cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a phantom mirror (35, 15, D) a +2 short sword of venom (35, 29, D) a box of beasts (36, 0, D) an uncursed staff of death (36, 29, D) an uncursed ring of stealth (37, 14, D) a +6 giant spiked club (37, 15, D) a +2 shortbow of freezing (37, 28, D) a lightning rod (4/4) (37, 29, D) a +0 long sword (38, 1, D) a +1 buckler of cold resistance (38, 14, D) an uncursed staff of death (38, 15, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (38, 17, D) a +0 trident (38, 28, D) a +4 hand crossbow of flaming (38, 29, D) an uncursed ring of ice (39, 0, D) the cursed +0 chain mail of Muiwog {Str+5 Dex+6} It affects your strength (+5). It affects your dexterity (+6). It has a curse placed upon it. (39, 1, D) a +1 spear of venom (39, 14, D) the +4 robe "Inna" {rPois MR+ Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (39, 15, D) the +12 great sword of the Original Sin {slice, +Blink Str+8 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (-2). It lets you blink. (39, 29, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (39, 33, D) a +2 great sword of freezing (still there?) an arrow (still there?) (40, 0, D) a +4 hunting sling of velocity (40, 1, D) a +3 dagger of pain (40, 4, D) +0 shadow dragon scales a shadow dragon corpse (40, 14, D) the +12 rapier "Eleov" {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. (40, 15, D) a +3 leather armour of cold resistance (40, 18, D) a necrophage corpse (40, 19, D) a +0 falchion (unseen) (40, 33, D) a cursed -3 scimitar (unseen) (40, 34, D) a +0 longbow (still there?) an uncursed staff of energy (still there?) (41, 1, D) an uncursed staff of energy (41, 28, D) a crystal ball of energy (41, 29, D) an uncursed amulet of the gourmand (41, 32, D) a +0 long sword (unseen) (41, 34, D) a +0 rapier (unseen) (41, 35, D) a +0 long sword (unseen) (42, 0, D) a +6 glaive of venom (42, 1, D) a phial of floods (42, 14, D) a +3 plate armour of magic resistance (42, 15, D) an uncursed staff of power (42, 28, D) the cursed +0 flail "Mufeicud" {antimagic, *Noise Int+4 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+5). It may make noises in combat. It has a curse placed upon it. (42, 29, D) a +2 lajatang of pain (42, 32, D) a +0 long sword (unseen) (42, 34, D) a +1 scimitar of holy wrath (43, 14, D) a +5 hand crossbow of freezing (43, 15, D) an uncursed staff of conjuration (43, 28, D) a +1 mace of draining (43, 29, D) a crystal ball of energy (44, 28, D) a +0 dagger (49, 1, D) an uncursed staff of earth (49, 24, D) a +2 trident of venom (49, 36, D) the cursed +0 shortbow of Tender Mercy {flame, +Inv rC+ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (49, 37, D) a +3 leather armour of fire resistance (50, 3, D) a +0 robe (unseen) (50, 12, D) the cursed +0 war axe of Harmony {drain, Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It has a curse placed upon it. (50, 13, D) an uncursed staff of fire (50, 24, D) the +8 rapier of the Valley {distort, *Contam rF+ rC- Str+8} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+8). It protects you from fire. It makes you vulnerable to cold. It causes magical contamination when unequipped. (50, 25, D) a +1 mace of draining (50, 36, D) a lightning rod (4/4) (51, 1, D) a +0 robe of magic resistance (51, 4, D) a +0 trident (unseen) (51, 5, D) a black mamba corpse (51, 6, D) a guardian serpent corpse (51, 13, D) a +0 hand axe a +0 robe a +0 antimagic quarterstaff (51, 24, D) a +3 ring mail of magic resistance (51, 36, D) a +2 leather armour of positive energy (51, 39, D) a +3 scythe of protection (51, 40, D) a +2 scythe of freezing (52, 0, D) an uncursed staff of cold (52, 1, D) a +2 double sword of flaming (52, 4, D) a cursed -1 whip a naga corpse (52, 5, D) a guardian serpent corpse (52, 12, D) a cursed staff of wizardry (52, 13, D) a phial of floods (52, 24, D) a +2 quarterstaff of crushing (52, 25, D) a +0 plate