Dungeon Sprint DCSS version bcrawl-1.27.7 (webtiles) character file. Game seed: 16788096220720246554 0 cirnu the Skirmisher (level 1, -16/18 HPs) Began as a Demonspawn Chaos Knight on Oct 23, 2020. Was an Initiate of Makhleb. Demolished by an earth elemental (23 damage) ... summoned by a deep elf mage ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:49 (87 turns). cirnu the Skirmisher (Demonspawn Chaos Knight) Turns: 87, Time: 00:01:50 Health: -16/18 AC: 16 Str: 24 XL: 1 Next: 0% Magic: 1/1 EV: -2 Int: 13 God: Makhleb [......] Gold: 0 SH: 26 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis + K - +14 obsidian axe {chop, +Fly SInv *Curse} (curse) rCold . . . Gourm . J - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . V - +5 shadow dragon scales rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn C - +6 ring of strength MPRegen 0.07/turn D - +6 ring of strength @: mesmerised A: no striking features a: Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe of chaos F - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. G - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. H - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. K - the cursed +14 obsidian axe (weapon) {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. L - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. M - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) N - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. O - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Q - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. R - the +0 sword of Power (You found it in the Dungeon) S - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. T - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. U - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Armour b - a +2 leather armour I - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. J - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. V - +5 shadow dragon scales (worn) Jewellery x - the ring "Fajeemed" {+Fly rF+} (You found it in the Dungeon) [ring of flight] It protects you from fire. It lets you fly. y - a +6 ring of dexterity z - a +6 ring of dexterity A - a +6 ring of intelligence B - a +6 ring of intelligence C - a +6 ring of strength (left hand) D - a +6 ring of strength (right hand) Wands u - a wand of disintegration (7) v - a wand of iceblast (7) w - a wand of acid (7) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions c - 10 potions of heal wounds d - 10 potions of curing f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might Miscellaneous E - a lightning rod (4/4) Comestibles e - 7 rations {!d} Skills: + Level 3.0 Fighting + Level 2.6 Axes + Level 1.7 Armour + Level 0.8 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Message History GONNNNG! You block the +0 trident of protection's attack. GONNNNG! You slash the earth elemental! Ssssck. You open a gate to Pandemonium! A demon appears! The earth elemental is moderately damaged. You slash the earth elemental! You are now a beloved toy of Xom. The +0 trident of protection completely misses you. You block the +0 trident of protection's attack. GONNNNG! You block the earth elemental's attack. PTOANNNG! The earth elemental hits you but does no damage. You block the +0 trident of protection's attack. BONNNG! The earth elemental hits you!! Ouch! That really hurt! You die... Xom titters! ▓▓▓▓▓▓▓ ▓.8E8.▓ ▓.@Ee.▓ ▓.)E4.▓ ▓..(..▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 3 earth elementals, a deep elf mage, a +0 trident of protection and a friendly red devil. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cirnu the Demonspawn Chaos Knight began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 1 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 1 | D | Found the +10 dark maul {crush} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 1 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {*Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 1 | D | Found the +0 sword of Power 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {slice} 1 | D | Found the +7 longbow "Piercer" {penet, EV-2} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 12 | D | Got the ring "Fajeemed" {+Fly rF+} 69 | D | Fell from the grace of Xom 69 | D | Became a worshipper of Makhleb the Destroyer 77 | D | Entered arena 2. 77 | D | Noticed a deep elf mage 77 | D | Noticed a +0 trident of protection 77 | D | Found a transporter. 84 | D | Noticed an earth elemental 84 | D | Noticed an earth elemental 86 | D | Noticed an earth elemental 86 | D | Noticed an earth elemental 87 | D | Demolished by an earth elemental Action || total -------------------------++------- Melee: Broad axe || 5 Armor: Shadow dragon sca || 2 Dodge: Dodged || 1 Block: Medium shield || 17