crabbyslav Level 1 of the Dungeon [Shop] Poc Wiy's Antique Weapon Boutique a +0 dagger (48 gold) a +0 hand axe (72 gold) a +0 short sword (72 gold) the +7 hand axe of the Common Good {protect, rElec rC+ SInv} (1531 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +1 dagger of venom (225 gold) the +9 hand axe of Popular Demand {freeze, rCorr} (1512 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. a +0 whip (60 gold) a +0 dagger (48 gold) a +0 sling (36 gold) a +0 hand axe (72 gold) [Shop] Cyott's Book Shoppe a book of Cantrips (120 gold) a book of Burglary (200 gold) a book of Displacement (240 gold) a book of Dreams (240 gold) a book of the Warp (420 gold) a book of Spatial Translocations (200 gold) a book of Frost (200 gold) a book of the Tundra (320 gold) Great Wizards, Vol. II (380 gold) a book of Beasts (380 gold) a book of Storms (320 gold) a book of Blood (280 gold) (0, 0, D:1) a +0 mace (2, 1, D:1) a +2 mace of venom (3, -22, D:1) a +0 dagger (10, -1, D:1) a +0 short sword 4 stones (17, -22, D:1) a +0 whip (24, -9, D:1) a +0 ring mail (26, -33, D:1) a +1 dagger of flaming (33, 12, D:1) 2 poisoned darts (34, -16, D:1) a +0 short sword (37, -32, D:1) a +0 robe (39, -12, D:1) 3 stones a +0 dagger (40, -12, D:1) a +0 ring mail a +0 whip (44, -34, D:1) a +0 scale mail (45, -34, D:1) a +0 short sword a stone (47, -8, D:1) a +0 club a +0 short sword 3 stones (49, -24, D:1) a +0 short sword (53, -18, D:1) a +0 ring mail (58, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 3 stones (6, 19, D:2) a +0 dagger (17, 2, D:2) 4 stones a +0 whip (24, 8, D:2) a +0 club (24, 22, D:2) a +0 ring mail (26, 9, D:2) a +0 halberd (26, 10, D:2) a +0 whip (26, 30, D:2) a +0 club (39, 19, D:2) a +0 short sword (41, 15, D:2) a +0 club Level 3 of the Dungeon (2, 37, D:3) 4 stones (4, 31, D:3) a +0 leather armour (10, 15, D:3) a +0 leather armour (11, 16, D:3) a +0 dagger a +0 club a +0 dagger a +0 robe a +0 mace a +0 morningstar (27, 22, D:3) a +0 dagger a +0 robe (28, 9, D:3) 6 stones (32, 19, D:3) a +1 trident of flaming (46, 14, D:3) a +0 flail (48, 15, D:3) 5 poisoned darts Level 4 of the Dungeon [Shop] Laikheoje's Distillery a potion of might (52 gold) a potion of flight (39 gold) a potion of heal wounds (65 gold) a potion of degeneration (13 gold) a potion of mutation (104 gold) a potion of might (52 gold) a potion of curing (39 gold) a potion of mutation (104 gold) a potion of haste (130 gold) (0, 0, D:4) a +0 dagger (3, -18, D:4) a +0 war axe of freezing (13, 1, D:4) 7 stones (18, -32, D:4) a +2 dagger of speed 4 stones (25, 3, D:4) a +0 mace a +0 leather armour a +1 trident of holy wrath (26, 3, D:4) a +0 scale mail a +0 club a +0 sling a +0 hand axe (26, 4, D:4) a +0 dagger a +0 robe (30, 2, D:4) a +0 quarterstaff (32, -33, D:4) a +0 dagger (32, 1, D:4) 8 stones (33, -31, D:4) a +0 dagger (33, -24, D:4) a +0 spear (36, -24, D:4) 7 stones (37, 7, D:4) a +0 dagger (38, -23, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 robe (2, 0, D:5) a +3 hand axe a +0 robe (7, -17, D:5) 9 stones (7, -1, D:5) a +0 ring mail (18, -10, D:5) a +2 shortbow of freezing (20, -37, D:5) a +0 robe (20, -30, D:5) a +0 spear a +0 spear (22, -24, D:5) a +0 halberd (22, -23, D:5) a +0 club (27, -2, D:5) a +0 leather armour (31, -32, D:5) the +0 ring mail of the Armoured One {+Inv rPois Int+5 Dex-3} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). rPois: It protects you from poison. +Inv: It lets you turn invisible. (34, -17, D:5) a +0 plate armour (34, -7, D:5) 9 stones (36, -30, D:5) a +0 dagger a +0 robe (38, -30, D:5) a +0 morningstar (41, -28, D:5) a +0 short