dluga93 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 9, D:1) a +0 helmet (7, -4, D:1) a +0 whip (13, -1, D:1) 5 stones (15, -15, D:1) a +0 club (15, -1, D:1) a +0 leather armour (18, -15, D:1) a hobgoblin corpse (skeletalised by now) (27, -7, D:1) a +0 dagger (27, -6, D:1) a +0 club (33, -21, D:1) a +0 club (33, -12, D:1) 8 stones (36, 5, D:1) a rat corpse (skeletalised by now) (39, -18, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) a rat corpse (7, 7, D:2) a +0 mace a goblin corpse (7, 8, D:2) a rat corpse (9, 10, D:2) a +0 dagger 2 stones a giant cockroach corpse a kobold corpse (11, 12, D:2) a quokka corpse (14, -3, D:2) an adder corpse (17, 8, D:2) a +0 sling (24, 1, D:2) the +5 trident of Cureh {antimagic, rPois rC- rCorr SInv} rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (24, 9, D:2) a bat corpse (24, 10, D:2) a +0 flail a +0 club (25, 2, D:2) a +0 club (26, 10, D:2) a rat corpse (27, 4, D:2) a quokka corpse (29, 8, D:2) a throwing net