cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a fan of gales (3, 15, D) a phial of floods (3, 16, D) the amulet "Bojikk" {rElec rN+ Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a book of Changes (4, 15, D) a +0 mace of protection (4, 16, D) a scroll of brand weapon (5, 14, D) a phial of floods (5, 15, D) a sack of spiders (5, 16, D) a book of Flames (6, 14, D) a book of Dreams (6, 15, D) a +1 short sword of holy wrath (6, 16, D) a +4 dagger of pain (7, 14, D) Saohib's Incunabulum of Fetching Boosts Spells Type Level a - Flaming Arrows Charms/Fire 2 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Dazzling Spray Conjuration/Hexes 3 f - Tukima's Dance Hexes 3 g - Cause Fear Hexes 4 (7, 15, D) a +1 hand axe of electrocution (7, 16, D) a +1 hunting sling of freezing (8, 14, D) a book of Frost (8, 15, D) the +2 buckler "Duthues" {+Blink rF+} It protects you from fire. It lets you blink. (8, 16, D) 4 potions of haste (9, 14, D) a +2 hand axe of pain (9, 15, D) an uncursed staff of power (9, 16, D) an uncursed staff of cold (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 14, D) an uncursed amulet of the gourmand (10, 15, D) the cursed +1 chain mail "Nairph" {*Corrode Str+2 Dex+2 Stlth+} It affects your strength (+2). It affects your dexterity (+2). It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (10, 16, D) a lamp of fire (10, 26, D) a raiju corpse (11, 14, D) the +4 fustibalus of Agony {freeze, rElec Str-5 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+2). It insulates you from electricity. (11, 15, D) a +1 plate armour of magic resistance (11, 16, D) Sif Muna's Almanac of the Rocks Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Borgnjor's Vile Clutch Necromancy/Earth 6 c - Shatter Earth 9 (12, 14, D) a +4 plate armour of ponderousness (12, 15, D) an uncursed staff of cold (12, 16, D) a +5 halberd of distortion (19, 0, D) a +4 ring mail of cold resistance (19, 1, D) a phantom mirror (19, 16, D) a book of Geomancy (19, 17, D) a +3 vampiric long sword (19, 32, D) a sack of spiders (20, 0, D) the +9 staff of Olgreb {rPois} It protects you from poison. (20, 1, D) an uncursed amulet of rage (20, 16, D) a +0 spear (20, 17, D) a +0 robe (20, 32, D) a +3 amulet of reflection (20, 33, D) an uncursed staff of summoning (21, 0, D) a book of Changes (21, 1, D) a lamp of fire (21, 16, D) a +2 trident of freezing (21, 17, D) a +0 spear (21, 32, D) the +5 plate armour "Xagetapiq" {rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. (21, 34, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce} It inflicts extra damage upon your enemies. (22, 0, D) an uncursed ring of flight (22, 1, D) a +3 leather armour of magic resistance (22, 16, D) a +1 pair of gloves of strength (22, 17, D) a +2 spear of venom (22, 21, D) a +6 quarterstaff of protection (unseen) (22, 32, D) an uncursed staff of air (22, 33, D) a book of Callings (22, 34, D) an uncursed staff of conjuration (23, 1, D) an uncursed staff of death (23, 8, D) an uncursed staff of summoning (unseen) (23, 10, D) a very ugly thing corpse (23, 16, D) a phantom mirror (23, 17, D) a sack of spiders (23, 18, D) 4 scrolls of enchant armour (23, 22, D) a +0 trident (unseen) (23, 23, D) a +2 spear of venom (still there?) the +7 battleaxe of the Warrior-Mage {flame, rN++ MR- Str+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. 