derval Level 1 of the Dungeon (7, 20, D:1) 19 bolts (34, 38, D:1) a cursed -1 club (35, -2, D:1) a cursed -1 club (37, 30, D:1) a +0 whip (51, 9, D:1) 6 tomahawks (53, 32, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -20, D:2) a +0 spear a +0 flail (3, -21, D:2) a +0 halberd (4, -20, D:2) a +0 flail (4, 4, D:2) a +0 club (10, -20, D:2) a +0 robe (13, 12, D:2) a +0 robe (15, -7, D:2) 18 bolts (15, 3, D:2) a +0 club (19, -5, D:2) a +0 club (21, -2, D:2) a +0 falchion (32, -26, D:2) a +0 chain mail (34, -37, D:2) a +0 scale mail (35, -28, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 27 bolts (11, 8, D:3) a +0 dagger (16, -2, D:3) a +0 club (18, 13, D:3) a +0 dagger (19, -1, D:3) a throwing net (20, -23, D:3) a +0 mace (28, 10, D:3) a cursed -3 long sword (31, 5, D:3) a +0 leather armour a +0 spear a +0 club 21 arrows (33, -17, D:3) a +0 club (33, -15, D:3) a +0 dagger (34, -26, D:3) 11 poisoned needles (34, -25, D:3) 24 sling bullets (34, -8, D:3) a +0 dagger (34, 0, D:3) a +0 club (35, 2, D:3) a +0 dagger (36, 2, D:3) a +0 dagger (37, 0, D:3) a +0 club (42, -9, D:3) a +0 dagger (48, -7, D:3) a +0 dagger (52, -35, D:3) a +0 mace (53, -32, D:3) a +3 quarterstaff of chaos Level 4 of the Dungeon [Shop] Kimoeb's Antique Weapon Emporium a +2 battleaxe of chopping (607 gold) a +0 trident (98 gold) the +8 whip "Ruluik" {pain, Str+4} (1724 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). a +0 hunting sling (42 gold) a +0 broad axe (112 gold) a +0 hand axe (84 gold) a +2 mace of draining (487 gold) the +10 flail "Ophaeh" {venom, Str+3 Dex+3} (2066 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). the +8 dagger "Nisuz" {flame, +Rage MR+ Str+4} (1906 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you go berserk. a +0 spear (84 gold) a +0 war axe (98 gold) a +3 antimagic quarterstaff (812 gold) (0, 0, D:4) a +0 mace (13, -8, D:4) a ration