dricus Level 1 of the Dungeon [Shop] Dakkiusch's Antique Armour Shoppe an orb of mayhem (351 gold) a +0 ring mail (108 gold) a +1 plate armour of cold resistance (945 gold) a +0 scale mail (108 gold) a +1 pair of boots of flying (445 gold) a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +2 pair of gloves of infusion (580 gold) a +0 pair of boots (121 gold) (0, 0, D:1) a +0 dagger (2, -4, D:1) a +0 dagger (7, 11, D:1) a Young Poisoner's Handbook (13, 0, D:1) a +0 animal skin (25, 4, D:1) a +0 barding (28, 6, D:1) a +0 whip (31, 24, D:1) 6 silver boomerangs (32, 24, D:1) a +0 spear (32, 25, D:1) 3 stones (32, 31, D:1) a +0 club (38, 23, D:1) a +0 club (38, 24, D:1) a +0 club (47, 19, D:1) a +0 ring mail Level 2 of the Dungeon (0, 1, D:2) a +0 spear a +0 animal skin a +0 helmet (0, 4, D:2) a +0 dagger a +0 sling a +0 club a +0 club a +0 dagger (1, 4, D:2) a +0 dagger (9, -8, D:2) a +0 robe (15, -9, D:2) a staff of death (22, -1, D:2) a book of Dreams (29, 10, D:2) Ozocubu's Autobiography (37, -6, D:2) a +0 scythe a +0 robe (39, -28, D:2) a +0 ring mail (41, -25, D:2) a +0 sling (43, -27, D:2) a +0 rapier (43, -25, D:2) a +0 dagger (45, -24, D:2) a +0 scale mail (45, -20, D:2) a +0 spear (46, -22, D:2) a +0 club a +0 club a +0 sling a +4 mace a +0 short sword 4 stones (47, -26, D:2) a +0 hand axe (49, -22, D:2) a +0 mace (50, -18, D:2) a +0 club Level 3 of the Dungeon [Shop] Yjesuys's Armour Shoppe a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 helmet (49 gold) a +0 scale mail (44 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1170 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 ring mail (44 gold) a +0 chain mail (49 gold) (0, 0, D:3) a +0 ring mail (7, -11, D:3) a +0 dagger a +0 leather armour a +0 club a +0 club (8, -11, D:3) a +0 hand axe a +0 chain mail a +0 club a +0 leather armour (8, -10, D:3) a +0 whip a +0 leather armour (9, -11, D:3) a +0 club a +0 dagger a +0 robe (19, -14, D:3) a +0 short sword 5 stones (25, 9, D:3) a +0 dagger (36, -8, D:3) a +0 ring mail (47, -31, D:3) 6 stones (51, 6, D:3) a +0 cloak (52, 4, D:3) a +0 robe (57, 13, D:3) a +0 short sword 3 stones Level 4 of the Dungeon (0, 0, D:4) 6 stones (8, 7, D:4) a +0 leather armour a +0 falchion (11, 6, D:4) a +0 sling (11, 11, D:4) a book of Minor Magic (13, 9, D:4) a +0 short sword (13, 29, D:4) a +0 shortbow (13, 30, D:4) a +0 shortbow (14, 30, D:4) a +0 club (16, -6, D:4) a +0 dagger (17, 7, D:4) a +0 long sword (17, 10, D:4) a +0 leather armour a +0 dagger (18, -2, D:4) a +2 vorpal spear (25, 20, D:4) a +0 leather armour (38, 27, D:4) 5 javelins (45, 35, D:4) a +0 leather armour (48, 36, D:4) a book of Debilitation (53, 35, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +2 helmet (3, -7, D:5) a +0 whip (7, 12, D:5) a +0 leather armour a +0 whip (9, 5, D:5) a +0 leather armour (10, 0, D:5) a +0 giant spiked club (10, 3, D:5) a +0 leather armour (13, 13, D:5) 6 stones (15, 4, D:5) the ring of Dishonour {Wiz Stlth+} [ring of wizardry] It improves your spell success rate. Stlth: It makes you more stealthy. (22, -8, D:5) a +1 dagger of venom (31, -6, D:5) a +0 hand axe (32, -7, D:5) a +0 mace (32, -6, D:5) a +0 whip (32, -5, D:5) a +0 leather armour a +0 short sword (33, -10, D:5) a +0 club (33, -7, D:5) a +0 ring mail 2 boomerangs a +0 dagger (35, 26, D:5) 5 stones (39, 33, D:5) a +0 war axe (43, 32, D:5) a +0 spectral quarterstaff (44, -3, D:5) 2 boomerangs (45, 25, D:5) a +0 club a +0 dagger a +0 robe a +0 whip (46, 2, D:5) a +3 halberd a +0 robe (47, 0, D:5) a +0 robe a +3 mace (48, 0, D:5) a +0 robe (49, 0, D:5) a +0 robe a +0 war axe (49, 1, D:5) a +0 robe a +0 flail (51, 0, D:5) 7 stones (51, 15, D:5) a +0 dagger (57, 18, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 