+# You could see a quokka. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 164 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic Action || total -------------------------++------- Melee: Dagger || 29 Short sword || 8 Bite || 1 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 162 | 162 | 0 | 0 | 78 | 1 | 162.0 | Dungeon | 162 | 162 | 0 | 0 | 78 | 1 | 162.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 162 daAuts