sword Level 6 of the Dungeon (1, -6, D:6) 5 stones (2, 8, D:6) 3 poisoned darts (3, 13, D:6) 8 stones (7, 3, D:6) a +0 club (10, 6, D:6) a +0 whip (10, 7, D:6) a +0 dagger a +0 leather armour (11, 7, D:6) a +0 short sword a +0 hand axe (12, 8, D:6) a +0 short sword a +0 leather armour (18, 15, D:6) a +0 flail a +0 flail a boomerang (19, 15, D:6) a +0 dagger a +0 robe (25, 1, D:6) a +0 robe a +0 halberd (26, 0, D:6) a +0 robe a +0 spear (27, -1, D:6) a +0 club (27, 0, D:6) a +0 leather armour a +0 short sword (29, 4, D:6) a +0 ring mail (31, -4, D:6) a +0 mace (31, 2, D:6) a +0 whip (38, 21, D:6) a +0 ring mail (40, 8, D:6) a +0 giant spiked club (40, 23, D:6) a +0 hand axe (42, 21, D:6) a potion of attraction (43, -13, D:6) a +0 short sword (43, -12, D:6) a +0 dagger a +0 ring mail (44, -13, D:6) a +0 club (45, -13, D:6) a +0 war axe a +0 leather armour (46, 17, D:6) a +0 robe a +0 giant club (47, 8, D:6) a +0 buckler (47, 10, D:6) 9 stones (47, 17, D:6) a +0 chain mail a +0 short sword (51, 21, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (0, 4, D:7) a +0 shortbow (4, -4, D:7) a +0 quarterstaff a +0 sling a +0 ring mail a +0 hand axe a +0 ring mail (7, 12, D:7) a +0 trident (9, 10, D:7) a +0 ring mail a boomerang a +0 short sword a +0 dagger (11, 8, D:7) a +0 robe a +0 dagger (16, 12, D:7) 6 poisoned darts (18, 4, D:7) a +0 spear (19, -3, D:7) 6 stones (20, -23, D:7) a +0 dagger a +0 robe (20, 3, D:7) 5 stones (22, 14, D:7) a +0 club a +0 flail a +0 ring mail a +0 dagger (28, -26, D:7) 6 stones (28, -19, D:7) 5 stones (30, 3, D:7) a +0 flail (33, -7, D:7) a +0 robe (still there?) a +3 mace (still there?) +0 acid dragon scales (still there?) a +2 morningstar of draining (still there?) (34, 7, D:7) 8 stones (36, -8, D:7) a +4 mace a +0 robe (36, -7, D:7) a +3 dagger (still there?) a +0 robe (still there?) (36, -5, D:7) a +0 robe a +0 club Level 8 of the Dungeon [Shop] Oturch's Blasphemy Boutique a +1 vampiric short sword (256 gold) a scroll of torment (152 gold) a +2 demon whip of electrocution (792 gold) a +0 vampiric hand axe (176 gold) a +4 flail of pain (491 gold) a +2 whip of chaos (264 gold) a book of Death (704 gold) a +2 hand axe of draining (278 gold) the +13 scythe of Curses {drain, Drain} (1280 gold) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (1, -16, D:8) 7 stones (7, 1, D:8) a +0 short sword a +0 ring mail (8, 0, D:8) a +0 dagger of venom a +0 robe a +0 dagger a +0 leather armour (9, -1, D:8) a +0 mace a +0 leather armour (15, -32, D:8) a +0 helmet (16, -21, D:8) a +0 dagger a +0 robe (19, -38, D:8) a +0 dire flail a +0 robe (20, -37, D:8) a +0 flail a +0 robe (20, -21, D:8) a +0 glaive a +0 plate armour (21, -4, D:8) a +0 ring mail (21, -1, D:8) 9 stones (22, -8, D:8) a +0 flail a +0 plate armour a +0 short sword 5 stones (23, -8, D:8) a +0 great mace 7 stones a +2 leather armour of fire resistance (24, -31, D:8) a +0 robe (24, -6, D:8) a +0 whip 5 stones a +0 dagger a +0 robe (25, -20, D:8) a +0 glaive (25, -18, D:8) a +0 leather armour (25, -6, D:8) a +0 short sword a +0 robe a +0 short sword 8 poisoned darts a +0 short sword (25, -5, D:8) a +0 short sword 2 stones (26, -28, D:8) a +0 glaive a +0 chain mail (26, -21, D:8) a +0 leather armour (26, -17, D:8) a +0 short sword (26, -5, D:8) a +0 short sword (27, -5, D:8) a +0 dagger 7 poisoned darts (28, -18, D:8) a +0 robe (29, -28, D:8) a +0 giant club a +0 dire flail a +0 war axe a +0 robe (31, -27, D:8) a +0 whip (33, -34, D:8) a +0 shortbow (36, -33, D:8) a +0 hand axe a +3 leather armour (44, -23, D:8) a +0 flail a +0 scale mail (45, -23, D:8) a +0 flail a +0 plate