chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 28, D:1) a bat corpse (skeletalised by now) (4, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -16, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 12, D:1) a ball python skeleton (8, 14, D:1) 5 poisoned darts (25, -3, D:1) a bat corpse (skeletalised by now) (31, -16, D:1) a rat skeleton (32, -12, D:1) a +0 dagger (32, 16, D:1) a +0 ring mail (35, -10, D:1) a stone a kobold skeleton (35, -9, D:1) a +0 short sword a kobold skeleton (39, -8, D:1) a +0 dagger a goblin skeleton (42, -7, D:1) a +0 rapier (45, 3, D:1) a frilled lizard corpse (skeletalised by now) (47, 17, D:1) a ball python corpse (skeletalised by now) (47, 20, D:1) a ball python corpse (skeletalised by now) (48, -11, D:1) a bat corpse (skeletalised by now) (48, 12, D:1) a +0 war axe (49, 20, D:1) a +0 hand axe (57, -1, D:1) a +2 dagger of speed 5 stones Level 2 of the Dungeon (10, 7, D:2) a +0 robe (13, 34, D:2) an adder skeleton (14, 7, D:2) a +0 whip (15, 6, D:2) a +0 falchion (21, 19, D:2) a rat corpse (skeletalised by now) (36, 23, D:2) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 dagger a +0 club (0, 5, D:4) a scroll of identify (10, -5, D:4) a potion of invisibility (10, -3, D:4) a scroll of teleportation