Dungeon Crawl Stone Soup version 0.17-a0-1435-geafbe2f (webtiles) character file. 0 glosham the Ducker (level 1, -30/11 HPs) Began as a Spriggan Abyssal Knight on June 27, 2015. Was a Follower of Lugonu. Annihilated by a large abomination (38 damage) ... on level 1 of the Abyss. The game lasted 00:01:24 (68 turns). glosham the Ducker (Spriggan Abyssal Knight) Turns: 68, Time: 00:01:24 Health: -30/11 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 short sword rCold . . . Clarity . b - +0 robe rNeg . . . SustAt . (shield restricted) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: very quick, not resistant to hostile enchantments, very unstealthy A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 short sword (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration d - a beef jerky Skills: - Level 2.4 Fighting - Level 2.1 Short Blades - Level 3.5 Dodging * Level 0.0 Stealth - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Welcome, glosham the Spriggan Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a short sword and a beef jerky. You see here a short sword. You see here a beef jerky. d - a beef jerky Found a mace. Found a hand axe. You see here a mace. A storm dragon skeleton comes into view. A brain worm comes into view. A quasit comes into view. The quasit gives a chilling moan. The brain worm completely misses you. You hit the brain worm. The brain worm is moderately wounded. The brain worm bites you. You hit the brain worm. The brain worm is moderately wounded. The brain worm bites you but does no damage. A large abomination comes into view. You barely miss the brain worm. The brain worm is moderately wounded. The brain worm completely misses you. You hit the brain worm. The brain worm is heavily wounded. The large abomination hits you!!! Ouch! That really hurt! You die... .#.#.#.... # #.##).#..### ##.#.#....... #. ...... ### #. ... # . #.#.##.#...# #####..#..##. # #w.#.#...)# . ##@##....#.# #X5# ..### .# #..#. .#.. #. #...#.##.#..# . #..##.# #..#.. ##. ## .. #.# .. ##Z.# .## .. . #. You could see a large abomination, a brain worm and a quasit. Vanquished Creatures (others) A golden eye (shapeshifter) (Abyss:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Spriggan Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 36 | Abyss:1 | Killed a golden eye 60 | Abyss:1 | Noticed a storm dragon skeleton 62 | Abyss:1 | Noticed a brain worm 63 | Abyss:1 | Noticed a quasit 67 | Abyss:1 | Noticed a large abomination 68 | Abyss:1 | Annihilated by a large abomination Vault maps used: Action || total -------------------------++------- Melee: Short sword || 4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 70.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 70.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: