Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 14887587369701008371 0 duchin the Chiller (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). duchin the Chiller (Merfolk Wanderer) Turns: 0, Time: 00:00:01 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) Potions b - a potion of berserk rage Skills: + Level 1.3 Dodging + Level 2.0 Spellcasting + Level 4.3 Ice Magic + Level 2.1 Poison Magic + Level 1.0 Invocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 40% 1d6 4% 1 Frozen Ramparts Ice 20% 1d4 14% 3 Sting Tmut/Pois 12% 1d3 19% 1 Mephitic Cloud Conj/Pois/Air 2% N/A 54% 3 Hailstorm Conj/Ice 5% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of berserk rage, a +0 robe, a +0 pair of gloves; and the following spells available to memorise: Freeze, Frozen Ramparts, Sting, Mephitic Cloud, Hailstorm. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #++# #..# ♣.@♣ ♣..♣ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 robe, a +0 pair of gloves; and | the following spells available to memorise: Freeze, Frozen | Ramparts, Sting, Mephitic Cloud, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_2, layout_basic, grunt_decor_resistance