cirnu the Dungeon (3, 4, D) 992 sling bullets (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 5, D) 6 rations (7, 6, D) 4 scrolls of amnesia (unseen) (7, 7, D) 2 potions of brilliance (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 15, D) a bolt (34, 28, D) the Tome of Assistive Arcane Weapons Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Cold Conjuration/Ice 6 (35, 14, D) a fan of gales (35, 28, D) a manual of Necromancy (35, 29, D) a fan of gales (36, 1, D) the cursed +2 rapier of Vipsotat {pierce, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It has a curse placed upon it. (36, 28, D) a +2 scale mail of magic resistance (36, 29, D) an arrow (unseen) (37, 3, D) a +2 demon trident of draining a +0 leather armour a merfolk corpse (37, 4, D) a +0 trident (37, 18, D) a large rock (37, 19, D) a +0 halberd a +0 chain mail (37, 20, D) a +0 arbalest an uncursed staff of summoning 9 bolts (37, 28, D) a +3 whip of draining (37, 29, D) an uncursed staff of air (38, 1, D) a +0 battleaxe of flaming (38, 2, D) a water nymph corpse (38, 4, D) a manticore corpse (38, 14, D) a fan of gales (38, 15, D) a phial of floods (38, 17, D) a +0 arbalest 8 bolts a yaktaur corpse (38, 18, D) 2 large rocks (unseen) (38, 19, D) a +2 great sword of slicing a +0 plate armour a human corpse (38, 20, D) a +3 great mace a +3 chain mail of poison resistance (38, 28, D) a scroll of brand weapon (38, 29, D) a sling bullet (unseen) (39, 0, D) the +5 long sword "Texemoutt" {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (39, 1, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (39, 2, D) a +6 trident of venom a cursed +0 leather armour (39, 3, D) 2 poisoned javelins a +0 spear a +0 leather armour an uncursed amulet of faith 17 javelins a water nymph corpse (39, 4, D) 3 poisoned javelins (39, 14, D) a lamp of fire (39, 15, D) a +2 robe of magic resistance (39, 18, D) a +0 dire flail a +0 chain mail a +0 great mace a +0 plate armour (39, 19, D) a +0 battleaxe a +0 chain mail a +0 great sword a +0 plate armour a +0 long sword a +0 plate armour (39, 28, D) a +0 shortbow of freezing (39, 29, D) the amulet of Tuziunwu {Gourm Int+4 Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It affects your dexterity (+3). (39, 32, D) a sling bullet (39, 33, D) a +1 demon whip of venom (unseen) (40, 3, D) a +0 trident (unseen) (40, 4, D) a +3 long sword of holy wrath a +0 leather armour 8 poisoned javelins a merfolk corpse (40, 14, D) a phial of floods (40, 15, D) a crystal ball of energy (40, 17, D) a +0 arbalest 8 bolts a yaktaur corpse (40, 18, D) a +0 arbalest an uncursed staff of energy 15 bolts (40, 19, D) a +0 dire flail a +0 plate armour a human corpse (40, 20, D) a +0 dire flail a +0 plate armour a +0 long sword a +0 chain mail a +0 shield a human corpse (40, 21, D) 2 large rocks (40, 28, D) a +10 plate armour of ponderousness (40, 29, D) a +3 plate armour of positive energy (41, 0, D) a +1 vampiric spear (41, 1, D) a +0 chain mail of cold resistance (41, 14, D) a cursed amulet of inaccuracy (41, 19, D) a +0 dire flail a +0 plate armour a human corpse (41, 28, D) a +0 shortbow of freezing (41, 29, D) a Young Poisoner's Handbook (42, 0, D) a +0 pair of boots of flying (42, 28, D) a +0 quarterstaff (42, 29, D) a book of the Warp (43, 16, D) a large rock (43, 29, D) a +3 demon blade of flaming (44, 28, D) a +3 chain mail of fire resistance (49, 0, D) a lamp of fire (49, 12, D) a cursed staff of conjuration (49, 36, D) a +0 long sword (49, 39, D) a +0 mace (still there?) a cursed -3 short sword (still there?) (49, 40, D) a cursed +0 trident (50, 3, D) a +0 giant club an ogre corpse (50, 4, D) a +0 giant club (50, 36, D) an uncursed staff of earth (50, 40, D) a +0 giant club 3 large rocks (50, 41, D) a +0 dagger (unseen) (51, 0, D) a +2 ring mail of poison resistance (51, 1, D) a +2 spear of venom (51, 3, D) 5 large rocks a cyclops corpse (51, 4, D) a +0 long sword a +0 plate armour a cursed +0 trident a +0 plate armour an orc corpse (51, 12, D) an uncursed staff of fire (51, 13, D) a lamp of fire (51, 15, D) a +2 long sword of holy wrath a +0 large shield (51, 16, D) a +2 falchion of flaming a +0 fustibalus 20 stones a +0 robe a +0 buckler (51, 