cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 12, D) an uncursed staff of summoning (49, 36, D) a +0 battleaxe (50, 12, D) the cursed +2 falchion "Recouh" {flame, Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It has a curse placed upon it. (50, 13, D) a scroll of brand weapon (50, 24, D) a phantom mirror (50, 25, D) a cursed staff of air (50, 36, D) a book of Power (50, 39, D) the +6 halberd of Pestilence {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). a cursed +0 halberd a black draconian corpse (50, 40, D) a +0 battleaxe (50, 41, D) a +0 short sword (51, 12, D) a lamp of fire (51, 13, D) the +6 scimitar of Flaming Death {sticky flame, rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (51, 24, D) an uncursed staff of earth (51, 25, D) an uncursed ring of poison resistance (51, 27, D) the +6 morningstar of Xoziwoph {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. (unseen) (51, 28, D) a +0 arbalest (unseen) (51, 29, D) a +0 great sword (unseen) (51, 30, D) a +0 long sword (unseen) (51, 36, D) an uncursed staff of earth (51, 37, D) a +2 hunting sling of velocity (51, 39, D) a +0 scimitar (51, 41, D) a +0 war axe (52, 12, D) a cursed amulet of inaccuracy (52, 13, D) a book of Transfigurations (52, 24, D) a +0 great mace (52, 25, D) a phantom mirror (52, 27, D) 57 large rocks (unseen) (52, 28, D) the +10 war axe of the Sky {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. a +0 plate armour a +1 glaive of venom a +0 plate armour a human corpse (52, 36, D) a lightning rod (4/4) (52, 37, D) a +0 glaive (52, 39, D) a +0 hand axe a white draconian corpse (52, 40, D) a +0 long sword (52, 41, D) a +3 morningstar of protection (still there?) a +0 dire flail (still there?) (53, 12, D) the cursed +1 plate armour of Understanding {rF+ Str+4} It affects your strength (+4). It protects you from fire. It has a curse placed upon it. (53, 13, D) a +2 mace of protection (53, 24, D) a +4 vampiric trident (53, 27, D) a +0 arbalest 71 bolts (53, 28, D) a +2 battleaxe (unseen) (53, 39, D) a +0 halberd (54, 12, D) an uncursed staff of air (54, 13, D) a +1 chain mail of fire resistance (54, 24, D) a +3 vampiric war axe (54, 25, D) a fan of gales (54, 36, D) a lightning rod (4/4) (55, 12, D) a scroll of brand weapon (55, 13, D) a lamp of fire (55, 24, D) the +3 leather armour of Boredom {Dex+6} It affects your dexterity (+6). (59, 37, D) a +3 chain mail of fire resistance (60, 36, D) an uncursed staff of conjuration (60, 37, D) an uncursed staff of conjuration (60, 41, D) a guardian serpent corpse (61, 0, D) a cursed -3 ring of intelligence (61, 8, D) the +9 spear of Luanith {holy, rF+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your resistance to hostile enchantments. (61, 11, D) a water moccasin corpse (61, 12, D) a water moccasin corpse (61, 16, D) a +0 spear (61, 26, D) an uncursed amulet of the acrobat (61, 29, D) a +0 trident (unseen) (61, 37, D) a cursed ring of attention (61, 41, D) a +0 whip (still there?) a water moccasin corpse (still there?) (62, 0, D) a phantom mirror (62, 8, D) a +5 shortbow of freezing (62, 11, D) an adder corpse (62, 16, D) a cursed staff of conjuration (62, 26, D) a sack of spiders (62, 27, D) a +0 trident (62, 28, D) a +0 shortbow (unseen) (62, 29, D) a +1 bardiche of venom (unseen) (62, 36, D) a +2 hunting sling of flaming (62, 37, D) an uncursed ring of magical power (62, 41, D) a +0 halberd a +1 scimitar of holy wrath a +0 robe a naga corpse a naga corpse a ball python corpse (63, 0, D) an uncursed staff of air (63, 3, D) a ball python corpse (63, 8, D) a book of Dreams (63, 17, D) a book of Power (63, 21, D) a +1 vampiric war axe a spriggan corpse (63, 26, D) a +1 scale mail of fire resistance (63, 27, D) an uncursed ring of resist corrosion (63, 28, D) a +0 shortbow (unseen) (63, 29, D) a +0 trident (63, 36, D) the +6 hand crossbow of Exquisite Torment {penet, Fragile rC+ Str+8 Dex-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+8). It affects your dexterity (-2). It protects you from cold. It will be destroyed if unequipped. (63, 37, D) a +1 leather armour of magic resistance (64, 16, D) a phial of floods (64, 17, D) a +2 morningstar of draining (64, 21, D) a +0 dagger (unseen) (64, 23, D) a wolf corpse (64, 26, D) a phial of floods (64, 27, D) a phial of floods (64, 29, D) a +1 spear of freezing 107 tomahawks a merfolk corpse (65, 29, D) a +0 trident (67, 0, D) a book of Necromancy (69, 0, D) a +3 scale mail of poison resistance (69, 4, D) a necrophage corpse (69, 36, D) a +0 chain mail of poison resistance (70, 8, D) a +2 barding of stealth (70, 9, D) an uncursed staff of air (70, 36, D) a lightning rod (4/4) (70, 37, D) an uncursed staff of death (71, 8, D) an uncursed staff of earth (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) a +4 ring of intelligence (71, 20, D) a wolf corpse (71, 26, D) a book of Power (71, 27, D) the Tome of Entrancing Enhancements Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Invisibility Hexes 6 c - Time Stop Charms/Translocation 8 (71, 37, D) a +0 short sword (unseen) (71, 38, D) a +0 dagger a +0 shortbow 108 arrows a +0 leather armour (72, 8, D) a +0 leather armour of fire resistance (72, 9, D) the +2 arbalest of Yeast {penet, rC+ Str+2 Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. (72, 16, D) a phantom mirror (72, 17, D) a fan of gales (72, 20, D) a porcupine corpse (72, 27, D) a +2 robe of resistance (72, 36, D) a +1 morningstar of protection (72, 37, D) an uncursed staff of air (72, 38, D) a +0 dagger a +0 chain mail (72, 39, D) a +2 vampiric hand axe (73, 1, D) a phial of floods (73, 2, D) a +0 troll leather armour (unseen) (73, 16, D) a book of Clouds (73, 17, D) a +4 whip of freezing (73, 26, D) a +2 great sword of holy wrath (73, 27, D) a +3 ring of strength (73, 36, D) a +0 short sword (73, 37, D) a +0 short sword (still there?) a phial of floods (still there?) (73, 38, D) a +3 demon trident of electrocution a +0 shortbow 129 arrows a +0 leather armour (74, 2, D) a +0 giant spiked club (74, 38, D) a +0 long sword (unseen) (75, 1, D) a cursed ring of attention