283 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (23, 24, D) a +2 trident of protection (unseen) (23, 32, D) an uncursed staff of power (23, 33, D) a book of Necromancy (23, 34, D) an uncursed staff of earth (23, 36, D) a +0 bardiche (unseen) (23, 37, D) a +1 long sword (unseen) (23, 38, D) a +0 long sword (unseen) (23, 39, D) 69 large rocks (unseen) (23, 40, D) 47 large rocks (24, 10, D) a +2 amulet of reflection (24, 16, D) a Young Poisoner's Handbook (24, 17, D) a +1 dagger of venom (24, 22, D) a snapping turtle corpse (24, 23, D) a wind drake corpse (still there?) a sea snake corpse (still there?) (24, 24, D) a +0 rapier a +0 robe (24, 33, D) a book of Battle (24, 37, D) a +0 arbalest 89 bolts 71 large rocks a +0 great mace a +0 chain mail +0 shadow dragon scales a +0 halberd a +0 plate armour a yaktaur corpse a stone giant corpse a shadow dragon corpse (25, 0, D) a book of Dreams (25, 12, D) a raiju corpse (25, 16, D) a phial of floods (25, 22, D) a +5 vampiric trident a +2 robe of positive energy a merfolk corpse a manticore corpse (25, 23, D) a +2 halberd of protection 371 javelins of penetration a +0 leather armour a manticore corpse (25, 24, D) a +4 great sword of slicing a +2 chain mail of cold resistance (25, 32, D) an uncursed staff of fire (25, 33, D) a +1 longbow of flaming (25, 34, D) Qiotex's Papyrus of Feathers and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Silence Hexes/Air 5 c - Freezing Cloud Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (25, 36, D) a +0 glaive (unseen) (25, 37, D) 31 large rocks (unseen) (25, 38, D) a +0 great mace (unseen) (25, 39, D) 102 large rocks (still there?) 48 large rocks (still there?) (26, 0, D) a Young Poisoner's Handbook (26, 1, D) a book of Dreams (26, 17, D) an uncursed staff of cold (26, 22, D) a +0 trident (unseen) (26, 23, D) a +0 trident (unseen) (26, 24, D) a +2 trident of piercing (unseen) (26, 32, D) an uncursed staff of fire (26, 33, D) a lightning rod (4/4) (26, 34, D) a cursed amulet of inaccuracy (26, 38, D) a +0 arbalest (unseen) (27, 1, D) an uncursed ring of wizardry (27, 16, D) a +2 short sword of venom (27, 32, D) a +0 robe of cold resistance (27, 33, D) the cursed +1 giant club of the Open Hand {drain, +Fly rC+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from cold. It lets you fly. It has a curse placed upon it. (27, 34, D) a book of Changes (28, 0, D) an uncursed ring of positive energy (28, 16, D) an uncursed staff of fire (28, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (28, 33, D) a lamp of fire (29, 16, D) a book of Beasts (29, 17, D) the +3 flail of the Pit {freeze, rF- Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It makes you vulnerable to fire. (29, 32, D) a book of Minor Magic (29, 33, D) a phantom mirror (34, 28, D) an uncursed staff of summoning (35, 0, D) the +7 flail "Murchok" {venom, rElec rC+ MR+ Str+3 Int-2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (35, 14, D) a lightning rod (4/4) (35, 15, D) a fan of gales (35, 24, D) a sea snake corpse (skeletalised by now) (35, 25, D) a +2 hand axe of freezing (unseen) (35, 28, D) a lightning rod (4/4) (35, 29, D) a +0 dagger (36, 0, D) a Young Poisoner's Handbook (36, 1, D) an uncursed staff of wizardry (36, 14, D) a +0 trident (36, 23, D) a +2 quarterstaff of protection (unseen) (36, 28, D) a +0 short sword (36, 34, D) a +2 rapier of protection (unseen) (37, 0, D) an uncursed staff of conjuration (37, 1, D) a +2 ring of protection (37, 14, D) a phantom mirror (37, 15, D) a +0 robe (37, 22, D) a +0 trident (37, 23, D) a snapping turtle corpse (37, 24, D) a +2 hand axe of distortion a +0 leather armour a +1 spear of flaming 378 javelins a +3 leather armour of magic resistance a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (37, 25, D) a +1 trident of freezing (unseen) (37, 28, D) a phial of floods (37, 29, D) a +0 dagger (38, 15, D) a phantom mirror (38, 24, D) a +2 trident of freezing (unseen) (38, 25, D) a +6 spear of venom (unseen) (38, 