Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 14995962607188388744 0 duchin the Changer (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). duchin the Changer (Merfolk Wanderer) Turns: 0, Time: 00:00:02 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 3 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.1 Fighting + Level 1.0 Shields + Level 1.0 Spellcasting + Level 2.4 Translocations + Level 5.3 Transmutations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 32% 1d4 12% 1 Apportation Tloc 14% N/A 14% 1 Spider Form Tmut/Pois 8% N/A 36% 3 Teleport Other Tloc 7% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 4% 2d3 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Are you destined to find the awesome Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe, a +0 buckler; and the following spells available to memorise: Sting, Apportation, Spider Form, Teleport Other, Iskenderun's Mystic Blast. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# ...# ♣♣...## ♣.....## ♣♣......## ♣.8..8..8# ♣♣........+ ♣..@......+ ♣♣........+ ♣.8..8..8# ♣.......## ♣......## ♣♣....## ♣....# ♣♣...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe, a +0 buckler; and the | following spells available to memorise: Sting, Apportation, | Spider Form, Teleport Other, Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms