cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 0, D) an uncursed staff of death (19, 1, D) a +1 dire flail (20, 0, D) a +0 war axe (20, 1, D) a +0 long sword (21, 0, D) a +0 long sword (21, 1, D) a book of Clouds (22, 1, D) an uncursed staff of fire (23, 0, D) the Handbook of Stones and Malediction Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Inner Flame Hexes/Fire 3 c - Yara's Violent Unravelling Hexes/Transmutation 4 (23, 1, D) an uncursed ring of poison resistance (23, 5, D) a +0 chain mail (unseen) (23, 6, D) a +3 antimagic broad axe (unseen) (23, 7, D) a +0 chain mail (unseen) (24, 0, D) the +2 scale mail "Luohoa" {rPois Regen+ rCorr Int-2} It affects your intelligence (-2). It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (24, 1, D) a +4 amulet of reflection (24, 5, D) a +0 long sword (unseen) (24, 6, D) a +7 hand axe of electrocution a +0 dire flail a +0 long sword a +0 war axe (25, 0, D) a +2 executioner's axe of venom (25, 1, D) an uncursed ring of wizardry (25, 7, D) a +0 battleaxe (unseen) (26, 0, D) the cursed +0 leather armour "Earthly Heaven" {rElec rPois rC- Str+3} It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (26, 1, D) an uncursed staff of poison (27, 0, D) a +2 battleaxe (27, 1, D) the ring "Lesamp" {+Inv rF+ Stlth-} [ring of attention] It protects you from fire. It lets you turn invisible. It makes you less stealthy. (28, 0, D) a sack of spiders (28, 1, D) a +3 spear of venom (29, 1, D) an uncursed staff of conjuration (34, 28, D) a +2 vampiric hand axe (35, 0, D) a +0 rapier of flaming (35, 14, D) a +2 robe of cold resistance (35, 15, D) an uncursed staff of power (35, 28, D) a +1 long sword of holy wrath (36, 0, D) the Papyrus of Fiery Sinister Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Agony Necromancy 5 f - Ring of Flames Charms/Fire 7 (36, 1, D) the Almanac of the Eleven Ships Spells Type Level a - Petrify Transmutation/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Lee's Rapid Deconstruction Earth 5 d - Bolt of Fire Conjuration/Fire 6 (36, 14, D) an uncursed staff of power (36, 15, D) an uncursed ring of resist corrosion (36, 28, D) an uncursed staff of power (36, 29, D) a phantom mirror (37, 0, D) a +0 leather armour (37, 1, D) a +3 vampiric spear (37, 14, D) a book of Alchemy (37, 28, D) a +0 hunting sling of freezing (38, 0, D) a +0 trident (38, 1, D) a +1 trident of holy wrath (38, 4, D) a +2 hand axe of chopping (unseen) (38, 5, D) a wind drake corpse (38, 15, D) a +3 leather armour of fire resistance (38, 19, D) +0 shadow dragon scales (unseen) (38, 29, D) an uncursed staff of fire (39, 1, D) a +4 chain mail of magic resistance (39, 3, D) a +0 scimitar of holy wrath a +6 rapier of holy wrath a +0 robe a +1 vampiric spear 344 silver javelins a +1 leather armour of fire resistance a merfolk corpse (39, 4, D) a +0 trident a throwing net a +3 halberd of protection a snapping turtle corpse (39, 5, D) a harpy corpse (39, 8, D) a throwing net {!f} (39, 14, D) a +2 leather armour of poison resistance (39, 15, D) a phantom mirror (39, 18, D) a shadow dragon corpse (39, 28, D) a lightning rod (4/4) (39, 29, D) an uncursed staff of earth (39, 34, D) a polar bear corpse (40, 0, D) a +0 spear of piercing (40, 3, D) a +0 trident (still there?) a +0 robe (still there?) (40, 4, D) a +1 vampiric war axe (unseen) (40, 29, D) a book of Alchemy (40, 35, D) a polar bear corpse (41, 0, D) the Volume of the Rocks and the Compass Spells Type Level a - Apportation Translocation 1 b - Blink Other Translocation 1 c - Force Lance Translocation 4 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (41, 1, D) a +7 quarterstaff (41, 3, D) 56 large rocks (41, 14, D) an uncursed staff of conjuration (41, 15, D) a fan of gales (41, 28, D) a +2 plate armour of cold resistance (41, 29, D) a phantom mirror (41, 33, D) a rime drake corpse (42, 0, D) a lightning rod (4/4) (42, 1, D) Niumung's Almanac of Snow and Darkness Spells Type Level a - Ozocubu's Refrigeration Ice 6 b - Borgnjor's Vile Clutch Necromancy/Earth 6 c - Necromutation Transmutation/Necromancy 8 (42, 14, D) an uncursed staff of cold (42, 15, D) a +0 shortbow of flaming (42, 29, D) an uncursed amulet of the acrobat (42, 34, D) +0 ice dragon scales (unseen) (43, 14, D) a +4 scimitar of holy wrath (43, 15, D) a +4 short sword of protection (43, 28, D) a book of Dreams (43, 29, D) a cursed ring of protection from cold (43, 34, D) a rime drake corpse (49, 24, D) the Guide on Talismans Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Piercing Shot Charms 5 (49, 36, D) a phantom mirror (49, 37, D) an uncursed staff of wizardry (50, 36, D) an uncursed staff of death (50, 37, D) a phantom mirror (50, 41, D) the +7 quarterstaff of Guilt {crush, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (unseen) (51, 36, D) a phantom mirror (51, 37, D) a book of Annihilations (51, 41, D) a +0 scimitar of flaming (unseen) (51, 42, D) a +1 dagger of chaos (52, 36, D) a +0 scimitar of flaming (52, 37, D) a book of the Earth (52, 41, D) a +2 dagger of chaos a +2 robe of magic resistance (53, 1, D) the Volume of Execration and Black Arts Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Corpse Rot Necromancy 2 d - Cause Fear Hexes 4 e - Metabolic Englaciation Hexes/Ice 5 f - Tree Form Hexes/Transmutation 5 (53, 41, D) a +0 hunting sling (unseen) (54, 36, D) a book of Clouds (60, 37, D) the +8 war axe of Teng {flame, *Slow rC+ Str+2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. It may slow you when you take damage. (61, 0, D) an uncursed ring of protection from fire (61, 8, D) a book of Dreams (61, 16, D) a box of beasts (61, 29, D) a +0 flail (62, 0, D) a lightning rod (4/4) (62, 8, D) a fan of gales (62, 16, D) an uncursed staff of fire (62, 17, D) an uncursed staff of poison (62, 26, D) a +2 ring mail of poison resistance (62, 29, D) a ball python corpse (skeletalised by now) (62, 30, D) an adder corpse (skeletalised by now) (63, 0, D) a +2 lajatang of venom (63, 8, D) a +1 chain mail of cold resistance (63, 16, D) a cursed staff of summoning (63, 17, D) a +1 leather armour of magic resistance (63, 26, D) a +2 leather armour of fire resistance (63, 29, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 30, D) an adder corpse (skeletalised by now) (64, 16, D) a +3 war axe of chopping (64, 26, D) a +2 robe of magic resistance (64, 27, D) a +4 long sword of slicing (65, 26, D) the +5 hand crossbow of the Lettuce {penet, rElec MP-9 Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It insulates you from electricity. It affects your magic capacity (-9). (67, 0, D) the Disquisition on the Creative Birds Spells Type Level a - Swiftness Charms/Air 2 b - Recall Summoning/Translocation 3 c - Aura of Abjuration Summoning 5 d - Conjure Ball Lightning Conjuration/Air 6 (68, 0, D) a book of Party Tricks (68, 2, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (69, 0, D) a book of Maledictions (70, 8, D) a phantom mirror (70, 9, D) a +2 falchion of distortion (70, 10, D) a cursed -3 giant club (70, 11, D) a +0 great mace (unseen) (70, 29, D) a +0 glaive (unseen) (71, 8, D) a Young Poisoner's Handbook (71, 10, D) a +0 giant spiked club a +0 dire flail (71, 11, D) a +0 giant spiked club (71, 16, D) a box of beasts (71, 20, D) a +2 rapier of electrocution (71, 26, D) a +0 short sword (71, 27, D) a +1 flail of crushing (71, 29, D) a +4 spear of piercing a cursed +0 chain mail an orc corpse (skeletalised by now) (71, 30, D) a +0 broad axe of freezing (unseen) (72, 8, D) a lamp of fire (72, 9, D) a fan of gales (72, 10, D) a +0 giant spiked club (unseen) (72, 16, D) a +2 mace of protection (72, 17, D) a +2 ring mail of poison resistance (72, 27, D) a phantom mirror (72, 29, D) a +2 arbalest of velocity (unseen) (72, 30, D) a +0 glaive a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (72, 36, D) the Almanac of Flamy Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Ignition Fire 8 (73, 1, D) a +2 scale mail of poison resistance (73, 29, D) a +0 battleaxe of freezing (unseen) (75, 1, D) a book of Unlife