Dungeon Crawl Stone Soup version 0.30-a0-620-g0e44632947 (webtiles) character file. Game seed: 3634270554356915518 21876 bezhaha the Thaumaturge (level 12, -3/74 HPs) Began as a Vampire Ice Elementalist on Jan 10, 2023. Was an Elder of Sif Muna. Slain by a two-headed ogre ... wielding a +0 giant club (19 damage) ... on level 2 of the Orcish Mines. The game lasted 00:31:13 (16492 turns). bezhaha the Thaumaturge (Vampire Ice Elementalist) Turns: 16492, Time: 00:31:14 Health: -3/74 AC: 22 Str: 7 XL: 12 Next: 58% Magic: 15/30 EV: 12 Int: 22 God: Sif Muna [****..] Gold: 1066 SH: 0 Dex: 17 Spells: 23/39 levels left rFire x . . SeeInvis + a - +1 trident (venom) rCold + + . Faith . (no shield) rNeg . . . Spirit . F - +2 leather armour {rC+} rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . o - +2 pair of gloves Will +.... x - +4 pair of boots of Untold Secrets {Dex+2} Stlth ++ (no amulet) HPRegen 0.52/turn v - ring of poison resistance MPRegen 0.22/turn A - ring of ice @: ice-armoured, freezing walls, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Orcish Mines. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You collected 1178 gold pieces. You spent 112 gold pieces at shops. Inventory: Hand Weapons a - a +1 trident of venom (weapon) K - a +2 short sword of draining Missiles q - 6 throwing nets Armour o - a +2 pair of gloves (worn) w - a +1 scale mail of cold resistance x - the +4 pair of boots of Untold Secrets (worn) {Dex+2} (You found it on level 3 of the Dungeon) Dex: It affects your dexterity (+2). F - a +2 leather armour of cold resistance (worn) Magical Staves G - a staff of earth Jewellery k - a ring of flight v - a ring of poison resistance (left hand) A - a ring of ice (right hand) Wands f - a wand of digging (4) y - a wand of iceblast (4) Scrolls d - 2 scrolls of blinking e - 3 scrolls of teleportation g - 3 scrolls of amnesia m - 3 scrolls of immolation n - 2 scrolls of poison s - 2 scrolls of enchant armour t - 3 scrolls of torment D - a scroll of vulnerability I - a scroll of magic mapping L - a scroll of enchant weapon Potions b - 2 potions of magic h - a potion of ambrosia i - a potion of invisibility {unknown} j - a potion of attraction {unknown} l - 9 potions of curing p - a potion of cancellation {unknown} u - 3 potions of flight {unknown} z - 4 potions of brilliance {unknown} B - 4 potions of mutation {unknown} C - a potion of heal wounds E - 4 potions of lignification H - a potion of resistance {unknown} M - 2 potions of might {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 14.0 Spellcasting * Level 6.9 Conjurations - Level 11.3 Ice Magic * Level 5.5 Earth Magic You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 78% N/A 1% 3 d - Static Discharge Conj/Air 60% 2-5/arc 2% 2 e - Hailstorm Conj/Ice 70% 3d15 1% 3 f - Summon Ice Beast Ice/Summ 57% N/A 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 15% N/A 9% 2 Wereblood Tmut 15% N/A 9% 2 Gell's Gravitas Tloc 15% N/A 19% 3 Lesser Beckoning Tloc 30% N/A 19% 3 Teleport Other Tloc 15% N/A 19% 3 Vhi's Electric Charge Tloc/Air 30% N/A 19% 3 Arcjolt Conj/Air 15% 1d25 38% 5 Irradiate Conj/Tmut 15% 3d16 38% 5 Lightning Bolt Conj/Air 15% 1d29 38% 5 Summon Lightning Spire Summ/Air 15% N/A 52% 4 Blade Hands Tmut 7% N/A 86% 5 Dragon Form Tmut 7% N/A 100% 7 Storm Form Tmut/Air 7% N/A 100% 7 Summon Hydra Summ 7% N/A 100% 7 Maxwell's Capacitive Co Air 7% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (0/5) D:9 Orc (2/2) D:10 Elf: Orc:2 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:4 ? Annotations: D:5 exclusion: ice beast D:6 1 runed translucent door, Oxelix's ghost, novice MiBe Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The two-headed ogre is lightly wounded. The wall freezes the two-headed ogre. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club! You feel a surge of power! You freeze the two-headed ogre. The two-headed ogre is lightly wounded. You feel a surge of power! You freeze the two-headed ogre. The two-headed ogre is moderately wounded. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant club! x2 You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded) You feel a surge of power! You freeze the two-headed ogre. The two-headed ogre is moderately wounded. The wall freezes the two-headed ogre! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded) You feel a surge of power! You freeze the two-headed ogre. The two-headed ogre is heavily wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded) You feel a surge of power! You freeze the two-headed ogre! The two-headed ogre is severely wounded. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant club!! You die... .$....##............ .................... .................... #................. #................. ##................ ##..............#.. #........