flt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (22, 29, D) a +1 demon blade of draining (unseen) (23, 28, D) a +1 battleaxe of electrocution (unseen) (23, 29, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 animal skin a +0 pair of gloves a potion of haste the human corpse of Nikola (25, 0, D) the +9 plate armour of the Assorted Spirits {Str+7 Int+4 Dex-5} It affects your strength (+7). It affects your intelligence (+4). It affects your dexterity (-5). (34, 28, D) an uncursed ring of stealth (35, 13, D) an arrow (35, 14, D) an uncursed staff of earth (35, 15, D) an uncursed staff of fire (35, 20, D) a +0 leather armour (unseen) (35, 28, D) a +2 hunting sling of freezing (36, 14, D) a +2 dagger of speed (36, 16, D) a +0 leather armour a +0 shortbow a +0 short sword 13 arrows (36, 20, D) a cursed +0 leather armour (still there?) a +0 shortbow (still there?) (36, 28, D) a +3 chain mail of fire resistance (36, 29, D) a phial of floods (37, 6, D) the +8 plate armour of the Tarantula {-Tele *Contam Regen+ Dex+9} It affects your dexterity (+9). It prevents most forms of teleportation. It causes magical contamination when unequipped. It increases your rate of regeneration. (37, 14, D) an uncursed staff of summoning (37, 15, D) a +0 shield (37, 18, D) an arrow (37, 20, D) a +0 leather armour 33 arrows a +0 longbow an elf corpse (skeletalised by now) (37, 21, D) an arrow (37, 28, D) an uncursed staff of earth (37, 35, D) a hell hog skeleton (38, 1, D) the cursed +1 great mace of Moderation {protect, rC- Str+4 Int+4 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It has a curse placed upon it. (38, 14, D) a +3 blowgun (38, 15, D) a phial of floods (38, 19, D) a +0 long sword (unseen) (38, 20, D) a +0 leather armour (still there?) a +0 longbow (still there?) (38, 36, D) the +4 quarterstaff of Iqolloc {crush, +Fly rF+ Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from fire. It lets you fly. It makes you more stealthy. (unseen) (38, 37, D) a hell hog corpse (skeletalised by now) (38, 38, D) a +1 great sword of flaming (still there?) a hell hound corpse (skeletalised by now) (still there?) (39, 1, D) the cursed +0 battleaxe of Charity {chop, Str+3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+2). It has a curse placed upon it. (39, 15, D) an uncursed ring of fire (39, 18, D) a +0 long sword (unseen) (39, 28, D) a +4 amulet of reflection a +5 ring of dexterity (39, 29, D) the +0 dagger "Bifafi Uthram" {chaos, rPois Str+5 Dex-5 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). It affects your dexterity (-5). It protects you from poison. It makes you more stealthy. (39, 36, D) a +2 great sword of flaming (40, 14, D) a +2 troll leather armour (40, 15, D) a +3 chain mail of positive energy (40, 28, D) a +0 scimitar of flaming (40, 29, D) a +1 dagger of venom (40, 36, D) a +4 morningstar of pain (unseen) (40, 37, D) a hell hound corpse (skeletalised by now) (41, 14, D) an uncursed staff of wizardry (41, 15, D) an uncursed staff of power (41, 28, D) an uncursed staff of conjuration (42, 14, D) the cursed +0 rapier of Jiteg {drain, *Rage rPois rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (42, 15, D) the cursed ring "Luneituo" {rC- rN+++ Int+8 Slay-5 SInv} [ring of slaying] It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you see invisible. It has a curse placed upon it. (42, 28, D) an uncursed staff of fire (42, 29, D) a +2 great sword of flaming (43, 15, D) a fan of gales (43, 29, D) an uncursed ring of poison resistance (44, 28, D) a +7 hunting sling of velocity (49, 36, D) a +0 dagger (49, 37, D) a fan of gales (50, 0, D) a crystal ball of energy (50, 1, D) the +3 short sword of Pofuwem {antimagic, rF+++ rC-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to fire. It makes you vulnerable to cold. (50, 29, D) the +1 leather armour of the Heavens {Dex+7} It affects your dexterity (+7). (50, 37, D) a +1 chain mail of magic resistance (51, 0, D) a +3 broad axe of chopping (51, 1, D) a +0 ring mail of cold resistance (51, 7, D) the +3 short sword of the Whelk {pierce, Int+7 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+4). (52, 0, D) an uncursed ring of positive energy an uncursed amulet of the acrobat (52, 8, D) a +1 dagger of venom (52, 30, D) the +8 flail of the Messenger {antimagic, +Rage Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). It lets you go berserk. (52, 36, D) the cursed +1 robe "Huqecvoru" {rPois Slay+6 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (52, 42, D) the cursed +2 lajatang of Terror {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. 