dscm the Dungeon (0, 0, D) a +0 short sword (39, 0, D) an uncursed staff of energy (40, 0, D) the +6 scimitar of Flaming Death {sticky flame, rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of crushing a +3 war axe of freezing a +2 rapier of venom (41, 0, D) a +0 cloak (42, 0, D) a +0 pair of gloves (43, 0, D) a +0 plate armour (45, -4, D) a scroll of enchant armour (46, -4, D) a scroll of enchant armour (47, -4, D) a +0 leather armour (47, 0, D) a +0 giant spiked club (48, -4, D) a ration (49, -2, D) a +0 great mace a +0 leather armour (52, -4, D) a +0 pair of boots (52, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, -4, D) a +0 helmet (54, -4, D) a +0 pair of gloves (55, -4, D) a +0 cloak