dangdung Level 1 of the Dungeon (0, 0, D:1) 29 arrows (5, 25, D:1) a +0 dagger (17, -4, D:1) a +0 club (18, 23, D:1) a +0 helmet (30, 0, D:1) a +0 dagger (32, 7, D:1) a +0 spear (40, -4, D:1) a +0 dagger 3 stones (41, 12, D:1) a +0 dagger (42, 47, D:1) a +0 short sword 5 stones (51, -4, D:1) a +0 club (56, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a bat corpse (0, 1, D:2) a +0 club (0, 8, D:2) 21 stones (13, 7, D:2) a +0 short sword 5 stones a +0 spear the +4 hand crossbow "Jellyslayer" {vorpal, Fly Will- MP+9 Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). Fly: It grants you flight. Will: It decreases your willpower. Stlth: It makes you more stealthy. a kobold corpse (skeletalised by now) (20, -6, D:2) a +0 pair of boots (22, 17, D:2) a +0 whip a +0 whip (25, -2, D:2) a +0 kite shield (31, 26, D:2) a +0 whip 3 stones (32, -3, D:2) a +0 flail (47, 3, D:2) a +0 quarterstaff