Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 13428613740051146896 31 crompyre the Magician (level 3, -4/28 HPs) Began as a Djinni Conjurer on Jan 22, 2023. Slain by Terence ... wielding a +0 trident (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1841 turns). crompyre the Magician (Djinni Conjurer) Turns: 1841, Time: 00:02:11 Health: -4/28 AC: 2 Str: 6 XL: 3 Next: 40% Gold: 56 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 5 scrolls of teleportation {unknown} c - 2 scrolls of identify {unknown} d - 3 scrolls of butterflies {unknown} e - a scroll of magic mapping {unknown} Potions f - a potion of cancellation {unknown} g - a potion of lignification {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Sting Tmut/Pois 76% 1d6 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10158 Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. A goblin comes into view. It is wielding a +0 dagger. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence shouts, "DIE!!!" Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray misses Terence. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident! You die... #.##.### #.##. #......# #.##. ####.#.# ### #.##. ...#.# #.. #:##. #####.# #.# ..##. #.# #.# ..#### #.# #.# †..... #.####.######.#### #@.@.)....#. #######)##)# #......#..### #.##..##.$..#.. ###†g?.)..# #$#.@).##.# #.###..# #. .## ## . You could see Terence. Vanquished Creatures A worm (D:2) 5 endoplasms 4 goblins A hobgoblin (D:2) A quokka (D:1) 4 ball pythons 4 bats A frilled lizard (D:1) 5 kobolds A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crompyre the Djinni Conjurer began the quest for the Orb. 0 | D:1 | crompyre set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 255 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 256 | D:1 | Reached skill level 1 in Fighting 1208 | D:1 | Found Rutodin's Distillery. 1276 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 1276 | D:2 | Learned a level 1 spell: Sting 1758 | D:2 | Noticed Terence 1841 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, serial_shops, shop, minmay_indecisive_spiral D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, minmay_pentomino_z4, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 57 Searing Ray || 3 Dodge: Dodged || 7