23 arrows a +0 leather armour a +4 long sword of holy wrath (53, 0, D) the cursed +1 ring mail of the Desert {Regen+ Int-2 SInv} It affects your intelligence (-2). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (53, 24, D) the +8 short sword of Fatigue {pain, rC+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from cold. (53, 41, D) an uncursed staff of wizardry a +0 shortbow 15 arrows a +0 leather armour (54, 0, D) a +2 scale mail of fire resistance (54, 1, D) a crystal ball of energy (54, 44, D) an arrow (55, 0, D) the +8 shortbow of Hiffitue {venom, rPois rC- Int-3 Dex+9} It poisons the ammo it fires. It affects your intelligence (-3). It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from poison. (55, 1, D) an uncursed staff of air (55, 13, D) the +2 scimitar "Mocuq" {freeze, +Fly rPois Dex-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from poison. It lets you fly. It makes you more stealthy. (59, 37, D) a +1 hand axe of chopping (60, 36, D) a +0 triple sword of protection (60, 37, D) a +7 blowgun (61, 11, D) a +0 rapier a +0 robe (61, 16, D) the +2 robe "Dag Wuid" {Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). (61, 26, D) a scarf of spirit shield (62, 0, D) an uncursed staff of cold (62, 1, D) a +0 lajatang of protection (62, 8, D) the +3 hand crossbow of Naoxtel {elec, Int+5 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+3). (62, 9, D) a +1 bardiche of freezing (62, 16, D) an uncursed staff of energy (62, 29, D) a +0 club a +0 leather armour a +6 morningstar of draining a +3 scale mail (62, 36, D) an uncursed ring of see invisible (62, 37, D) a +4 fustibalus (63, 16, D) the +0 pair of gloves "Xafuqi" {rCorr Str+5 Int-4} It affects your strength (+5). It affects your intelligence (-4). It provides partial protection from all sources of acid and corrosion. (63, 17, D) a +2 dagger of venom (63, 27, D) a +0 hand axe (63, 28, D) a +0 halberd of distortion a +0 plate armour (63, 29, D) a +0 dagger a +0 robe a cursed +0 leather armour a +0 dagger a +0 robe (63, 36, D) the +8 quarterstaff "Tugaxufa" {crush, Str+5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+4). (63, 37, D) a +1 vampiric rapier (64, 21, D) a +0 falchion of protection (unseen) (64, 27, D) a +2 chain mail of cold resistance (64, 30, D) a +4 lajatang of electrocution (65, 20, D) a +0 dire flail a +0 dagger (65, 26, D) a +0 battleaxe (66, 20, D) a +0 morningstar (unseen) (67, 0, D) an uncursed amulet of harm (68, 0, D) a box of beasts (69, 9, D) a +0 dagger (unseen) (70, 9, D) a +0 scythe a +0 robe a wand of flame (24) a +9 giant club (70, 10, D) a +4 quarterstaff of chaos (unseen) (70, 30, D) a +0 dagger a cursed +0 robe (70, 36, D) an uncursed staff of fire (71, 9, D) a +0 robe (unseen) (71, 10, D) a +0 long sword a +0 dagger a +0 robe (71, 16, D) the +5 falchion "Giant's Doom" {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you more stealthy. (71, 19, D) a cursed +0 trident a cursed +0 robe (71, 26, D) an uncursed staff of wizardry (71, 27, D) a +1 war axe of venom (71, 37, D) a +4 scale mail of poison resistance (72, 8, D) a +2 crystal plate armour (72, 9, D) a +2 blowgun (72, 36, D) an uncursed staff of conjuration (72, 37, D) a +2 hunting sling of flaming (72, 41, D) a +0 trident (73, 1, D) an uncursed staff of energy (73, 17, D) an uncursed staff of wizardry (73, 26, D) an uncursed staff of conjuration (73, 36, D) an uncursed staff of poison (73, 37, D) a +0 hand axe (73, 42, D) a +1 fustibalus of freezing (unseen) (73, 43, D) a +0 hand axe (74, 43, D) a +2 hand axe of chopping a +0 hand axe (75, 1, D) the +5 longbow of Innocence {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (75, 41, D) a +0 battleaxe (75, 43, D) a +2 mace of venom (unseen)