Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 976616475006885812 38 cermafil the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Nov 3, 2023. Slain by a scorpion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (915 turns). cermafil the Magician (Djinni Conjurer) Turns: 915, Time: 00:02:56 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 30 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions c - a potion of mutation {unknown} d - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Fulminant Prism Conj/Hex 10% 3d8 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is lightly wounded. The jackal bites you. The magic dart hits the jackal! You kill the jackal! Found 3 boomerangs. A giant cockroach comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (chance to affect: 53%) The scorpion resists with significant effort. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion misses you. The searing ray hits the scorpion! The scorpion is heavily wounded. The scorpion stings you! The searing ray misses the scorpion. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. A bat comes into view. The scorpion barely misses you. The bat moves out of view. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion completely misses you. The scorpion misses you. The bat barely misses you. The scorpion stings you. You die... #. # #. .# #. ####.###.# ##s##........# #.....<.....# #?.##.##.##.# #.. #.#..# #..##s...# #...@b###.# #.....# #..##.# #.. #?. #. .(.# .. .#.# ## B .# ## You could see a scorpion and a bat. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 giant cockroaches (D:1) 6 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:2) 2 kobolds (D:1) 3 quokkas (D:1) 6 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cermafil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cermafil set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 394 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 394 | D:1 | Learned a level 1 spell: Slow 573 | D:1 | Reached skill level 4 in Spellcasting 898 | D:2 | Noticed a scorpion 912 | D:2 | HP: 1/25 [scorpion (6)] 915 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_loops_ring, minmay_worlds_worst_comb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 60 Slow || 1 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 3 Dodge: Dodged || 8