dricus Level 1 of the Dungeon (2, -11, D:1) a +0 club (24, 4, D:1) a +0 spear (25, -12, D:1) a cursed -3 club (38, -12, D:1) a +0 club (42, 5, D:1) a +0 hunting sling (45, -28, D:1) a +0 plate armour (46, 18, D:1) a +0 leather armour (53, -5, D:1) 10 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -5, D:2) a +0 spear (13, -11, D:2) a +0 dagger (13, 4, D:2) a +0 halberd (14, -8, D:2) a +0 war axe (14, 10, D:2) 4 large rocks (20, -22, D:2) a +0 spear (22, -10, D:2) a +0 whip (24, 19, D:2) a +0 dagger (28, -7, D:2) a +0 short sword (34, -1, D:2) a +0 club (56, -12, D:2) a cursed -3 club (57, 10, D:2) a +0 short sword Level 3 of the Dungeon (11, 0, D:3) a +0 dagger (12, -1, D:3) a +0 dagger (13, 25, D:3) a +0 dagger (28, 8, D:3) a +0 club (36, -2, D:3) a +0 short sword (37, -2, D:3) a +0 club (40, 4, D:3) 26 arrows Level 4 of the Dungeon [Shop] Zaneffat's Antique Weapon Shop a +0 dagger (40 gold) the +9 staff of Olgreb {rPois} (2000 gold) It protects you from poison. a +0 spear of flaming (148 gold) a +0 whip (50 gold) a +2 quarterstaff of protection (336 gold) a +0 glaive (130 gold) the +6 hand crossbow of Amiqiaf {elec, rElec rPois MR++ Int-4} (1138 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a cursed -1 long sword (2 gold) a +2 morningstar of crushing (360 gold) (0, 0, D:4) a +0 ring mail (0, 8, D:4) a +0 flail (4, 0, D:4) 6 arrows (15, -14, D:4) a scroll of enchant armour Level 6 of the Dungeon (0, 0, D:6) a +1 dagger of venom (unseen) (1, -9, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a jackal skeleton