Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 0 glosham the Skirmisher (level 1, -2/24 HPs) Began as an Ogre Abyssal Knight on July 24, 2016. Was a Follower of Lugonu. Slain by a small abomination (13 damage) ... on level 1 of the Abyss. The game lasted 00:01:00 (58 turns). glosham the Skirmisher (Ogre Abyssal Knight) Turns: 58, Time: 00:01:00 Health: -2/24 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, badly diseased, not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration Skills: - Level 4.0 Fighting + Level 2.6 Maces & Flails - Level 2.1 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Welcome, glosham the Ogre Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. A small abomination comes into view. Found a gateway leading out of the Abyss. A quasit comes into view. The quasit gives a chilling moan. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. A small abomination comes into view. You feel ill. You aren't carrying any potions. Unknown command. You hit the small abomination but do no damage. The small abomination closely misses you. You feel ill. The small abomination hits you! Ouch! That really hurt! You hit the small abomination. The small abomination is lightly damaged. The small abomination hits you! Ouch! That really hurt! You die... #.## ... x.. #### .## #.#.# #... ###x.##..# #@x#..#..# #. ####5..# ..# #.x.#...# #.. ###.####.# # ..# #...#.#. .. #.###...#..# #.....#.# ...# #...#....#.## .....5#.# ## You could see an ancient zyme and a small abomination. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | glosham the Ogre Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 24/24 MP: 2/2 25 | Abyss:1 | Noticed a small abomination 40 | Abyss:1 | Noticed a quasit 44 | Abyss:1 | Noticed an ancient zyme 52 | Abyss:1 | Noticed a small abomination 58 | Abyss:1 | Slain by a small abomination Action || total -------------------------++------- Melee: Mace || 2 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 62.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 62.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: