daemonix Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 dagger (8, 21, D:1) a +0 robe (10, 33, D:1) a +0 whip (23, 34, D:1) 13 arrows (26, 47, D:1) a +0 short sword (27, 53, D:1) a +0 club (28, 25, D:1) a +0 dagger (34, -6, D:1) a +0 club a +0 club (55, -11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -3, D:2) a +0 short sword a +0 club a +0 scale mail (7, -1, D:2) a +0 club (24, 24, D:2) a +0 mace (31, 20, D:2) a +0 club a +0 hunting sling (38, -8, D:2) a +0 dagger (40, -11, D:2) a +0 dagger (44, -11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, -3, D:3) a +0 club (10, -3, D:3) a +0 whip (16, -6, D:3) a +0 troll leather armour (17, 4, D:3) a +0 short sword (17, 11, D:3) a +0 club 5 poisoned darts (18, -15, D:3) 24 arrows (18, 14, D:3) a poisoned dart (18, 16, D:3) 2 poisoned darts (18, 17, D:3) 2 poisoned darts (19, 15, D:3) a poisoned dart (26, -22, D:3) a +0 whip (42, 1, D:3) a +0 hunting sling (43, -2, D:3) a +0 flail a +0 leather armour a +0 flail (43, 6, D:3) a cursed +0 dagger a +0 robe a +0 dagger a +0 club (46, -19, D:3) a +0 flail (58, -2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 10 bolts (6, 1, D:4) a +0 leather armour (23, 0, D:4) 22 bolts (29, 6, D:4) 18 arrows (29, 26, D:4) a +0 flail (29, 27, D:4) a +0 ring mail (29, 29, D:4) 12 sling bullets (31, 26, D:4) a cursed +0 dagger a +0 robe (34, -1, D:4) a +0 dagger of holy wrath (44, 27, D:4) a cursed -2 quarterstaff (46, -6, D:4) a +0 flail a +0 dagger a +0 robe a +0 short sword a +0 leather armour a +0 flail Level 5 of the Dungeon [Shop] Citich's Magic Scroll Emporium a scroll of remove curse (36 gold) a scroll of identify (24 gold) 3 scrolls of immolation (126 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of fog (24 gold) (1, -2, D:5) a +0 giant club (2, 27, D:5) the +0 ring mail of the End {rN+ MR+ Regen+} It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (9, 15, D:5) a +0 ring mail (16, -12, D:5) 18 arrows (31, 3, D:5) a +1 vorpal falchion Level 6 of the Dungeon [Shop] Keikam's Distillery a potion of haste (120 gold) a potion of resistance (120 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of might (48 gold) a potion of ambrosia (96 gold) (0, 0, D:6) a +0 rapier a +0 ring mail (1, 1, D:6) a +0 dagger a +0 robe (10, -27, D:6) a +0 leather armour a +3 rapier (12, -22, D:6) a +0 plate armour (13, 12, D:6) a +0 falchion (17, -17, D:6) a +0 spear (19, -16, D:6) a +0 spear (30, -11, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (3, 8, D:7) a +0 spear (4, 3, D:7) 11 bolts (46, 1, D:7) 23 arrows Level 8 of the Dungeon (1, 3, D:8) the +7 trident "Poaddan" {distort, +Inv MP+9} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your magic capacity (+9). It lets you turn invisible. a +3 leather armour a +2 kite shield (3, 6, D:8) 21 stones (5, -1, D:8) a +0 hand crossbow (6, 9, D:8) a book of Spatial Translocations (15, -10, D:8) a +0 robe a +2 dagger of distortion (16, 2, D:8) a +0 ring mail 2 boomerangs a +0 hand axe (16, 3, D:8) a +0 club a +0 ring mail a +0 hand axe a +0 robe a +0 dagger (17, -21, D:8) a +0 ring mail 5 boomerangs a +0 hand axe (17, -20, D:8) 3 boomerangs a +0 club a +0 mace a +0 plate armour a +0 hand axe (24, -15, D:8) a +0 dire flail a +0 giant club (28, -17, D:8) a +0 hand axe (28, -14, D:8) 6 large rocks (31, -6, D:8) a +0 long sword (36, -10, D:8) a +0 dagger (53, -2, D:8) 2 arrows (53, 0, D:8) an arrow (54, -3, D:8) a +0 shortbow 6 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (5, -11, D:9) 20 poisoned darts (16, -25, D:9) a cursed +0 leather armour (16, 4, D:9) a poisoned dart (16, 5, D:9) a +0 scale mail (16, 23, D:9) a +0 leather armour (18, -25, D:9) a cursed +0 plate armour (unseen) (19, -25, D:9) 25 sling bullets a +0 robe a +0 giant spiked club a +0 war axe a cursed -1 short sword a +0 leather armour a cursed -1 dagger (19, -1, D:9) a +4 mace of draining (21, -23, D:9) a +0 giant club (23, 2, D:9) a +0 scale mail (26, -14, D:9) 15 sling bullets (26, 19, D:9) a +0 ring mail (27, 17, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 club (1, 2, D:10) a +0 robe a +0 dagger (4, 9, D:10) a +0 war axe +2 steam dragon scales (6, 26, D:10) an arrow (9, 15, D:10) 23 sling bullets (12, 3, D:10) a +0 shortbow 11 arrows (12, 8, D:10) an arrow (12, 9, D:10) 2 arrows (12, 11, D:10) 2 arrows (12, 12, D:10) an arrow (15, -5, D:10) a +0 robe a +0 dagger a +0 chain mail a +0 flail (16, -5, D:10) 3 boomerangs a +0 mace (19, 16, D:10) 5 arrows (20, 0, D:10) a scroll of immolation (21, 15, D:10) a cursed -1 shortbow 11 arrows (27, 15, D:10) a +3 falchion (33, -2, D:10) a +0 chain mail (35, 15, D:10) a +0 spear Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail a +0 war axe (0, 1, D:11) a +3 troll leather armour {Snorg} (1, -2, D:11) a +0 whip (2, -4, D:11) a +0 short sword a +0 mace (2, -3, D:11) a +0 dagger a +0 scale mail (2, -2, D:11) a +0 dire flail a +0 plate armour a +0 hand axe (2, 0, D:11) a +0 trident (3, -42, D:11) 19 bolts (3, -9, D:11) a +0 hand axe a +0 plate armour (3, 2, D:11) a +0 plate armour a +0 battleaxe (3, 3, D:11) a +0 morningstar (5, -6, D:11) a +0 dagger (5, 2, D:11) a +0 dagger (7, 3, D:11) a +0 war axe a +0 chain mail a +0 trident (8, 3, D:11) a +0 plate armour a +0 trident a +0 leather armour a +0 flail (15, -22, D:11) a +0 chain mail (16, -34, D:11) a +0 short sword a cursed +0 leather armour (18, -14, D:11) a +0 giant club (19, -18, D:11) a +0 robe (21, -40, D:11) 5 large rocks (22, -39, D:11) a large rock (22, 2, D:11) a +0 dagger (22, 3, D:11) a +0 leather armour (27, 3, D:11) a +0 club (27, 4, D:11) a +0 club (28, 4, D:11) a +0 chain mail a cursed -1 club (30, 4, D:11) a +0 plate armour a +0 flail a +0 leather armour a +0 mace (31, 2, D:11) a +0 leather armour a cursed +0 hand axe (31, 3, D:11) a +0 chain mail a +2 glaive of protection a +0 dagger of draining a +0 giant spiked club a +0 whip (34, -8, D:11) a +0 chain mail a +0 dire flail (35, -31, D:11) a cursed +0 robe (40, -19, D:11) a +0 war axe (41, -7, D:11) a +0 leather armour a +0 vorpal trident (42, -29, D:11) a +0 ring mail (42, -7, D:11) a +0 chain mail (unseen) (42, -5, D:11) a +0 short sword (50, -40, D:11) 27 arrows Level 12 of the Dungeon (1, -9, D:12) an arrow (1, -6, D:12) 3 arrows (1, -5, D:12) a +0 hand axe (1, -4, D:12) a cursed -2 flail (3, 8, D:12) an arrow (4, 10, D:12) a +0 longbow 15 arrows (5, -13, D:12) 15 arrows a +0 shortbow (6, -15, D:12) a +0 trident (6, -14, D:12) the +4 triple crossbow of the Battered Spines {penet, Dex+7 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+7). It lets you see invisible. (6, -13, D:12) 11 arrows a +0 shortbow (6, -9, D:12) a +0 rapier (7, -15, D:12) 3 arrows (7, -7, D:12) a +0 short sword (7, 2, D:12) a +5 mace of protection (7, 11, D:12) a +1 vampiric lajatang (8, -15, D:12) 3 arrows (9, 15, D:12) 2 large rocks (12, 1, D:12) a +0 leather armour (13, -1, D:12) a +0 longbow 18 arrows (13, 18, D:12) a large rock (14, 0, D:12) a +2 quarterstaff of draining an arrow (14, 2, D:12) a phial of floods (15, 18, D:12) a large rock (19, 10, D:12) a large rock (20, -2, D:12) a +0 leather armour (21, 10, D:12) the cursed +3 scythe of Somewhere Else {vorpal, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 ring mail (22, 11, D:12) 4 large rocks (22, 21, D:12) 2 javelins (23, 12, D:12) a +0 battleaxe a +0 chain mail (24, -12, D:12) an arrow (24, -11, D:12) an arrow (24, -9, D:12) a +0 shortbow 13 arrows (25, -7, D:12) a +0 club (28, -3, D:12) 20 stones (42, 33, D:12) 23 sling bullets (47, 21, D:12) 27 stones (49, -2, D:12) a +0 cloak Level 13 of the Dungeon (0, 0, D:13) a +0 rapier a +0 scale mail (1, -1, D:13) a +2 vampiric long sword (3, -16, D:13) a +2 great sword a +0 chain mail (5, -20, D:13) a +0 spear (5, -1, D:13) 5 sling bullets (11, 4, D:13) a +0 dagger (13, 2, D:13) +0 acid dragon scales (16, -29, D:13) a +0 ring mail (28, -26, D:13) a potion of degeneration (34, 13, D:13) a +0 club (35, 20, D:13) a +1 vorpal spear (38, 19, D:13) 14 stones (41, -1, D:13) 23 stones (45, 6, D:13) 24 stones (49, 9, D:13) 2 stones (53, 9, D:13) 3 stones (54, 9, D:13) 6 stones (55, 9, D:13) a +0 club a stone (55, 10, D:13) a +0 dagger 4 stones Level 14 of the Dungeon [Shop] Haprapp's Assorted Antiques a +0 flail of protection (198 gold) a +0 leather armour (64 gold) a scroll of acquirement (1664 gold) a scroll of remove curse (96 gold) a +0 leather armour (64 gold) a wand of clouds (8) (1152 gold) a +0 robe (22 gold) a book of Unlife (2080 gold) a scroll of random uselessness (32 gold) a scroll of identify (64 gold) a scroll of remove curse (96 gold) a +0 shortbow (96 gold) a wand of polymorph (11) (416 gold) a +3 quarterstaff (672 gold) [Shop] Lupet's Distillery a potion of magic (128 gold) a potion of curing (48 gold) a potion of lignification (48 gold) a potion of flight (48 gold) a potion of mutation (128 gold) 2 potions of flight (96 gold) a potion of berserk rage (80 gold) a potion of degeneration (16 gold) a potion of haste (160 gold) a potion of brilliance (64 gold) a potion of berserk rage (80 gold) (0, 0, D:14) 2 large rocks (0, 5, D:14) a large rock (4, 8, D:14) 9 poisoned darts (7, 4, D:14) a +0 pair of gloves (11, 5, D:14) 3 arrows (13, 11, D:14) 18 arrows a +0 shortbow (24, 6, D:14) 4 large rocks (28, 18, D:14) a +0 leather armour (29, 6, D:14) a +0 leather armour (29, 14, D:14) a scarf of invisibility (32, 2, D:14) a +0 giant club a +0 giant club (32, 23, D:14) 14 bolts (33, -17, D:14) a large rock (33, 3, D:14) the +9 dire flail of Seal {protect, +Inv} It grants its wielder temporary protection when it strikes (+7 to AC). It lets you turn invisible. (35, -9, D:14) 3 bolts a cursed +0 club 3 stones (36, -8, D:14) a +0 dagger a +0 robe (36, -3, D:14) a +0 arbalest 16 bolts (37, -21, D:14) a +1 mace of protection (37, -8, D:14) a +0 long sword a +0 leather armour a +0 giant club a +0 giant club a +0 whip a +0 robe a cursed +0 giant club a cursed +0 club 3 bolts (38, -9, D:14) a +0 long sword (38, -8, D:14) 2 bolts (38, -7, D:14) a +0 arbalest a +1 short sword of freezing a +0 leather armour a cursed -1 arbalest 40 bolts a +0 long sword (38, -4, D:14) a bolt (38, -2, D:14) a +0 arbalest 3 bolts (39, -23, D:14) 2 large rocks (40, -7, D:14) a +0 giant club (43, -3, D:14) a bolt (44, 7, D:14) a +0 shortbow 20 arrows (44, 8, D:14) a +0 shortbow 16 arrows (45, 7, D:14) a +0 shortbow 21 arrows (46, 6, D:14) a +0 shortbow a +0 shortbow 48 arrows (46, 7, D:14) an arrow (49, 5, D:14) an arrow (49, 6, D:14) an arrow (49, 7, D:14) an arrow (50, 7, D:14) 2 arrows (51, -18, D:14) 8 curare-tipped darts (51, 7, D:14) 2 arrows Level 15 of the Dungeon (0, 0, D:15) 16 stones (2, 8, D:15) a +0 longbow (3, 9, D:15) 27 stones (9, -1, D:15) 5 curare-tipped darts (9, 3, D:15) a +0 robe (28, 7, D:15) a +0 shortbow (28, 8, D:15) a +0 vorpal flail a +0 trident a +0 leather armour (29, 3, D:15) 8 arrows (29, 5, D:15) an arrow a +0 dagger a +0 ring mail (29, 8, D:15) an arrow a +0 short sword (29, 9, D:15) a +0 glaive 8 boomerangs a +0 chain mail (30, 6, D:15) 3 arrows (30, 7, D:15) an arrow (31, 4, D:15) 2 arrows (33, 4, D:15) an arrow (34, -4, D:15) a +0 dagger (34, 5, D:15) 2 arrows (35, 3, D:15) 3 arrows (35, 8, D:15) an arrow (35, 10, D:15) a +0 shortbow 17 arrows (36, -8, D:15) the +2 buckler of Bitterness {rN+ rCorr Dex+3} It affects your dexterity (+3). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. a +0 dagger a +0 robe (38, 4, D:15) a poisoned dart a +1 long sword of electrocution a +0 dire flail a +0 whip (39, 4, D:15) a +0 short sword 3 poisoned darts a +0 dagger a +0 robe 7 stones (39, 5, D:15) a +0 dagger a +0 robe (41, 2, D:15) a stone (45, -13, D:15) 22 stones (56, -10, D:15) a +0 longbow 2 arrows (57, -9, D:15) 5 arrows (57, -8, D:15) a +0 dagger an arrow (57, -4, D:15) a +0 hunting sling (59, -34, D:15) a +1 vampiric short sword a +0 scale mail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club a cursed +0 giant club (10, -34, Orc:1) a +0 club a +0 plate armour a +0 battleaxe a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dagger (10, -33, Orc:1) a +0 hand axe a +0 chain mail a +0 mace (11, -33, Orc:1) a +0 robe a +0 dagger a +0 plate armour a +0 dire flail a +0 hand axe a +0 hand axe (13, -31, Orc:1) a +0 dagger a +0 chain mail a +0 war axe (13, -22, Orc:1) a +0 mace a +0 chain mail (14, -32, Orc:1) a +1 robe of cold resistance a +0 dagger (14, -31, Orc:1) a +0 plate armour a +0 scimitar (28, -48, Orc:1) a +0 mace a +0 plate armour (30, -48, Orc:1) a +0 hand axe (30, -47, Orc:1) a +0 dagger a cursed +0 robe Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 giant club (13, 7, Orc:2) a +0 mace (unseen) (13, 8, Orc:2) a +0 battleaxe a cursed -2 plate armour (14, 10, Orc:2) 19 gold pieces (15, 8, Orc:2) a +0 dagger (unseen) (23, 4, Orc:2) a +0 whip a +0 long sword a +0 plate armour (23, 5, Orc:2) a +0 mace of holy wrath a +0 chain mail a +0 giant club a +0 hand axe of freezing a +0 chain mail (24, 4, Orc:2) a +0 giant spiked club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (2, -17, Lair:1) a +0 great sword (8, -32, Lair:1) a +0 falchion (11, 3, Lair:1) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (12, -5, Lair:1) 16 sling bullets (13, -30, Lair:1) a +0 ring mail (17, -1, Lair:1) an uncursed staff of summoning (34, 10, Lair:1) 2 stones (42, -13, Lair:1) a +0 dagger (42, -12, Lair:1) a +0 great sword (48, -3, Lair:1) 4 javelins (59, -11, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) the +7 long sword of the Blowfly {freeze, *Corrode rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (6, 3, Lair:2) a +0 falchion (10, 14, Lair:2) a +0 whip (25, 27, Lair:2) 16 poisoned darts (37, -2, Lair:2) a +0 halberd (41, -10, Lair:2) 21 sling bullets (53, 28, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 rapier (35, -24, Lair:3) a cursed -3 long sword (37, -19, Lair:3) a scroll of immolation (52, 2, Lair:3) an uncursed staff of air (62, -4, Lair:3) a +0 scale mail (64, -6, Lair:3) a cursed -2 hand axe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 kite shield (2, -2, Lair:4) the +1 broad axe "Ydunnam" {vorpal, rC- Str+2 Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. (16, 13, Lair:4) a +2 battleaxe of electrocution 6 javelins a +0 chain mail (20, -12, Lair:4) 19 bolts (20, 5, Lair:4) a +0 mace (28, -36, Lair:4) a +0 plate armour a +2 hat of intelligence (31, -21, Lair:4) a +0 pair of gloves (35, -28, Lair:4) a +0 chain mail (36, 12, Lair:4) an uncursed staff of cold (43, -25, Lair:4) 15 poisoned darts (50, -26, Lair:4) a +0 rapier (51, -2, Lair:4) 22 arrows (59, 4, Lair:4) a +0 chain mail (61, 5, Lair:4) a +0 robe (62, 2, Lair:4) a +0 quarterstaff (63, 2, Lair:4) a +0 whip (64, 5, Lair:4) 19 bolts (65, 5, Lair:4) 14 bolts Level 5 of the Lair of Beasts (0, 0, Lair:5) 24 arrows (14, -23, Lair:5) a +0 ring mail (15, -5, Lair:5) a +0 naga barding (23, -2, Lair:5) 12 poisoned darts (29, -19, Lair:5) a +0 war axe (42, 16, Lair:5) a +0 flail (53, 20, Lair:5) a +0 dagger Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 pair of boots (3, -26, Lair:6) a +0 hand crossbow (3, -4, Lair:6) a +0 rapier a +0 robe (7, 4, Lair:6) a +0 whip (15, -37, Lair:6) a +1 morningstar of distortion (16, -7, Lair:6) a +0 leather armour (16, 6, Lair:6) a +6 great mace of draining (18, -37, Lair:6) a +0 rapier a +0 robe a +0 buckler (20, -37, Lair:6) a +0 spear (22, -37, Lair:6) a +0 dagger (27, 4, Lair:6) an arrow (28, -23, Lair:6) a +1 vorpal flail (28, 2, Lair:6) an arrow (28, 3, Lair:6) an arrow (28, 4, Lair:6) an arrow (28, 14, Lair:6) 22 arrows (30, 6, Lair:6) an arrow (31, -33, Lair:6) a +0 dagger a +0 robe a +0 buckler (31, 1, Lair:6) a +0 robe a +0 short sword (31, 7, Lair:6) an arrow (32, 1, Lair:6) a +0 chain mail a +2 vorpal battleaxe (32, 8, Lair:6) an arrow (33, 8, Lair:6) an arrow (33, 9, Lair:6) 3 arrows (33, 11, Lair:6) an arrow (34, 11, Lair:6) an arrow (35, 15, Lair:6) a +0 morningstar (39, -1, Lair:6) a +0 battleaxe a +1 longbow of flaming a +2 centaur barding (41, -19, Lair:6) a +0 robe a +0 rapier (42, -19, Lair:6) an arrow (43, -3, Lair:6) a +0 war axe a +0 robe (43, 0, Lair:6) a +0 short sword a +0 robe (45, -38, Lair:6) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 buckler (46, -38, Lair:6) a +0 dagger a +0 robe a +0 buckler (46, -15, Lair:6) a potion of degeneration a wand of random effects (39) a wand of polymorph (18) an uncursed ring of wizardry 552 stones (47, -38, Lair:6) a +0 rapier a +0 robe a +0 buckler (48, -12, Lair:6) an arrow (49, -11, Lair:6) an arrow (49, -10, Lair:6) an arrow (51, -39, Lair:6) a book of Battle (52, -38, Lair:6) an uncursed staff of cold (53, -38, Lair:6) a +0 short sword a +0 robe a +0 buckler (56, -31, Lair:6) 20 stones Level 1 of the Swamp (0, 0, Swamp:1) a +0 ring mail (9, -9, Swamp:1) a +0 flail (21, -20, Swamp:1) 14 bolts (21, -7, Swamp:1) a +0 scale mail (23, 3, Swamp:1) +0 swamp dragon scales (23, 14, Swamp:1) a +0 robe (23, 22, Swamp:1) a +0 pair of gloves (35, -8, Swamp:1) a +0 quarterstaff (38, 3, Swamp:1) 14 arrows Level 2 of the Swamp (0, 0, Swamp:2) an uncursed ring of teleportation (11, 7, Swamp:2) 10 arrows (12, 2, Swamp:2) a +0 plate armour (12, 20, Swamp:2) 19 stones (20, 14, Swamp:2) the +4 chain mail of Chimes {Harm +Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. It increases damage dealt and taken. (20, 28, Swamp:2) 17 bolts (29, 30, Swamp:2) a +1 hat (33, 8, Swamp:2) 33 sling bullets (36, 33, Swamp:2) 7 stones (42, 0, Swamp:2) a +2 flail of draining (46, 11, Swamp:2) a +0 trident (51, 29, Swamp:2) a +0 spear (52, 11, Swamp:2) a +0 quarterstaff (52, 19, Swamp:2) 12 stones Level 3 of the Swamp (0, 0, Swamp:3) 18 sling bullets (0, 11, Swamp:3) the +10 war axe "Cevved" {flame, *Rage Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It lets you see invisible. It may make you go berserk in combat. (3, 20, Swamp:3) a vampire mosquito corpse (6, 11, Swamp:3) a bog body corpse (27, 19, Swamp:3) a +0 trident (33, -20, Swamp:3) a +0 robe (36, -11, Swamp:3) a +0 lajatang (38, 22, Swamp:3) 11 stones (44, 0, Swamp:3) +0 steam dragon scales