mace (1, -1, D:6) a +0 dagger (4, 3, D:6) 4 boomerangs (7, 0, D:6) a +0 leather armour (12, 8, D:6) a +0 robe (32, 2, D:6) a +0 dagger (38, -5, D:6) a +0 flail (39, -6, D:6) a +0 leather armour a +0 falchion (39, -5, D:6) a +0 chain mail a +0 mace (39, -4, D:6) a +0 leather armour a +0 dagger (39, 16, D:6) a +0 whip (40, 11, D:6) a +0 leather armour (46, 12, D:6) a staff of death (49, 2, D:6) a +0 leather armour a +0 hand axe (50, 2, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +1 spectral quarterstaff a +0 sling 8 stones a +0 ring mail (8, 22, D:7) a +0 war axe (9, 0, D:7) a +0 club (25, -6, D:7) a +0 robe a +4 halberd a +0 robe a +3 mace of freezing (25, 24, D:7) a +0 robe a +3 long sword (25, 25, D:7) a +0 robe a +0 flail a +0 robe a +0 battleaxe (26, -3, D:7) a +0 robe a +3 halberd of freezing a +0 robe a +0 battleaxe (27, -3, D:7) a +0 robe a +0 long sword (30, 29, D:7) a +0 robe a +0 short sword a +0 robe a +0 mace (30, 39, D:7) 4 stones (31, 22, D:7) 8 stones (31, 30, D:7) 5 stones (32, 6, D:7) a book of Geomancy (33, 34, D:7) a +0 scale mail (46, 4, D:7) a +0 dagger a +0 robe (47, 3, D:7) a +0 war axe a +0 leather armour a +0 whip a +0 leather armour (47, 4, D:7) a +0 scimitar of draining a +0 arbalest a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +2 cloak (7, -17, D:8) a +0 club a +0 mace a +0 chain mail (8, -14, D:8) a +0 falchion (22, -12, D:8) a +0 flail a +0 leather armour (24, -24, D:8) the +11 quarterstaff of the Insatiable Nights {spect, rPois Will+ Str-4 Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). Int: It affects your intelligence (+3). rPois: It protects you from poison. Will: It increases your willpower. (26, -27, D:8) a +0 sling the +4 falchion "Giantbane" {spect, rElec rCorr Int+3 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (27, -28, D:8) a +0 spear (27, -27, D:8) a +0 whip (27, -23, D:8) a +0 giant spiked club a +0 giant spiked club (27, -14, D:8) a +0 leather armour (28, -28, D:8) a +0 robe a +2 dagger of chaos (28, -27, D:8) a +1 spear of venom (28, -21, D:8) a +0 robe a +0 great sword (29, -20, D:8) a +0 robe a +0 long sword (30, -30, D:8) a +0 robe a +4 hand axe (30, -20, D:8) 4 stones a +0 robe a +4 dire flail (31, -16, D:8) a +0 ring mail (32, 6, D:8) a +0 shortbow (38, -12, D:8) a +0 mace (40, -15, D:8) a +0 whip Level 9 of the Dungeon [Shop] Xiujom's Neck Hole a +0 cloak (49 gold) a +0 cloak (49 gold) a scarf of invisibility (132 gold) a scarf of harm (99 gold) an amulet of the acrobat (330 gold) the amulet "Jymaothruu" {Fragile +Inv Will+++ Regen+ Int-5} (614 gold) [amulet of regeneration] Int: It affects your intelligence (-5). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. an amulet of reflection (330 gold) (0, 0, D:9) 6 stones (2, -14, D:9) 14 gold pieces (2, -13, D:9) a basilisk corpse (3, -15, D:9) Logifui's Opusculum on Striking Spells Type Level a - Static Discharge Conjuration/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (unseen) (3, -14, D:9) a scroll of immolation (4, -10, D:9) a +0 great sword (4, -6, D:9) a +0 war axe (5, -4, D:9) 8 stones (7, 2, D:9) a +0 quarterstaff (9, -13, D:9) a +0 long sword (11, -2, D:9) 7 stones (12, 15, D:9) a +0 flail (17, -30, D:9) a +0 dagger a +0 robe a +0 dagger (18, -30, D:9) a +0 robe a +0 dagger (19, 17, D:9) a +0 short sword (24, -18, D:9) a +0 short sword (29, -11, D:9) a +0 shortbow (30, -11, D:9) a +0 shortbow (34, 3, D:9) a +0 club a +0 dagger a +0 robe a +0 dagger (44, -26, D:9) a +0 spear (46, -25, D:9) a +0 ring mail a +2 spear of flaming (46, -24, D:9) a +0 whip a +0 whip (47, -22, D:9) a +0 ring mail a +0 hand axe (48, -19, D:9) a +0 robe a +0 dagger (49, -18, D:9) a +0 robe a +0 dagger (49, -17, D:9) a +0 club