28, D) an uncursed staff of death (38, 29, D) a +0 dagger (38, 33, D) a +0 shortbow a +0 short sword 153 arrows a +0 leather armour (38, 34, D) a +0 long sword (unseen) (38, 35, D) a +0 rapier (unseen) (39, 0, D) a phantom mirror (39, 1, D) an uncursed staff of death (39, 14, D) an uncursed staff of air (39, 22, D) a merfolk corpse (39, 24, D) a cursed +0 trident a merfolk corpse a sea snake corpse (skeletalised by now) (39, 25, D) a cursed -2 spear a +2 leather armour of poison resistance (39, 34, D) a +0 short sword (unseen) (39, 36, D) a +0 short sword (still there?) a +0 rapier of draining (still there?) a +0 rapier of draining (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 ring mail (still there?) an elf corpse (still there?) an elf corpse (still there?) (40, 0, D) a +2 dagger of venom (40, 1, D) the +8 hand axe of Cocytus {chop, +Inv rElec MR+ SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (40, 8, D) (unseen) (40, 14, D) a +0 vampiric spear (40, 15, D) a fan of gales (40, 29, D) a +0 short sword (40, 33, D) a +0 long sword a +0 leather armour (40, 34, D) a +0 long sword a +0 leather armour the +6 scimitar of Flaming Death {sticky flame, rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 longbow 161 arrows (40, 35, D) a +0 rapier a +1 long sword of flaming a +0 chain mail an elf corpse (40, 36, D) a +2 long sword of distortion (unseen) (40, 37, D) a +0 short sword (unseen) (41, 0, D) a cursed ring of attention (41, 1, D) a book of Burglary (41, 14, D) an uncursed staff of poison (41, 29, D) a +0 lajatang of speed an elf corpse (41, 35, D) a +0 short sword of holy wrath (unseen) (42, 0, D) a cursed staff of earth (42, 1, D) a +0 short sword of speed (42, 14, D) a fan of gales (42, 15, D) a +0 rapier (43, 14, D) a +1 spear of venom (43, 28, D) a +0 dagger (43, 29, D) the cursed +0 halberd of the Reaper {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. It has a curse placed upon it. (43, 31, D) a +0 rapier (unseen) (44, 28, D) a book of Annihilations (49, 0, D) a phantom mirror (49, 1, D) a +0 dagger (49, 12, D) an uncursed amulet of guardian spirit (49, 24, D) a box of beasts (49, 37, D) a phantom mirror (50, 1, D) a +0 glaive (50, 12, D) a +2 flail of venom (50, 24, D) a phial of floods (50, 25, D) a book of Transfigurations (50, 36, D) an uncursed staff of power (50, 43, D) a +4 short sword of draining (unseen) (51, 1, D) a +0 dagger (51, 7, D) a +2 short sword of freezing (unseen) (51, 8, D) a +0 dire flail (unseen) (51, 9, D) the cursed +0 dagger "Lugumuc" {pierce, *Rage rElec rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (unseen) (51, 12, D) a cursed ring of protection from magic (51, 13, D) a +0 war axe of flaming (51, 16, D) a cursed +0 war axe a +0 animal skin (51, 18, D) a +0 war axe (unseen) (51, 24, D) a sack of spiders (51, 25, D) an uncursed staff of cold (51, 36, D) a +0 flail (51, 41, D) a +3 quarterstaff of speed a +2 leather armour of magic resistance (52, 1, D) a +4 broad axe of holy wrath (52, 6, D) an uncursed staff of wizardry (unseen) (52, 7, D) a +0 dagger a cursed +0 robe a cursed +3 long sword a +0 robe (52, 12, D) an uncursed ring of flight (52, 13, D) a box of beasts (52, 17, D) a +0 robe (52, 24, D) a +6 shortbow of freezing (52, 25, D) a book of the Sky (52, 28, D) (unseen) (52, 42, D) a +0 broad axe (unseen) (52, 43, D) a +4 great sword of freezing (unseen) (53, 6, D) a +0 dagger (unseen) (53, 7, D) a +0 battleaxe (53, 8, D) the +6 demon blade "Bloodbane" {slice, *Tele *Drain +Rage Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you go berserk. It may teleport you next to monsters. It causes draining when unequipped. (unseen) (53, 12, D) a