dracomuter Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -7, D:1) a +0 robe (13, -11, D:1) a +0 mace (23, 11, D:1) a +0 club (24, -30, D:1) a +0 sling (25, 14, D:1) 5 stones (31, -21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 14, D:2) a +0 dagger (6, 27, D:2) 4 stones (31, 4, D:2) a +0 trident (32, 4, D:2) a +0 halberd (33, 4, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -5, D:3) a +0 ring mail (18, 8, D:3) a scarf of shadows (29, -12, D:3) 3 stones (31, -11, D:3) the +1 battleaxe "Ogrebane" {flame, Str+2 Int+2 Dex+5} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (40, -7, D:3) a +0 short sword (42, -38, D:3) 6 stones (42, -37, D:3) a +0 hand axe (42, -34, D:3) a +0 leather armour a +0 trident (65, -35, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Nyiphifiyc's Antique Armour Shop a +0 ring mail (124 gold) a +0 leather armour (62 gold) a +0 pair of gloves (139 gold) a +0 chain mail (139 gold) a +2 leather armour of fire resistance (589 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (1081 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 ring mail (124 gold) (0, 0, D:4) 19 gold pieces (0, 1, D:4) 17 gold pieces (2, 0, D:4) a staff of alchemy (unseen) (6, -31, D:4) a +0 club (13, 8, D:4) a +0 robe (16, 8, D:4) an adder corpse (skeletalised by now) (19, 10, D:4) a +0 club (21, -14, D:4) a +0 dagger (26, 6, D:4) a +0 leather armour (29, -34, D:4) 6 stones (38, 5, D:4) a +0 robe (39, -22, D:4) a wand of paralysis (13) (45, -9, D:4) a potion of enlightenment (47, -14, D:4) 6 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (1, -1, D:5) a wand of mindburst (17) (3, 12, D:5) 15 gold pieces (5, 18, D:5) a +0 chain mail a +0 dagger a +0 whip a +0 leather armour a +0 hand axe