carl Level 2 of the Dungeon (20, 9, D:2) 7 needles of sleeping Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (22, 1, D:3) a +0 spear (2, 5, D:3) a +0 spear (24, 6, D:3) 6 tomahawks (24, 7, D:3) a +0 whip a +0 ring mail a +0 war axe a +0 flail a +0 club a +0 dagger a cursed +0 robe a +0 mace a +0 club a +0 hand axe a +0 falchion a +0 scale mail a +0 mace an orc corpse an orc corpse an orc skeleton a jackal corpse an orc skeleton (34, 10, D:3) a +0 leather armour (25, 12, D:3) 3 poisoned needles (-21, 13, D:3) a +0 club (32, 15, D:3) 9 stones (-11, 33, D:3) a +0 morningstar (-24, 44, D:3) 8 needles of slowing (-21, 45, D:3) a +0 dagger (-14, 46, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) an arrow (5, 0, D:4) a +0 whip (1, 1, D:4) a +0 ring mail (5, 1, D:4) an arrow (2, 2, D:4) 2 arrows (3, 2, D:4) an arrow (4, 2, D:4) an arrow (1, 6, D:4) a +0 leather armour a +0 club (13, 9, D:4) an arrow (14, 9, D:4) an arrow (15, 9, D:4) a scroll of enchant armour (unseen) (14, 14, D:4) a +0 chain mail (14, 15, D:4) 6 gold pieces (1, 20, D:4) a +0 scale mail (4, 23, D:4) 17 arrows (-21, 27, D:4) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (-13, 27, D:4) a +0 ring mail (1, 28, D:4) 15 bolts (0, 31, D:4) 17 stones