carl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 3, D:1) a +0 club a +0 dagger (21, 7, D:1) 16 sling bullets (23, 7, D:1) a +0 club (24, 7, D:1) a +0 dagger (19, 8, D:1) a +0 club (-7, 21, D:1) a stone (-10, 22, D:1) a +0 club (-8, 23, D:1) 2 stones (-15, 24, D:1) 23 sling bullets (-9, 24, D:1) 3 stones (-8, 24, D:1) a +0 club (12, 26, D:1) a +0 club (21, 26, D:1) a +0 spear (-3, 32, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (-7, 8, D:2) a +0 shield (29, 15, D:2) a +0 dagger (20, 16, D:2) a cursed -3 club (34, 19, D:2) a +0 club (8, 22, D:2) 20 poisoned needles (4, 27, D:2) 13 stones (37, 28, D:2) 15 stones (3, 29, D:2) a +0 mace (5, 29, D:2) a +0 chain mail (6, 29, D:2) 16 stones (20, 29, D:2) a +0 hunting sling (27, 29, D:2) a +0 club (42, 38, D:2) a stone (41, 39, D:2) a stone (-5, 40, D:2) a +0 ring mail (2, 40, D:2) 11 stones (40, 40, D:2) a stone (41, 41, D:2) a cursed -2 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (-2, 2, D:3) 11 gold pieces (-1, 2, D:3) a +0 dagger (1, 3, D:3) an uncursed ring of protection from magic