36, D) a +0 great sword (51, 37, D) an uncursed staff of cold (51, 40, D) a +0 battleaxe of chopping a cursed +0 ring mail (51, 43, D) a large rock (52, 0, D) a cursed -1 dagger a +0 robe an orc corpse (skeletalised by now) (52, 1, D) a +2 executioner's axe of chopping (52, 3, D) a +0 hand axe a +0 chain mail a +0 giant spiked club a +0 giant club a cursed +0 giant club a +0 giant spiked club an ogre corpse an ogre corpse (52, 12, D) a lightning rod (4/4) (52, 36, D) a +1 vampiric hand axe (52, 37, D) a +1 ring mail of magic resistance (52, 41, D) the +6 war axe of Cunymny {pain, rPois rC++ rN+++ Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It greatly protects you from cold. It protects you from poison. It renders you almost immune to negative energy. a +0 plate armour a cursed -1 dagger a +0 robe (53, 1, D) a lamp of fire (53, 2, D) a +3 dire flail of protection (unseen) (53, 3, D) a +1 broad axe a +0 chain mail (53, 4, D) a +0 long sword a +0 chain mail (53, 12, D) a +2 scale mail of fire resistance (53, 15, D) a +2 flail of flaming a +0 fustibalus 6 sling bullets a +0 robe a +0 buckler (53, 16, D) the +7 dagger of Paxirpha {flame, rElec MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 buckler (53, 36, D) a crystal ball of energy (53, 37, D) a +1 falchion of protection (53, 44, D) a warg corpse (skeletalised by now) (54, 0, D) a +0 halberd (54, 1, D) an uncursed staff of earth (54, 2, D) a cursed +0 club an orc corpse (54, 12, D) a lamp of fire (54, 13, D) a +0 robe of resistance (54, 36, D) a +7 flail of protection (55, 0, D) an uncursed staff of air (55, 12, D) a +0 shortbow of flaming (55, 13, D) a +6 quarterstaff of draining (59, 37, D) a crystal ball of energy (59, 42, D) a +4 dagger of protection (unseen) (60, 29, D) a +0 mace (unseen) (60, 37, D) an uncursed staff of fire (61, 3, D) a +0 dagger (unseen) (61, 16, D) an uncursed staff of summoning (61, 26, D) a +0 dagger (61, 30, D) a +0 war axe (unseen) (61, 36, D) a +0 rapier (61, 41, D) a +0 quarterstaff (unseen) (61, 42, D) a +0 flail (unseen) (62, 0, D) a cursed ring of attention (62, 1, D) an uncursed ring of poison resistance (62, 8, D) a +6 blowgun (62, 16, D) a lightning rod (4/4) (62, 17, D) a +1 plate armour of cold resistance (62, 26, D) a +0 leather armour (62, 27, D) a +0 dagger (62, 33, D) a +0 flail (unseen) (62, 36, D) an uncursed staff of fire (62, 37, D) a +0 spear a dire elephant corpse (skeletalised by now) (62, 41, D) a cursed +0 spear (unseen) (63, 4, D) a +0 mace (unseen) (63, 16, D) the cursed +0 spear "Zeutepla" {venom, +Blink +Inv rElec Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It insulates you from electricity. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (63, 17, D) a +0 great sword a +0 plate armour a +0 vampiric dagger (63, 18, D) a bolt a +0 great sword of electrocution a +0 plate armour (63, 19, D) a cursed +0 long sword a +3 plate armour (63, 20, D) a +0 shortbow 16 arrows (63, 21, D) an arrow (63, 22, D) a bolt (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed staff of death (64, 18, D) a +0 arbalest (unseen) (64, 19, D) a +0 broad axe a +0 chain mail (64, 28, D) a +0 club (unseen) (64, 29, D) a +4 spear of flaming (64, 32, D) the +8 hand axe of Subterfuge {drain, MR+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 robe (65, 26, D) a +0 dagger (unseen) (67, 0, D) the +4 hunting sling of Urgency {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). (68, 0, D) a +2 rapier of venom (70, 36, D) an uncursed staff of energy (71, 16, D) the cursed +3 dagger of Yrchofuurch {vamp, rElec rPois MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 26, D) a lamp of fire (71, 37, D) the cursed +2 rapier of Fempyr Aniho {freeze, rElec rF++ Dex-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It greatly protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (71, 40, D) a yak corpse (skeletalised by now) (still there?) a hippogriff corpse (skeletalised by now) (still there?) (72, 36, D) a fan of gales (73, 26, D) the +11 battleaxe "Waegemn" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (73, 27, D) a +2 quarterstaff of crushing (73, 36, D) a lightning rod (4/4) (75, 1, D) a crystal ball of energy