cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 12, D) a +0 short sword (49, 24, D) a +1 plate armour of poison resistance (49, 32, D) a +4 spear (49, 36, D) an uncursed ring of see invisible (50, 12, D) a +2 dire flail of protection (50, 13, D) a +0 scimitar (50, 24, D) a +0 quarterstaff (50, 31, D) the +3 broad axe of Kor Jepha {flame, rF- MR++ Int+2 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a wind drake corpse (still there?) (50, 37, D) a book of Changes (51, 12, D) the cursed +1 ring mail of Dingu {*Slow rC+++ MR- Regen+} It renders you almost immune to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. (51, 13, D) a +0 rapier (51, 16, D) a +5 trident of freezing (51, 18, D) a +1 antimagic war axe (51, 25, D) a +0 buckler (unseen) (51, 31, D) a +0 robe (unseen) (51, 32, D) a +1 war axe of electrocution (51, 36, D) a book of Conjurations (51, 37, D) a +4 war axe of freezing (52, 12, D) a +2 dagger of speed (52, 13, D) a +2 hunting sling of freezing (52, 16, D) an uncursed staff of cold (52, 17, D) a +2 morningstar of holy wrath a +1 hand axe of flaming an elf corpse (52, 24, D) a phial of floods (52, 31, D) a +0 robe (unseen) (52, 32, D) a dire elephant corpse (52, 33, D) a wind drake corpse (52, 36, D) an uncursed staff of death (52, 37, D) a book of the Earth (53, 12, D) the +8 plate armour "Teitt" {rElec rN+ Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from negative energy. (53, 13, D) a +0 long sword (53, 17, D) a cursed -3 long sword (unseen) (53, 29, D) a wind drake corpse (53, 31, D) a +2 short sword of holy wrath (unseen) (53, 36, D) a +1 shortbow of flaming (53, 37, D) an uncursed ring of poison resistance (54, 13, D) the cursed +0 pair of boots of Starshine {rC+} It protects you from cold. It has a curse placed upon it. (54, 24, D) a phantom mirror (54, 25, D) a +5 battleaxe of chopping (54, 36, D) a +4 hand axe of electrocution (55, 12, D) the +10 plate armour "Omegifu" {Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (55, 13, D) an uncursed ring of resist corrosion (55, 24, D) a +1 scythe of protection (59, 36, D) a book of Flames (59, 37, D) a +2 scale mail of magic resistance (60, 36, D) a +0 long sword of protection (60, 37, D) a +2 short sword of venom (61, 8, D) a book of the Tempests (61, 16, D) an uncursed staff of conjuration (61, 37, D) the Papyrus of Displacement and the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Blink Other Translocation 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (61, 38, D) a wind drake corpse (62, 0, D) an uncursed staff of fire (62, 1, D) a book of Minor Magic (62, 8, D) a +2 robe (62, 16, D) a +1 falchion of draining (62, 17, D) an uncursed staff of cold (62, 20, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (62, 21, D) a +0 troll leather armour (unseen) (62, 26, D) an uncursed staff of death (62, 27, D) a book of Debilitation (62, 32, D) a +0 plate armour (unseen) (62, 33, D) a +2 arbalest of velocity (unseen) (62, 36, D) a +0 battleaxe of flaming (62, 37, D) a +5 spear of freezing (62, 39, D) a wind drake corpse (63, 0, D) a +4 ring of protection (63, 8, D) a +2 rapier of venom (63, 16, D) an uncursed staff of conjuration (63, 20, D) a cursed -3 giant club a +0 giant club a troll corpse an ogre corpse (63, 21, D) a +0 giant club (63, 27, D) a +2 ring mail of cold resistance (63, 30, D) +0 ice dragon scales an ice dragon corpse (63, 31, D) a +0 great mace a +0 ring mail a human corpse (63, 32, D) a +0 broad axe a +0 arbalest a +3 scale mail of cold resistance a +3 battleaxe (63, 36, D) the +4 falchion "Voeleur" {slice, -Tele rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It prevents most forms of teleportation. (63, 37, D) an uncursed staff of poison (63, 38, D) a +0 robe (unseen) (64, 16, D) a +2 ring mail of magic resistance (64, 17, D) a +5 double sword of holy wrath (64, 20, D) 34 large rocks (64, 26, D) a +0 plate armour (64, 38, D) +0 storm dragon scales (unseen) (65, 26, D) a lightning rod (4/4) (67, 0, D) a book of Transfigurations (67, 2, D) a +0 arbalest (unseen) (68, 2, D) an uncursed staff of air (unseen) (70, 8, D) a +2 leather armour of cold resistance (70, 9, D) a +0 falchion of protection (70, 12, D) a ball python corpse (70, 36, D) a sack of spiders (70, 38, D) a +0 trident (unseen) (70, 39, D) a +0 shortbow (unseen) (70, 40, D) a +0 shortbow (unseen) (71, 8, D) a book of Power (71, 11, D) a ball python corpse (71, 16, D) a +1 glaive of chopping (71, 17, D) an uncursed ring of flight (71, 20, D) a water moccasin corpse (71, 21, D) an adder corpse (71, 26, D) a +1 hunting sling of freezing (71, 27, D) a lamp of fire (71, 30, D) a scorpion corpse (71, 31, D) a scorpion corpse (71, 36, D) a +0 trident (71, 37, D) a +2 great mace of holy wrath (still there?) a sack of spiders (still there?) (71, 38, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (unseen) (71, 40, D) a +0 trident (72, 8, D) a sack of spiders (72, 9, D) a phantom mirror (72, 11, D) an adder corpse (72, 17, D) an uncursed staff of conjuration (72, 19, D) a +0 hand axe (72, 20, D) a ball python corpse (still there?) a black mamba corpse (still there?) (72, 26, D) an uncursed staff of fire (72, 30, D) a wolf spider corpse (72, 36, D) an uncursed staff of death (72, 37, D) a phial of floods (72, 39, D) 51 large rocks (73, 1, D) a fan of gales (73, 16, D) an uncursed staff of summoning (73, 17, D) an uncursed staff of poison (73, 26, D) the +7 spear "Gupac" {protect, rN+++ MR- Dex+3 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 27, D) a sack of spiders (73, 30, D) a jumping spider corpse (still there?) a scorpion corpse (still there?) (73, 36, D) a +0 trident (73, 37, D) a +0 rapier of freezing (73, 38, D) a +1 trident of venom (unseen) (75, 1, D) a +5 shortbow of flaming