Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 14380726021766434452 120 dangdung the Changer (level 5, -1/33 HPs) Began as an Octopode Transmuter on Apr 4, 2022. Slain by a white imp (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:35 (2973 turns). dangdung the Changer (Octopode Transmuter) Turns: 2973, Time: 00:03:36 Health: -1/33 AC: 1 Str: 10 XL: 5 Next: 4% Magic: 7/8 EV: 13 Int: 17 God: Gold: 69 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: wereblooded A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles k - a throwing net l - 4 atropa-tipped darts (quivered) Scrolls b - 5 scrolls of identify {unknown} e - a scroll of teleportation {unknown} g - 2 scrolls of immolation {unknown} Potions c - a potion of mutation {unknown} d - a potion of curing {unknown} f - a potion of might {unknown} h - a potion of lignification {unknown} i - a potion of resistance {unknown} j - a potion of heal wounds {unknown} m - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 3.8 Transmutations + Level 3.0 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 4% 1 c - Wereblood Tmut 14% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 8% N/A 26% 3 Static Discharge Conj/Air 1% N/A 28% 2 Ignite Poison Fire/Tmut/Pois 6% N/A 34% 3 Ice Form Ice/Tmut 13% N/A 43% 4 Conjure Flame Conj/Fire 1% 6-21 50% 3 Sticky Flame Conj/Fire 1% 2d3 88% 4 Lightning Bolt Conj/Air 0% 1d11 99% 5 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Wereblood (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The goblin throws a stone. The stone closely misses you. The goblin throws a stone. The stone hits you. The white imp shouts, "Crawl home, thou warped fool-born guttersnipe!" The goblin misses you. You closely miss the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin closely misses you. The worm bites you! The goblin hits you with a +0 club. You hit the worm. You grab the worm. You tentacle-slap the worm. You squeeze the worm. The worm is heavily wounded. You constrict the worm. The goblin closely misses you. You hit the worm. You squeeze the worm, but do no damage. The worm is severely wounded. You constrict the worm. The goblin barely misses you. The worm bites you! * * * LOW HITPOINT WARNING * * * The goblin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the goblin. You feel a bit better. You kill the goblin! You constrict the worm. You hit the worm. You feel a bit better. You kill the worm! The white imp barely misses you. You hit the white imp. Your grab misses the white imp. You squeeze the white imp, but do no damage. The white imp is lightly wounded. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * You hit the white imp. Your grab misses the white imp. The white imp is heavily wounded. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... . #.. .. #.##.## ...... ..... #... # #..# ###. #5†# .... ######@.###... .... ###............. ###. #.........#####. #.#.#####.# #.#.# ... #.#.# .### #.#.# .. #. #.#.. .. #. #.### .## #. You could see a white imp. Vanquished Creatures Jessica (D:2) 3 adders (D:3) 3 worms 2 dart slugs 3 ball pythons 2 endoplasms (D:2) 4 giant cockroaches 5 goblins 6 hobgoblins 4 jackals (D:2) 4 quokkas A bat (D:1) 9 frilled lizards 3 kobolds 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dangdung the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached skill level 1 in Ice Magic 165 | D:1 | Reached XP level 2. HP: 9/18 MP: 5/5 178 | D:1 | Learned a level 2 spell: Wereblood 1078 | D:1 | Reached XP level 3. HP: 18/23 MP: 3/6 1423 | D:2 | Found a shadowy altar of Dithmenos. 1756 | D:2 | Noticed Jessica 1764 | D:2 | Killed Jessica 1765 | D:2 | Reached XP level 4. HP: 8/28 MP: 7/7 2749 | D:3 | Noticed Grinder 2927 | D:3 | Reached XP level 5. HP: 33/33 MP: 5/8 2973 | D:3 | Slain by a white imp Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, grunt_decor_cap, chequers_serial_rivers_small_3, kennysheep_small_spiral, minmay_lizard_pond D:2: layout_rooms, basic_altar, hex_tiny, uniq_jessica D:3: layout_loops_ring, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 1 2 3 | 3.0 Transmutations | 3 | 3.8 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Constrict | 26 | 11 || 37 Kick | 2 | 1 || 3 Punch | 5 | 1 || 6 Dagger | 78 | 40 || 118 Tentacles | 17 | 12 || 29 Throw: Dart | | 3 || 3 Cast: Beastly Appendage | 2 | 1 || 3 Wereblood | 8 | 4 || 12 Stab: Sleeping | 3 | 5 || 8 Armor: Skin | 1 | 1 || 2 Dodge: Dodged | 58 | 20 || 78