armour (49, -33, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) 4 stones (5, -39, D:9) a +0 ring mail (9, 1, D:9) a +0 dagger (9, 7, D:9) a +0 short sword (10, -31, D:9) a +0 chain mail (11, -31, D:9) a +0 flail (12, -39, D:9) 2 stones (13, 3, D:9) the -2 helmet "Moni" {rElec Int-4 Slay+2} Int: It affects your intelligence (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. (14, 4, D:9) a book of Weapons (16, -10, D:9) +0 steam dragon scales (18, -30, D:9) a -1 falchion of flaming a +0 robe 2 potions of might (18, 2, D:9) a +0 dagger (19, -28, D:9) a +0 leather armour (22, -7, D:9) a +0 shortbow (22, -6, D:9) a +0 robe a +3 dagger (22, -4, D:9) a +0 shortbow (27, -14, D:9) a +0 dagger a stone (29, -15, D:9) a +0 leather armour a +0 short sword a +0 dagger 4 poisoned darts a +0 dagger a +0 whip (29, -14, D:9) a +0 rapier 3 stones a +0 quarterstaff a curare-tipped dart (30, -7, D:9) the +3 quarterstaff of Greatest Utility {spect, +Blink rF+++ Int-3 Dex-2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. +Blink: It lets you blink. a +0 plate armour (31, -7, D:9) a +2 vampiric short sword (32, -28, D:9) a +0 whip a curare-tipped dart a +0 vampiric dagger 2 stones (32, -27, D:9) a +0 short sword 4 poisoned darts (33, -24, D:9) 6 poisoned darts (33, -8, D:9) a +0 pair of gloves (44, -25, D:9) a +0 sling (53, -11, D:9) a +0 giant club a +0 giant club (53, -3, D:9) a +2 dire flail of freezing a +0 robe (53, -2, D:9) a +4 dagger a +0 robe (53, -1, D:9) a +2 war axe of freezing a +0 robe (54, -8, D:9) a +2 long sword a +0 robe (54, -7, D:9) a +4 flail a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (5, -7, D:10) a +0 robe (10, -19, D:10) 4 stones (11, -17, D:10) a +0 leather armour a +0 dagger (14, 14, D:10) a +0 kite shield (19, -12, D:10) a +0 robe (20, 2, D:10) a +0 chain mail a +0 trident (20, 4, D:10) a +0 shortbow (22, 3, D:10) a +0 ring mail a +0 club (23, -35, D:10) a +0 great mace a +0 plate armour (25, -20, D:10) a potion of attraction (25, 4, D:10) a +0 vorpal flail (27, -31, D:10) a +0 short sword 2 atropa-tipped darts (29, -14, D:10) a +0 leather armour a +0 falchion (33, -18, D:10) +0 acid dragon scales (34, 1, D:10) a +0 mace a +0 flail (35, 2, D:10) a +0 whip a +0 ring mail a +0 glaive a +0 plate armour a +0 flail a +0 leather armour a +0 flail a +0 hand axe a +0 hand axe a +0 chain mail (36, 2, D:10) a +0 scimitar a +0 plate armour a +0 mace a +0 leather armour a +0 whip a +0 trident a +0 chain mail (37, 2, D:10) a +0 club a +2 chain mail of willpower (37, 3, D:10) a +0 club (41, -17, D:10) a potion of attraction Level 11 of the Dungeon (0, 0, D:11) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or teleport you to foes. It can reach especially far, and its reaching attacks ignore other creatures in the way. Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (1, 1, Lair:1) 5 stones (7, -49, Lair:1) a +0 whip (16, -31, Lair:1) 2 stones (16, -20, Lair:1) a +0 rapier (20, -20, Lair:1) 2 stones (21, -10, Lair:1) a +0 robe (24, -23, Lair:1) a +0 pair of gloves (25, -40, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (8, -19, Lair:2) a +0 pair of boots (10, 0, Lair:2) a +0 quarterstaff (14, -27, Lair:2) a +0 ring mail (18, -10, Lair:2) a +0 robe a +0 war axe (30, -18, Lair:2) 4 poisoned darts (34, -31, Lair:2) 5 stones (43, -20, Lair:2) a +0 kite shield (44, -7, Lair:2) 7 stones (57, -4, Lair:2) a +0 trident (58, -5, Lair:2) a +0 trident (58, -4, Lair:2) a +0 trident (59, -4, Lair:2) a +0 spear Level 3 of the Lair of Beasts (0, 0, Lair:3) 5 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (22, -10, Lair:4) 5 stones