armour of poison resistance (52, 28, D) a +5 vampiric demon trident (52, 29, D) a +1 dagger of holy wrath a +0 robe a ghoul corpse (52, 30, D) a +0 dagger a +0 robe (52, 37, D) a lamp of fire (53, 0, D) an uncursed staff of air (53, 1, D) a ball python corpse (53, 3, D) a ball python corpse (53, 6, D) a black mamba corpse (53, 12, D) a fan of gales (53, 13, D) a +2 robe (53, 15, D) a +0 flail (unseen) (53, 28, D) a +2 spear of pain a +0 robe (54, 1, D) a cursed -3 ring of intelligence (54, 5, D) a water moccasin corpse (54, 12, D) a lightning rod (4/4) (54, 13, D) a fan of gales (54, 24, D) the +5 short sword of the Sage {pierce, *Contam Str+7 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+2). It causes magical contamination when unequipped. (54, 25, D) a lightning rod (4/4) (55, 0, D) a fan of gales (55, 12, D) an uncursed staff of poison (55, 13, D) a +3 ring mail of poison resistance (55, 24, D) a +2 shortbow of freezing (57, 28, D) a +3 ring of strength an uncursed ring of positive energy an uncursed amulet of the acrobat a +6 ring of dexterity an uncursed ring of flight an uncursed ring of wizardry the ring of Jimeityo {Ice rPois MR- Int-3 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. a +6 ring of strength a +2 ring of evasion a cursed ring of see invisible (59, 38, D) a +1 morningstar of freezing a +0 robe (60, 36, D) a cursed amulet of inaccuracy (60, 37, D) a +2 halberd of chopping (61, 10, D) a +0 longbow a +0 short sword 19 arrows a +0 leather armour a +2 hand axe of venom (61, 12, D) an arrow (61, 16, D) an uncursed staff of wizardry (61, 26, D) a +1 chain mail of poison resistance (61, 29, D) a cursed -1 shortbow (unseen) (61, 36, D) a +4 mace of crushing (61, 37, D) a +5 hunting sling of velocity (61, 41, D) a +0 dagger a +0 robe an uncursed amulet of the acrobat (62, 9, D) a +1 shortbow of flaming (62, 11, D) an arrow (62, 12, D) 5 arrows (62, 16, D) a lamp of fire (62, 17, D) a +2 scale mail of poison resistance (62, 22, D) a spiny frog corpse (skeletalised by now) (62, 27, D) a phial of floods (62, 29, D) a +0 mace of protection a merfolk corpse (skeletalised by now) (62, 30, D) a +0 trident (62, 36, D) a +1 flail of protection (63, 0, D) a fan of gales (63, 3, D) a +0 dagger (unseen) (63, 10, D) an arrow (63, 12, D) a +0 scimitar (unseen) (63, 16, D) an uncursed ring of see invisible (63, 17, D) a +3 short sword of venom (63, 21, D) a spiny frog corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 26, D) a +0 trident (63, 29, D) a large rock a +0 trident a merfolk corpse (skeletalised by now) (63, 30, D) 2 large rocks (63, 32, D) an arrow (63, 33, D) an arrow (63, 37, D) a +1 morningstar of holy wrath (64, 27, D) a +3 chain mail of fire resistance (64, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 29, D) a +0 shortbow (unseen) (68, 0, D) the +4 scale mail "Etser" {rPois} It protects you from poison. (69, 0, D) an uncursed staff of poison (70, 8, D) a +2 robe of magic resistance (70, 36, D) the cursed +1 long sword of Ojewassa {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It has a curse placed upon it. (71, 16, D) a lamp of fire (71, 17, D) a +0 trident of protection (71, 27, D) a +0 centaur barding of cold resistance (71, 40, D) a ball python corpse (skeletalised by now) (71, 41, D) a +0 dire flail a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 9, D) the +6 hunting sling of Capital Punishment {freeze, MP+9 Str-3 Int+8 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+8). It affects your magic capacity (+9). It lets you see invisible. (72, 16, D) a cursed staff of conjuration (72, 26, D) a +0 battleaxe of flaming (72, 27, D) a +2 morningstar of venom (72, 36, D) a fan of gales (72, 37, D) an uncursed staff of death (72, 42, D) a ball python corpse (skeletalised by now) (73, 17, D) a fan of gales (73, 37, D) a +1 leather armour of cold resistance (73, 40, D) a +0 glaive (75, 1, D) a +2 robe