ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +0 cloak of poison resistance (62, 1, D) a +3 ring of strength (63, 1, D) a book of Control (67, 1, D) The Lost Secrets of Magic Spells Type Level Orb of Destruction Conjuration 7 Spellforged Servitor Conjuration/Summoning 7 Darkness Hexes 7 Dragon Form Transmutation 7 (68, 1, D) a +1 hand axe of venom (69, 1, D) the cursed -8 plate armour of Zewue {Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It has a curse placed upon it. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the Handbook of Creation Spells Type Level *Summon Butterflies Summoning 1 Recall Summoning/Translocation 3 Summon Mana Viper Hexes/Summoning 5 (73, 2, D) a +6 ring of dexterity (75, 2, D) a +4 battleaxe of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 dagger (62, 3, D) a +0 trident (63, 3, D) a +0 short sword (unseen) (67, 3, D) a steam dragon hide (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (61, 4, D) a +0 whip (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 shortbow of flaming (62, 9, D) an uncursed staff of energy (63, 9, D) the +10 hand axe of Sharkskin {pain, +Blink rElec rN+ MR+ Int+4 SInv Stlth++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you blink. It makes you much more stealthy. (70, 9, D) a +3 halberd of freezing (71, 9, D) a stone of tremors (62, 10, D) a +0 hand axe (72, 10, D) a +0 dagger of draining (61, 11, D) a +0 dagger (unseen) (62, 11, D) a +1 scimitar of holy wrath an orc corpse (63, 11, D) a +0 whip (unseen) (70, 12, D) a wolf corpse (71, 12, D) a black bear corpse (still there?) a wolf corpse (still there?) (70, 13, D) a wolf corpse (61, 17, D) a lamp of fire (63, 17, D) an uncursed ring of sustain abilities (64, 17, D) an uncursed ring of fire (72, 17, D) a +2 long sword of electrocution (62, 18, D) a book of Spatial Translocations (63, 18, D) a +1 robe of cold resistance (64, 18, D) a +0 long sword of holy wrath (71, 18, D) a cursed -3 ring of protection (72, 18, D) the +6 spear of the Botono {reap, rPois rN+ HP-6} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It protects you from poison. It protects you from negative energy. It affects your health (-6). (62, 27, D) Critec's Disquisition on Ashen Transmutation Spells Type Level Beastly Appendage Transmutation 1 Alistair's Intoxication Transmutation/Poison 4 Iron Shot Conjuration/Earth 6 Shatter Earth 9 (63, 27, D) the ring of Fuijeete {Wiz Contam} [ring of wizardry] It improves your spell success rate. It causes magical contamination when unequipped. (64, 27, D) the +9 scimitar "Eber" {venom, rF+ Dex+1 Stlth--} It poisons the flesh of those it strikes. It affects your dexterity (+1). It protects you from fire. It makes you much less stealthy. (65, 27, D) a +1 leather armour of fire resistance (71, 27, D) a +0 club (72, 27, D) a +2 ring mail of cold resistance (73, 27, D) a cursed staff of conjuration (62, 28, D) a +4 hand axe of freezing (63, 28, D) a +3 spear of venom (64, 28, D) a book of the Warp (71, 28, D) an uncursed staff of poison (72, 28, D) the Handbook of Aid and the Voyage Spells Type Level *Ozocubu's Armour Charms/Ice 3 Teleport Other Translocation 3 Ring of Flames Charms/Fire 7 Controlled Blink Translocation 7 (73, 28, D) an uncursed staff of wizardry (72, 30, D) a +0 bardiche a +0 chain mail (62, 31, D) an adder corpse (63, 31, D) a +0 battleaxe a naga corpse a ball python corpse a black mamba corpse (64, 31, D) a water moccasin corpse (71, 31, D) a +0 arbalest (unseen) (72, 31, D) a +0 battleaxe a +0 chain mail a human corpse (73, 31, D) a +0 broad axe (unseen) (71, 32, D) an uncursed staff of wizardry (unseen) (73, 32, D) a +0 dagger (unseen) (72, 34, D) a bolt (59, 37, D) a scroll of brand weapon (60, 37, D) the +7 mace of Victory {venom, +Rage MR++ SInv} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you go berserk. (61, 37, D) a stone of tremors (62, 37, D) a +1 dagger of protection (69, 37, D) a rotting chunk of steam dragon flesh (70, 37, D) a stone of tremors (71, 37, D) a +0 great mace of protection (72, 37, D) an uncursed staff of cold (73, 37, D) a +3 scale mail of cold resistance (59, 38, D) a +1 battleaxe of freezing (60, 38, D) an uncursed staff of cold (61, 38, D) a +2 great sword of holy wrath (62, 38, D) the +0 chain mail of Lesser Demons {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It enhances your eyesight. (63, 38, D) the +5 bardiche "Leffenai" {venom, SInv} It poisons the flesh of those it strikes. It enhances your eyesight. (71, 38, D) a +4 hand crossbow of flaming (72, 38, D) a +3 ring of intelligence (73, 38, D) a fan of gales (70, 41, D) a wolf corpse (71, 41, D) a black bear corpse (72, 41, D) a black bear corpse (70, 42, D) a black bear corpse (71, 42, D) a +0 short sword a +0 robe a spriggan corpse a wolf corpse (72, 42, D) a +0 short sword (unseen)