sack of spiders (53, 13, D) an uncursed amulet of the acrobat (53, 16, D) a +0 robe (unseen) (53, 17, D) a +0 robe (53, 24, D) an uncursed ring of resist corrosion (53, 25, D) an uncursed amulet of the acrobat (53, 36, D) a book of Conjurations (54, 12, D) an uncursed staff of conjuration (54, 13, D) a book of Enchantments (54, 24, D) an uncursed ring of stealth (54, 25, D) a lightning rod (4/4) (55, 0, D) a +4 giant club (55, 12, D) the +5 quarterstaff "Beetlebane" {pain, rElec rF+ rN+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (55, 13, D) an uncursed staff of power (55, 24, D) a sack of spiders (59, 36, D) a +0 dagger (59, 37, D) a cursed staff of earth (59, 40, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (60, 36, D) a fan of gales (60, 37, D) an uncursed staff of fire (60, 39, D) a +4 vampiric trident (unseen) (60, 40, D) an uncursed staff of wizardry a +0 long sword a +0 buckler (61, 8, D) a +2 leather armour of cold resistance (61, 9, D) a +0 whip (unseen) (61, 10, D) an uncursed staff of death (unseen) (61, 16, D) a +5 blowgun (61, 26, D) a +2 falchion of holy wrath (61, 37, D) a +0 dagger (61, 40, D) a +2 vampiric long sword (62, 9, D) a +0 dagger (62, 10, D) a +1 dagger of freezing a +0 robe (62, 17, D) an uncursed staff of cold (62, 26, D) a +1 leather armour of cold resistance (62, 27, D) a +3 leather armour of cold resistance (62, 36, D) a book of Callings (62, 37, D) an uncursed staff of fire (62, 40, D) a +0 long sword (still there?) a +2 vampiric trident (still there?) (63, 8, D) a +3 leather armour of fire resistance (63, 10, D) a +0 dagger (unseen) (63, 16, D) a phial of floods (63, 36, D) a +0 rapier (63, 37, D) the +3 short sword "Goicson" {elec, rN+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from negative energy. (63, 40, D) a +0 longbow (unseen) (63, 42, D) a +0 rapier (unseen) (64, 16, D) a lightning rod (4/4) (64, 17, D) a phial of floods (64, 26, D) the cursed +1 robe of Trumpets {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (64, 27, D) a +1 dagger of venom (65, 26, D) a +1 mace of crushing (67, 0, D) a book of Unlife (68, 2, D) a +0 ring mail (68, 3, D) a +0 flail a +0 club a +0 short sword (69, 0, D) an uncursed amulet of faith (69, 2, D) a +0 leather armour (unseen) (70, 8, D) a +0 robe of the Archmagi (70, 9, D) a +3 dagger of protection (70, 36, D) a +0 war axe of venom (70, 37, D) a +2 robe of resistance (70, 40, D) a necrophage corpse (skeletalised by now) (71, 16, D) a +0 trident (71, 18, D) a +0 shortbow 131 arrows (71, 19, D) a +2 morningstar of flaming (unseen) (71, 26, D) a book of Cantrips (71, 27, D) a book of Unlife (71, 28, D) 38 large rocks (unseen) (71, 36, D) a lamp of fire (71, 37, D) a +2 short sword of freezing (71, 40, D) a necrophage corpse (skeletalised by now) (72, 8, D) an uncursed amulet of the acrobat (72, 9, D) the Catalogue of Dusty Transmigration Spells Type Level a - Sandblast Earth 1 b - Spider Form Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 4 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 (72, 16, D) a +0 trident (72, 19, D) a +0 trident (72, 20, D) a throwing net {!f} (72, 26, D) an uncursed staff of death (72, 28, D) a +0 trident 114 tomahawks (72, 36, D) a +4 rapier of venom (72, 37, D) a +1 trident of pain (73, 1, D) a phantom mirror (73, 2, D) a +0 hand axe (unseen) (73, 18, D) a +0 trident (unseen) (73, 19, D) a +3 double sword of draining (unseen) (73, 20, D) a +0 shortbow (unseen) (73, 26, D) a lightning rod (4/4) (73, 27, D) a +0 rapier of draining (73, 29, D) an uncursed staff of earth (unseen) (73, 36, D) an uncursed staff of fire (73, 37, D) a +3 spear of venom (74, 2, D) a +0 morningstar