crawlogic Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -23, D:1) 16 arrows (12, -15, D:1) a +0 short sword 2 stones (21, -31, D:1) a +0 dagger 4 stones (27, 19, D:1) 12 arrows (32, -2, D:1) a +0 ring mail (35, 5, D:1) 17 stones (37, -20, D:1) a +0 mace (47, -23, D:1) a +0 hand axe (49, -21, D:1) a scroll of immolation (55, -21, D:1) a +0 robe (55, 8, D:1) a book of Displacement Level 2 of the Dungeon [Shop] Eshaym's Weapon Shoppe a +0 flail (35 gold) a +0 dagger (20 gold) a +0 trident (35 gold) a +2 shortbow of freezing (174 gold) the +9 longbow of the Eleven Priests {freeze, Contam rC+ rCorr Str+5} (776 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +0 rapier (40 gold) a +0 falchion (30 gold) a +0 hunting sling (15 gold) a +0 short sword (30 gold) (19, -3, D:2) a +0 club (20, -3, D:2) a +0 club (20, -2, D:2) a +0 club (22, -3, D:2) a +0 club (23, -3, D:2) a +2 dagger of draining (24, -8, D:2) a +0 dagger (24, 0, D:2) a +0 leather armour (25, -8, D:2) a +0 animal skin a +0 whip (26, -8, D:2) a +0 dagger (33, -10, D:2) a +0 animal skin (34, -12, D:2) 12 stones a +0 club a +0 dagger (38, -2, D:2) a +0 robe a +0 scythe (39, 16, D:2) a +0 club a +0 dagger 4 stones Level 3 of the Dungeon [Shop] Jyux's Jewellery Shop a +6 ring of intelligence (702 gold) the brooch of Shielding {Spirit SH+8} (712 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). a ring of positive energy (240 gold) a ring of resist corrosion (240 gold) a +6 ring of intelligence (702 gold) an amulet of guardian spirit (360 gold) a ring of flight (210 gold) the macabre finger necklace {rN+} (480 gold) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (6, 1, D:3) a +0 dagger (9, 19, D:3) a +0 leather armour a +0 mace a +0 ring mail a +0 club (9, 20, D:3) a +0 ring mail a +0 flail a +0 scale mail a +0 mace a +0 leather armour a +0 hand axe (9, 21, D:3) a +0 leather armour a +0 mace (10, 19, D:3) a +0 leather armour a +0 whip a +0 ring mail a +0 club (14, -1, D:3) a +0 dagger (14, 1, D:3) a +0 ring mail (16, 17, D:3) 3 stones a +0 dagger (29, 8, D:3) a +0 dagger (32, -1, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 17 arrows (3, 12, D:4) a +0 war axe (3, 23, D:4) a Trismegistus Codex (4, -2, D:4) 3 large rocks (14, 23, D:4) a +0 short sword a stone (20, -8, D:4) a +3 dagger (20, 4, D:4) 17 stones (24, -4, D:4) 25 stones (26, -11, D:4) a +0 club (30, -8, D:4) a +0 whip (30, -4, D:4) 17 stones (31, -5, D:4) 20 sling bullets (35, 26, D:4) a +0 flail (37, 26, D:4) a +0 short sword a +0 ring mail (38, 9, D:4) a +0 dagger (38, 26, D:4) a +0 flail 3 boomerangs a +0 chain mail (39, -1, D:4) a +0 flail a +0 ring mail a +0 hand axe a boomerang a +0 scale mail (39, 0, D:4) a +0 scale mail a +0 war axe a +0 morningstar 2 boomerangs (47, -9, D:4) 5 poisoned darts (47, -1, D:4) 10 stones (48, -11, D:4) 20 stones (49, -3, D:4) 12 arrows Level 5 of the Dungeon (0, 0, D:5) a book of Debilitation (12, 33, D:5) a +0 shortbow 10 arrows (15, 31, D:5) a +4 flail of protection a +0 chain mail (22, -11, D:5) a +0 dagger a +0 robe (23, -12, D:5) a +0 dagger (23, -11, D:5) a +0 dagger a +0 robe (28, -12, D:5) a +0 dagger a +0 robe a +0 rapier a +0 leather armour (34, 28, D:5) 12 sling bullets (39, 23, D:5) a +0 dagger a +0 leather armour a +0 club 5 boomerangs a +0 leather armour (39, 24, D:5) a +0 club (40, 24, D:5) a +0 club a +0 trident (41, -8, D:5) the +4 short sword of Qazlal's Anger {venom, Int+5 SInv} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). SInv: It lets you see invisible. (43, -8, D:5) the +1 leather armour "Entun" {Harm rPois rF+ Int-4} Int: It affects your intelligence (-4). rF: It protects you from fire. rPois: It protects you from poison. Harm: It increases damage dealt and taken. (48, 12, D:5) a +0 dagger a +0 robe (49, 12, D:5) a +3 short sword of speed a +1 leather armour of poison resistance (55, 18, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 12 stones (15, -3, D:6) 19 sling bullets (16, -41, D:6) 21 stones (19, -29, D:6) a book of Dangerous Friends (30, -37, D:6) a +0 scimitar (30, -21, D:6) a +0 flail (41, 10, D:6) a +0 hand axe (44, -17, D:6) a +0 dagger a +0 robe (47, -17, D:6) a +0 short sword a +0 ring mail (47, -16, D:6) a +0 short sword a +0 leather armour (48, 4, D:6) a +0 robe (55, -14, D:6) 18 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (0, 7, D:7) a throwing net (2, -2, D:7) a +0 hand axe a +0 flail (2, -1, D:7) a +0 dagger a +0 robe (3, -2, D:7) a +0 flail a +0 plate armour (6, -6, D:7) a +0 quarterstaff (7, 2, D:7) a +0 spear (14, 18, D:7) a +0 hand axe (15, 3, D:7) the Unrestrained Analects (19, 23, D:7) a book of Burglary (40, 12, D:7) a book of Alchemy (43, 4, D:7) a +0 trident