Dungeon Crawl Stone Soup version 0.28-a0-1513-ge4f4046303 (webtiles) character file. Game seed: 6424927160170942515 63 chipmonk the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Jan 16, 2022. Slain by an orc (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:44 (2246 turns). chipmonk the Conjurer (Deep Elf Conjurer) Turns: 2246, Time: 00:03:44 Health: -1/19 AC: 3 Str: 6 XL: 3 Next: 89% Magic: 1/10 EV: 13 Int: 22 God: Gold: 59 SH: 0 Dex: 19 Spells: 7/10 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . e - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn b - +6 ring of dexterity MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 helmet (worn) Jewellery b - a +6 ring of dexterity (left hand) k - a ring of willpower l - a ring of positive energy Scrolls g - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} j - 2 scrolls of immolation m - a scroll of acquirement {unknown} Potions c - 3 potions of curing {unknown} f - a potion of lignification {unknown} i - a potion of might {unknown} Skills: + Level 3.2 Dodging + Level 3.5 Stealth + Level 4.0 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Tukima's Dance Hex 4% N/A 32% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Passage of Golubria Tloc 4% N/A 73% 4 Yara's Violent Unravell Hex/Tmut 2% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You kill the orc! The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the rat. You kill the rat! Your Spellcasting skill increases to level 4! The searing ray hits the orc but does no damage. The orc is moderately wounded. The orc barely misses you. The searing ray hits the orc but does no damage. The orc is moderately wounded. You finish channelling your searing ray. The orc hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the orc. (Press . to maintain the ray.) The orc completely misses you. The searing ray misses the orc. The orc hits you but does no damage. Your magical contamination has completely faded away. Without enough magic to sustain it, your searing ray dissipates. The orc barely misses you. You don't have enough magic to cast this spell. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail of protection and wearing a +2 chain mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc closely misses you. An orc comes into view. It is wielding a +0 short sword. Found a scroll of immolation. Found a stone staircase leading down. The orc hits you with a +0 flail of protection. You die... ### .## #>. ... ... ..# ##.##..### #.......?. ###........# #..........# ##.@....... #.#o....... #.......... #.#........ #.##..o.... #.# ............[.# #.# ###.###.....#. #.# #.# #....... #.# #.# #.....## You could see 2 orcs. Vanquished Creatures 2 adders (D:2) 3 orcs An endoplasm (D:1) 3 giant cockroaches 7 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 5 ball pythons 4 bats 2 frilled lizards 4 kobolds 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 67 | D:1 | Found a faded altar of an unknown god. 384 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/8 387 | D:1 | Learned a level 2 spell: Searing Ray 1321 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 2246 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, hellmonk_ecumenical_altar_blasted, minivault_24, minmay_crystal_water, minmay_pentomino_z4 D:2: layout_basic D:3: layout_basic, general_overflow_altar, minmay_bisected, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.0 Conjurations | | 4.8 Action || total -------------------------++------- Cast: Magic Dart || 66 Searing Ray || 4 Armor: Robe || 1 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2246 | 2205 | 41 | 238 | 1690 | 3 | 748.7 | Dungeon | 2246 | 2205 | 41 | 238 | 1690 | 3 | 748.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1157 daAuts D:2: 1040 daAuts D:3: 47 daAuts