cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (35, 0, D) a phial of floods (36, 0, D) a sack of spiders (36, 1, D) a box of beasts (37, 0, D) a fan of gales (37, 1, D) a +2 short sword of freezing (38, 0, D) a lightning rod (4/4) (38, 1, D) the Tome of Snow and Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 e - Mana Rupture Conjuration/Hexes 7 (39, 0, D) the ring of Thoughtfulness {rPois rF- rN+++ Stlth+} [ring of stealth] It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It makes you more stealthy. (39, 1, D) an uncursed staff of poison (40, 0, D) an uncursed staff of power (40, 1, D) an uncursed staff of summoning (41, 0, D) a +3 chain mail of cold resistance (41, 1, D) the Volume of Freezing Evil Rites Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Ozocubu's Armour Charms/Ice 3 e - Vampiric Draining Necromancy 3 f - Bolt of Draining Conjuration/Necromancy 5 g - Death Channel Necromancy 6 (42, 0, D) the +10 plate armour of Melancholy {Str+6 Int-3 Slay+3} It affects your strength (+6). It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (42, 1, D) an uncursed staff of fire (49, 1, D) a book of Alchemy (49, 12, D) a box of beasts (49, 36, D) a +5 giant club (49, 37, D) a lamp of fire (49, 41, D) a +4 scimitar of flaming (50, 1, D) a cursed ring of protection from cold (50, 12, D) a +0 club (50, 13, D) a book of Changes (50, 25, D) a +2 plate armour of cold resistance (50, 36, D) a cursed -2 ring of evasion (50, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (50, 40, D) a +0 scimitar of flaming (51, 0, D) a +0 scale mail of cold resistance (51, 1, D) an uncursed staff of power (51, 12, D) an uncursed staff of power (51, 13, D) an uncursed ring of stealth (51, 16, D) a +0 war axe (still there?) a ball python corpse (still there?) (51, 17, D) a +0 robe (51, 24, D) the Incunabulum of Supportive Curses Spells Type Level a - Slow Hexes 1 b - Summon Butterflies Summoning 1 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 f - Darkness Hexes 6 (51, 25, D) a +0 dagger (51, 27, D) a +0 great sword of slicing (unseen) (51, 28, D) a +1 flail of venom (unseen) (51, 29, D) an uncursed staff of cold (51, 36, D) a +2 hunting sling of flaming (51, 37, D) a +0 mace of crushing (51, 40, D) a +3 scimitar of flaming (51, 41, D) a +1 scimitar of flaming (52, 0, D) an uncursed staff of poison (52, 1, D) an uncursed staff of poison (52, 4, D) a +2 battleaxe of freezing a frost giant corpse a polar bear corpse (52, 15, D) a +0 scimitar 34 javelins (52, 16, D) a guardian serpent corpse (52, 18, D) a cursed +0 mace (52, 24, D) a fan of gales (52, 25, D) an uncursed ring of poison resistance (52, 27, D) a +0 lajatang of speed (unseen) (52, 36, D) a phantom mirror (52, 37, D) a +1 chain mail of fire resistance (53, 0, D) an uncursed staff of cold (53, 1, D) the Volume of Cankerous Dark Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Summon Scorpions Summoning/Poison 4 e - Necromutation Transmutation/Necromancy 8 (53, 4, D) a +1 battleaxe of freezing (53, 12, D) the +7 short sword "Moujal" {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). (53, 13, D) an uncursed staff of earth (53, 16, D) an uncursed staff of fire (53, 17, D) a +0 halberd (unseen) (53, 24, D) a +0 dagger (53, 25, D) a +2 vampiric great sword (53, 27, D) a +0 trident (53, 28, D) a +0 dagger (unseen) (53, 36, D) a +1 dagger of protection (53, 37, D) a book of the Sky (54, 0, D) a book of Changes (54, 1, D) a +2 shortbow of flaming (54, 12, D) an uncursed staff of summoning (54, 13, D) a book of Callings (54, 24, D) a book of Debilitation (54, 25, D) a +2 plate armour of poison resistance (54, 36, D) a +8 blowgun (55, 0, D) a +0 vampiric lajatang (55, 1, D) a box of beasts (55, 12, D) the +6 chain mail "Pubbout" {MR+ MP+9 Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (55, 13, D) an uncursed staff of air (55, 24, D) a book of Fire (60, 37, D) Onelurchi's Incunabulum of Unstable Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Petrify Transmutation/Earth 4 e - Infestation Hexes/Transmutation/Poison 6 f - Statue Form Transmutation/Earth 6 (61, 0, D) a +2 robe of positive energy (61, 2, D) a +1 trident of venom (61, 16, D) an uncursed staff of summoning (62, 1, D) an uncursed staff of conjuration (62, 2, D) a +0 trident (unseen) (62, 16, D) a +3 ring of dexterity (62, 17, D) a lamp of fire (62, 19, D) a +0 short sword (still there?) a +0 dagger of venom (still there?) (63, 0, D) a +0 trident (63, 1, D) a +2 trident of piercing 148 tomahawks a merfolk corpse (skeletalised by now) (63, 2, D) a +0 trident (63, 16, D) a +0 long sword (63, 17, D) a +6 shortbow (63, 20, D) a +0 long sword of slicing (63, 32, D) an ugly thing corpse (64, 16, D) an uncursed staff of wizardry (64, 17, D) a +0 buckler (unseen) (64, 18, D) a +1 halberd of pain (unseen) (64, 19, D) a shapeshifter corpse (65, 19, D) a +0 short sword (unseen) (65, 26, D) a +2 chain mail of fire resistance (69, 36, D) a +2 hunting sling of freezing (70, 8, D) the +2 scale mail of the Swan {rF+ SInv} It protects you from fire. It lets you see invisible. (70, 9, D) a +0 trident (still there?) a fan of gales (still there?) (70, 10, D) a +0 trident (unseen) (70, 36, D) an uncursed amulet of the gourmand (70, 37, D) a +4 bardiche of chopping (71, 8, D) an uncursed staff of conjuration (71, 10, D) a +0 trident a merfolk corpse (71, 13, D) a throwing net {!f} (71, 26, D) a lightning rod (4/4) (71, 27, D) a Necronomicon (71, 36, D) a +0 spear (71, 37, D) an uncursed staff of fire (71, 40, D) a +0 hand axe (unseen) (72, 8, D) an uncursed ring of wizardry (72, 9, D) a +0 trident (still there?) an uncursed staff of death (still there?) (72, 10, D) a +0 trident (unseen) (72, 26, D) a Young Poisoner's Handbook (72, 27, D) a Young Poisoner's Handbook (72, 30, D) a +0 flail (unseen) (72, 31, D) a +0 short sword (unseen) (72, 32, D) a +0 club (unseen) (72, 36, D) a book of the Earth (72, 39, D) a +0 spear of venom a +0 robe (73, 1, D) a +0 battleaxe of flaming (73, 27, D) a fan of gales (73, 30, D) a +0 hand axe of venom (73, 31, D) a +0 dagger (73, 36, D) Paos's Grimoire of Shape Shifting and Air Spells Type Level a - Petrify Transmutation/Earth 4 b - Summon Lightning Spire Summoning/Air 5 c - Deflect Missiles Charms/Air 6 (73, 37, D) a phial of floods (73, 40, D) a necrophage corpse (75, 1, D) an uncursed staff of poison