Dungeon Crawl Stone Soup version 0.27.0-65-ge2af304b15 (webtiles) character file. Game seed: 5796990405556250872 89 flestrin the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Aug 18, 2021. Mangled by an ogre (31 damage) ... on level 6 of the Dungeon. The game lasted 00:04:34 (3046 turns). flestrin the Conjurer (Deep Elf Conjurer) Turns: 3046, Time: 00:04:34 Health: -7/24 AC: 4 Str: 4 XL: 4 Next: 31% Magic: 5/10 EV: 12 Int: 24 God: Gold: 80 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . l - +1 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 80 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +1 helmet (worn) Jewellery h - a ring of protection from fire Scrolls d - 2 scrolls of blinking e - 2 scrolls of amnesia {unknown} f - a scroll of enchant armour {unknown} g - 2 scrolls of identify i - a scroll of fog {unknown} k - a scroll of magic mapping {unknown} Potions b - 2 potions of mutation c - a potion of lignification {unknown} j - a potion of curing {unknown} m - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 3d5 1% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : Message History The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a dagger, a tapered bone wand and a scroll labelled SIPIXZ YNUUCUE. Found an escape hatch in the floor. An ogre comes into view. It is wielding a +0 giant club. There is an escape hatch in the floor here. Blink to where? Press: ? - help, Dir - move target, f - you Are you sure you want to cancel this blink? Okay, then. As you read the scroll labelled ZOAPHU MOQI, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled GEOWUL BAQEGAE, it crumbles to dust. It is a scroll of identify. b - 2 potions of mutation Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.# .. #####. #### ....# #@O####...# ## ###..##..## ..## ###.#...###...#. ##>........... ##....../..# ##.....).## #.......# ##.......# #........# You could see an ogre. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A dart slug (D:2) 7 bats 11 endoplasms 3 giant cockroaches 2 goblins 3 hobgoblins 2 jackals 5 kobolds 2 quokkas 7 ball pythons 2 frilled lizards (D:2) 7 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flestrin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 483 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 669 | D:1 | Reached skill level 5 in Conjurations 672 | D:1 | Learned a level 2 spell: Searing Ray 698 | D:1 | Found a faded altar of an unknown god. 1029 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1165 | D:1 | Found Hyh Buq's Book Emporium. 1837 | D:2 | Reached skill level 6 in Conjurations 2491 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/10 2496 | D:2 | Learned a level 3 spell: Dazzling Flash 3031 | D:3 | You fall into a shaft and drop 3 floors! 3032 | D:6 | Noticed an ogre 3046 | D:6 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_corners, serial_bayou, serial_bayou_pond_d, serial_bayou_lagoon_b, serial_bayou_pond_b, serial_bayou_ford_a, serial_shops, shop_fountains, basic_ecumenical_altar, hangedman_decor_growths D:2: layout_basic, minmay_randomly_rotated_circles D:3: layout_loops_ring, serial_shops, nicolae_shop_waterfront, nicolae_shop_statue_plus, shop_coins, nicolae_shop_trees, shop, gammafunk_ghost_icy, minmay_divided_ellipse, uniq_natasha, uniq_ijyb, uniq_terence D:6: layout_layer_cave, kennysheep_generic_room_12 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 77 | 19 || 96 Searing Ray | | 1 || 1 Use: Scroll | | 2 || 2 Armor: Robe | 2 | || 2 Dodge: Dodged | 7 | 1 || 8