cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 22, D) a +0 longbow (unseen) (5, 23, D) 110 large rocks (unseen) (5, 24, D) a +0 arbalest (unseen) (5, 25, D) a +0 shortbow (unseen) (6, 16, D) a +4 blowgun (6, 22, D) a +4 lajatang of pain (unseen) (6, 24, D) a +0 arbalest (unseen) (6, 26, D) a +0 arbalest (unseen) (7, 16, D) a +2 hunting sling of freezing (7, 21, D) a +3 shortbow of freezing (unseen) (7, 22, D) a +0 longbow (unseen) (7, 23, D) 48 large rocks (7, 24, D) a +0 longbow (unseen) (7, 26, D) a +0 shortbow 113 arrows a centaur corpse (8, 16, D) a +0 leather armour (8, 24, D) 42 large rocks (unseen) (8, 25, D) a +0 vampiric spear (unseen) (8, 27, D) a +0 falchion of pain (unseen) (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 leather armour a +0 hand axe of chaos (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 16, D) a +9 blowgun (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 16, D) a book of Burglary (12, 16, D) an uncursed staff of wizardry (19, 0, D) a book of Flames (19, 1, D) a +0 rapier (19, 16, D) a +0 war axe of chopping (19, 17, D) a +2 falchion of holy wrath (19, 33, D) the cursed +0 short sword "Plog" {vamp, MR+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 0, D) a phial of floods (20, 1, D) a book of Geomancy (20, 16, D) the +7 hand axe of Departure {protect, rN+ Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It protects you from negative energy. (20, 17, D) a +2 arbalest of velocity (21, 1, D) a +1 trident of distortion (21, 16, D) the +9 short sword of Doom {venom, *Corrode *Slow rPois rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It protects you from poison. It may corrode you when you take damage. It may slow you when you take damage. (21, 17, D) a +2 arbalest of flaming (21, 18, D) an orb spider corpse (21, 33, D) Lysuv's Catalogue of the Frigorific Oath Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 (22, 0, D) the +6 long sword "Tuustac" {pain, *Noise +Blink rN+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It lets you see invisible. It lets you blink. It may make noises in combat. (22, 16, D) a book of Air (22, 17, D) a box of beasts (23, 0, D) an uncursed ring of positive energy (23, 1, D) a +1 flail of distortion (23, 7, D) a +2 trident of protection (unseen) (23, 8, D) the +3 trident "Kugusoet" {drain, rElec Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It insulates you from electricity. (unseen) (23, 9, D) a sea snake corpse (23, 16, D) a book of Conjurations (23, 17, D) a box of beasts (23, 21, D) a jumping spider corpse (23, 22, D) a demonic crawler corpse (23, 23, D) a hornet corpse (24, 7, D) a +2 spear of freezing 315 javelins a +0 leather armour an uncursed ring of flight (24, 8, D) a +2 glaive of venom 217 javelins of penetration a +0 leather armour a merfolk corpse (24, 9, D) a sea snake corpse (24, 10, D) a +4 spear of venom 378 silver javelins a +4 ring mail of cold resistance (24, 13, D) a throwing net {!f} (24, 16, D) a box of beasts (24, 18, D) a +2 great sword of electrocution (24, 21, D) an emperor scorpion corpse (24, 22, D) a +0 hand axe a +0 leather armour a jumping spider corpse a meliai corpse (25, 0, D) the cursed +0 great sword of Greed {protect, Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It has a curse placed upon it. (25, 1, D) a +0 vampiric spear (25, 9, D) the +7 quarterstaff of Armageddon {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). a cursed +0 robe a merfolk corpse (25, 10, D) a snapping turtle corpse (25, 16, D) a +3 giant spiked club (25, 17, D) a +5 blowgun (25, 18, D) an uncursed ring of positive energy (25, 20, D) a jumping spider corpse (25, 21, D) an emperor scorpion corpse (25, 22, D) a tarantella corpse (25, 23, D) a hornet corpse (25, 32, D) the Tome of the Volcanoes and Displacement Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Flaming Arrows Charms/Fire 2 c - Recall Summoning/Translocation 3 d - Portal Projectile Translocation 3 e - Bolt of Fire Conjuration/Fire 6 (25, 34, D) the cursed +1 robe of Haipiunli {*Contam rPois Str+3 Dex+6} It affects your strength (+3). It affects your dexterity (+6). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (26, 1, D) a +0 leather armour (26, 7, D) a +0 spear (unseen) (26, 8, D) a +2 trident of protection a +1 ring mail of fire resistance a +0 trident of venom the +4 shortbow of Reapportionment {flame, +Inv rF++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It lets you turn invisible. a +0 leather armour a merfolk corpse (26, 9, D) a +0 rapier a +0 robe (26, 16, D) the +8 storm bow {lightning rElec Stlth-} It insulates you from electricity. It makes you less stealthy. (26, 17, D) a book of Summonings (27, 0, D) a +3 ring of dexterity (27, 16, D) an uncursed ring of fire (27, 17, D) an uncursed staff of power (28, 0, D) an uncursed staff of earth (28, 1, D) a +0 leather armour (28, 17, D) a phantom mirror (29, 0, D) a cursed ring of attention (29, 16, D) a lightning rod (4/4) (34, 28, D) a +2 mace of protection (35, 14, D) a +0 mace (35, 15, D) a +0 dagger (35, 28, D) a box of beasts (35, 29, D) a sack of spiders (36, 0, D) the cursed +0 mace of Propriety {drain, +Rage rN++ Int+4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It greatly protects you from negative energy. It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (36, 15, D) +2 acid dragon scales (36, 28, D) 4 potions of haste (36, 29, D) a phial of floods (37, 14, D) a book of Necromancy (37, 19, D) an uncursed staff of wizardry (unseen) (37, 20, D) a +0 dire flail (unseen) (37, 28, D) a lamp of fire (37, 29, D) a book of Minor Magic (38, 14, D) a +0 dire flail (38, 15, D) a +0 war axe (38, 18, D) the +7 mace of the Eternal Void {venom, rF+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It makes you more stealthy. (unseen) (38, 19, D) a +0 arbalest (still there?) a warg corpse (skeletalised by now) (still there?) (38, 20, D) a +0 war axe (unseen) (38, 28, D) the cursed +1 hand axe "Tixkiedueff" {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It has a curse placed upon it. (38, 29, D) a sack of spiders (39, 17, D) a +0 trident a +1 arbalest of velocity a +0 plate armour (39, 18, D) a +0 chain mail the ring "Ycekiri" {Fire rPois Int-3 Dex-3 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (-3). It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. 61 large rocks an orc corpse a stone giant corpse (39, 19, D) a +0 war axe a +0 short sword the +5 pair of quick blades "Gyre" and "Gimble" {pierce} It inflicts extra damage upon your enemies. a +0 mace a +0 battleaxe a +0 chain mail of fire resistance a scroll of brand weapon a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (39, 20, D) a +0 long sword (39, 28, D) a +1 leather armour of positive energy (39, 29, D) a +2 mace of holy wrath (40, 14, D) an uncursed staff of death (40, 15, D) a +3 plate armour of cold resistance (40, 18, D) 121 tomahawks (unseen) (40, 19, D) a +0 plate armour (40, 20, D) a cursed +0 plate armour (41, 15, D) +2 acid dragon scales (41, 18, D) the cursed +1 trident of Hepliaklqana {freeze, rElec rPois rF++ rC+ Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It greatly protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (unseen) (41, 29, D) the Incunabulum of the Lonely Realms Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Regeneration Charms/Necromancy 3 d - Olgreb's Toxic Radiance Poison 4 e - Poison Arrow Conjuration/Poison 6 (42, 14, D) the +9 falchion of Fiyleghaagg {holy, +Fly rPois Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It protects you from poison. It lets you fly. (42, 15, D) a +0 long sword (42, 28, D) the +5 broad axe of Termination {freeze, rC++ Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It greatly protects you from cold. (43, 15, D) a Grand Grimoire (49, 0, D) a +4 hand crossbow of flaming (49, 1, D) an uncursed ring of fire an uncursed ring of ice the cursed +0 plate armour of Panentheism {rN+ MR+ Str-3} It affects your strength (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +1 chain mail "Suacoz" {rElec rN++ Int-5 Stlth-} It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. It makes you less stealthy. the cursed +2 hunting sling "Widowmaker" {freeze, *Slow rElec rC++ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. an uncursed ring of fire the +10 hand crossbow of Perfectionism {freeze, +Fly Int+2 Dex+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). It lets you fly. It makes you more stealthy. the +0 leather armour of the Devil's Team {Str+4} It affects your strength (+4). the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. a +2 ring of strength the cursed +3 quarterstaff of Estrefam {flame, +Inv Str+2 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+4). It lets you turn invisible. It has a curse placed upon it. the +8 great mace "Taaxt" {flame, MR+ Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. the +1 helmet of Darkness {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. the +11 falchion of Riyduelo {slice, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. (49, 12, D) a book of Beasts (49, 24, D) a book of Misfortune (49, 36, D) a box of beasts (49, 37, D) an uncursed staff of power (50, 0, D) a book of Dreams (50, 12, D) +2 ice dragon scales (50, 13, D) a book of Cantrips (50, 17, D) a death drake corpse (skeletalised by now) (50, 24, D) a +2 morningstar of holy wrath (50, 25, D) the +7 arbalest "Iceyvono" {velocity, Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). (50, 36, D) a +2 shortbow of velocity (50, 37, D) a +0 trident (50, 40, D) a +0 trident (unseen) (50, 42, D) a +2 great sword of pain (unseen) (51, 0, D) a box of beasts (51, 2, D) a +0 halberd a red draconian corpse (skeletalised by now) (51, 3, D) a +0 scimitar a +0 short sword a +0 cloak a white draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (51, 4, D) a +0 long sword a cursed +0 hand axe a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (51, 5, D) a +0 battleaxe (51, 13, D) an uncursed ring of resist corrosion (51, 17, D) an ice dragon corpse (skeletalised by now) (51, 24, D) a +0 battleaxe of electrocution (51, 25, D) an uncursed ring of poison resistance (51, 36, D) a sack of spiders (51, 37, D) a +2 leather armour of poison resistance (51, 39, D) a +1 trident of protection (unseen) (52, 0, D) a fan of gales (52, 1, D) an uncursed staff of summoning (52, 3, D) a +2 dire flail of protection (unseen) (52, 4, D) a +0 mace a green draconian corpse (skeletalised by now) (52, 5, D) a +0 long sword (unseen) (52, 12, D) an uncursed staff of air (52, 13, D) a +2 longbow of freezing (52, 16, D) an acid dragon corpse (skeletalised by now) (52, 17, D) a hydra corpse (skeletalised by now) a death drake corpse (skeletalised by now) (52, 25, D) a +0 short sword of electrocution (52, 28, D) a +4 short sword a +0 robe (52, 36, D) an uncursed staff of earth (52, 37, D) a +0 trident (52, 39, D) a +4 spear of piercing 415 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (52, 40, D) a +1 broad axe of chopping (52, 41, D) a +1 rapier of draining (unseen) (53, 0, D) an uncursed staff of poison (53, 1, D) a +2 leather armour of cold resistance (53, 3, D) a +0 short sword (unseen) (53, 4, D) a +0 glaive (unseen) (53, 5, D) a cursed +0 scimitar (still there?) the +7 quarterstaff "Plog" {pain, *Corrode +Blink Str+6 Int+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (+3). It lets you blink. It may corrode you when you take damage. (53, 12, D) a +6 giant club (53, 13, D) an uncursed amulet of guardian spirit (53, 17, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (53, 24, D) a scroll of brand weapon (53, 25, D) an uncursed staff of conjuration (53, 28, D) a +0 trident (53, 36, D) a sack of spiders (53, 37, D) an uncursed staff of earth (53, 39, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (53, 40, D) a +0 trident (unseen) (54, 1, D) a +0 short sword (54, 12, D) +2 ice dragon scales (54, 13, D) a +1 scimitar of slicing (54, 24, D) a scroll of brand weapon (54, 25, D) a lightning rod (4/4) (54, 36, D) an uncursed staff of wizardry (55, 0, D) the +9 dire flail of the Hidden Vale {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (55, 1, D) a +0 pair of gloves of dexterity (55, 12, D) a scroll of acquirement (55, 13, D) the cursed +4 dagger "Morg" {pain, MR+ Int+12 *Curse} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+12). It affects your resistance to hostile enchantments. It curses itself when equipped. It has a curse placed upon it. (55, 24, D) a +2 bardiche of freezing (59, 36, D) a book of Battle (59, 37, D) a +1 plate armour of magic resistance (60, 36, D) a +2 rapier of draining (60, 37, D) a fan of gales (60, 41, D) a +0 dagger (unseen) (61, 0, D) a +3 quick blade (61, 16, D) a +0 dagger (61, 36, D) a +0 fustibalus of velocity (62, 1, D) a +0 long sword of holy wrath (62, 17, D) an uncursed amulet of the gourmand (62, 20, D) an uncursed staff of cold (unseen) (62, 37, D) a +2 ring mail of fire resistance (62, 40, D) a +3 trident of venom (62, 41, D) a +0 longbow (unseen) (62, 43, D) a +2 long sword of protection (unseen) (63, 0, D) a book of the Dragon (63, 11, D) a +0 great sword a +0 plate armour a +6 amulet of reflection (63, 13, D) a +0 arbalest (unseen) (63, 17, D) a +3 scale mail of poison resistance (63, 19, D) a +0 dagger an orc corpse (skeletalised by now) (63, 20, D) a +0 hand axe a +0 leather armour a +0 hand axe a +0 dagger a cursed -1 robe (63, 36, D) a +1 short sword of electrocution (63, 39, D) a +0 rapier a +0 leather armour (63, 40, D) a +2 dagger of draining a +0 shortbow of velocity 79 arrows a +0 leather armour (63, 41, D) the +12 hand axe "Rebaci Sonei" {pain, Fragile +Fly rElec Int-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It insulates you from electricity. It lets you see invisible. It lets you fly. It will be destroyed if unequipped. (64, 10, D) a +0 war axe (unseen) (64, 16, D) a book of Changes (64, 17, D) a phantom mirror (64, 20, D) a +0 battleaxe (unseen) (64, 40, D) a cursed +0 long sword (unseen) (64, 42, D) a +2 rapier of venom (67, 0, D) a phial of floods (68, 0, D) a +5 short sword of electrocution (69, 0, D) an uncursed staff of earth (69, 36, D) a lightning rod (4/4) (70, 8, D) a +3 scale mail of fire resistance (70, 36, D) a +5 shortbow (70, 37, D) a phantom mirror (71, 16, D) a +0 rapier (71, 17, D) a book of Misfortune (71, 26, D) a +0 glaive of freezing (71, 27, D) a book of Party Tricks (71, 36, D) a phantom mirror (72, 8, D) a +2 plate armour of fire resistance (72, 9, D) a +2 halberd of venom (72, 16, D) a lightning rod (4/4) (72, 17, D) a +2 robe of positive energy (72, 26, D) a fan of gales (72, 27, D) a +2 shield of fire resistance (72, 36, D) a +2 quarterstaff of protection (72, 41, D) an ugly thing corpse (skeletalised by now) (73, 1, D) an uncursed ring of wizardry (73, 16, D) a phantom mirror (73, 21, D) a +0 robe (73, 26, D) a phantom mirror (73, 27, D) an uncursed staff of power (73, 36, D) a +2 robe (74, 2, D) a +0 scythe a +0 robe (75, 1, D) a +0 club (75, 2, D) an uncursed staff of summoning (unseen)