cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +2 leather armour a +0 hand axe of chaos the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (59, 37, D) an uncursed amulet of guardian spirit (59, 39, D) a +0 robe (60, 37, D) a +1 demon whip of venom (61, 3, D) a +0 war axe a +0 robe a naga corpse (61, 8, D) a book of Annihilations (61, 11, D) a cursed +0 dagger (unseen) (61, 37, D) a +2 leather armour of cold resistance (62, 0, D) a book of Misfortune (62, 3, D) a water moccasin corpse (62, 8, D) a book of Spatial Translocations (62, 9, D) a lightning rod (4/4) (62, 17, D) a +0 long sword (unseen) (62, 21, D) a +0 scimitar a +0 chain mail (62, 30, D) a +0 shortbow (unseen) (62, 31, D) a +0 shortbow (unseen) (62, 37, D) a +0 vampiric executioner's axe (63, 3, D) an adder corpse (63, 8, D) an uncursed staff of summoning (63, 26, D) an uncursed staff of power (63, 27, D) a fan of gales (63, 29, D) a +0 trident (unseen) (63, 30, D) a +0 short sword of venom a +0 trident (63, 37, D) a book of Beasts (64, 16, D) a +0 rapier (unseen) (64, 18, D) a +0 shortbow (unseen) (64, 29, D) 54 large rocks (65, 23, D) a +1 mace of protection (69, 0, D) a lightning rod (4/4) (70, 8, D) a +1 scale mail of poison resistance (70, 11, D) a +0 club (unseen) (70, 12, D) a +0 short sword (unseen) (70, 36, D) a +5 hand axe of freezing (70, 38, D) a shapeshifter corpse (71, 8, D) an uncursed staff of poison (71, 11, D) a +1 short sword of draining (71, 12, D) a +0 whip (71, 16, D) a +6 ring of intelligence (71, 17, D) a phantom mirror (71, 19, D) a +0 trident a +0 trident (71, 20, D) a merfolk corpse (71, 26, D) a +3 scale mail of poison resistance (71, 30, D) a throwing net (unseen) (71, 31, D) 34 large rocks (unseen) (71, 37, D) a +6 blowgun (71, 39, D) a shapeshifter corpse (72, 8, D) a +2 helmet of see invisible (72, 9, D) a book of Enchantments (72, 11, D) a +0 short sword (72, 12, D) a draconian corpse (72, 16, D) an uncursed staff of conjuration (72, 17, D) a box of beasts (72, 19, D) 43 large rocks (72, 20, D) a hippogriff corpse (72, 26, D) a box of beasts (72, 27, D) a +2 hunting sling of freezing (72, 30, D) 86 large rocks a cyclops corpse a cyclops corpse (72, 31, D) a +0 trident (72, 32, D) a throwing net {!f} (72, 36, D) a book of Unlife (73, 17, D) a +0 trident (73, 19, D) the +2 halberd of Judgement {chaos, rPois Dex+6} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+6). It protects you from poison. (unseen) (73, 26, D) the +6 long sword of Dishonesty {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. (73, 30, D) a +0 trident (unseen) (73, 36, D) a phial of floods (73, 37, D) a box of beasts (74, 19, D) a +0 trident (unseen) (75, 1, D) an uncursed ring of flight