Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 5781237731261435271 44 duchin the Conjurer (level 3, -9/26 HPs) Began as a Draconian Conjurer on Apr 15, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:00 (1411 turns). duchin the Conjurer (Draconian Conjurer) Turns: 1411, Time: 00:04:01 Health: -9/26 AC: 5 Str: 9 XL: 3 Next: 41% Magic: 0/7 EV: 11 Int: 20 God: Gold: 20 SH: 2 Dex: 9 Spells: 1/7 levels left rFire + . . SeeInvis . c - +0 short sword rCold . . . Faith . h - +0 buckler rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn i - ring of protection from fire MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) d - a +0 whip Missiles e - 23 stones g - 6 poisoned darts Armour h - a +0 buckler (worn) Jewellery i - a ring of protection from fire (left hand) j - a ring of ice Potions a - a potion of brilliance {unknown} b - a potion of curing {unknown} f - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations + Level 0.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Dazzling Flash Conj/Hex 24% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Your magical contamination has completely faded away. You closely miss the orc. The orc is severely wounded. The orc hits you with a +0 hand axe. You hit the orc but do no damage. The orc is severely wounded. The orc hits you with a +0 hand axe. You completely miss the orc. The orc is severely wounded. The orc hits you with a +0 hand axe. You hit the orc but do no damage. The orc is severely wounded. The orc hits you with a +0 hand axe. The orc priest looks satisfied for a moment. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. You tail-slap the orc, but do no damage. The orc is severely wounded. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc barely misses you. The orc priest looks braver for a moment. Okay, then. You aren't carrying any scrolls. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc Aim: an orc priest, wielding a +2 short sword of electrocution (78% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... #####.##### #.# ####.##### #........# #.##.###.# #.##.# #.##.# .#########.##.. .......@.o.#### #..#########..#####.# #.........###.......# #..........##..###### #..........$#..# #.........)⌠#).# #.......)..$#.## #.........##.# ## #....)...###.##...# You could see an orc priest. Vanquished Creatures A dart slug (D:1) 4 orcs (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) 5 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 3 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 337 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 454 | D:1 | Learned a level 2 spell: Searing Ray 628 | D:1 | Found a faded altar of an unknown god. 819 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/7 823 | D:1 | Learned a level 3 spell: Dazzling Flash 1394 | D:2 | HP: 1/26 [orc/+0 hand axe (4)] 1411 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_rooms, shapermc_ecumenical_altar_mp_highgroup D:2: cheibrodos_pilgrimage, layout_loops_corners, basic_altar Action || total -------------------------++------- Melee: Dagger || 20 Unarmed || 5 Short sword || 11 Tailslap || 2 Cast: Magic Dart || 52 Searing Ray || 2 Use: Scroll || 3 Armor: Skin || 21 Dodge: Dodged || 31